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Sometimes, like from Four and World, a LOT of ideas stick. Mounting, more open areas of play - these are now monster hunter staples. However, they've never been sure what to do with mounting; it was new in 4, and slightly redesigned for world but less of a tug-of-war than it used to be.
Other times, like... Tri, for instance, they are little more than an experimentation, to see if something like that is viable for the series. Turns out, sluggish, poorly controlled water segments aren't gonna be mainstays.
The wyvern riding feels like an extension of their long running trend of not knowing wtf to do with monster mounting. Maybe they're testing the viability of player-controlled monsters. But I personally don't like it as is - removes the threat of having two huge monsters in the same zone, that the old games used to have (I haven't used a dung bomb all game)
They aren't a danger anymore; they're a tool. They hit the monster and peace out. It ain't great.
I feel like it would make more sense that the monster gets even more aggressive after being used for wyvern riding. Because as it stands wyvern riding does need a downside to using it other than "my combo got ♥♥♥♥♥♥ up because it triggered".
exactly what i feel, but u know what, im okay with wyvern riding, but at least PLEASE ALLOW ME to choose between riding and not riding, the idea of attacking monster = auto riding is fking dumb.
https://ibb.co/P9RYPGb
https://ibb.co/Gcggz4k
My only issue with it is kinda how forced it is. Your "best" attacks eventually cause a wyvern riding section, and you're forced to do it if you so much as attack it in any way after, and the monster is stuck in that stance for like 10+ seconds easily.
The radius for triggering a mount without your weapon out is HUGE, so if you wanted to use that time to carve a tail or nearby fallen monsters, collect some shiny drops, grab some natural materials, basically anything that requires pressing B (or your equivalent) means you're automatically pulled on top of the monster, even if you're not looking at it.
Sure you could just immediately launch the monster into a nearby wall and then fail the control prompt so the mount ends instantly, but that's annoying lol. Add in to the fact they mostly (some turf wars still exist) removed turf wars from the game in favour of this mechanic where monsters practically instantly slap each other into mount mode and it's just ugh. Fairly obnoxious when playing solo but bearable in multiplayer because I can just let someone else do it, lol.
I guess it's another +1 to Apex monsters not being able to be mounted or capped, lol. If only there were more of them..
Feel like it would have been a solid mechanic if monsters only built up wirebug damage from other monster attacks and not from your silkbug moves or whatever.
Imagine learning how to actually play GS though, so things like this aren't a problem. Wow!
It also didn't reduce the rest of the teams damage while you were mounted.