MONSTER HUNTER RISE

MONSTER HUNTER RISE

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PSA about monsters health bar mod
For the love of god, this is a QoL mod and I'm not one who'd bi-tch about other people modding their games, its your damn game, do whatever the f-uck you want with it as long as it doesn't affect other players idc, but when people with monster health bar mod start spamming "ALMOST THERE HUNTERS! 20% HEALTH" at the right of my screen it pisses me the f-uck off. If I wanted to know how much HP does the monster have left I would download the mod myself, simple as that, you're also giving modders a bad rep when they already have alot of overly-sensitive people hating on them.

This post isn't a troll, its not to spark a flame or arguments, that's just an opinion that probably no one asked for, but here it is nonetheless.
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Showing 1-15 of 21 comments
SubTonic Jan 28, 2022 @ 5:20pm 
People love to treat MH like it's some MMO and that we're better off seeing the health pool and party DPS. It's just how gamers are anymore; it's not about just enjoying the game's experience, everything has to be efficient, done the "right" way which is also the fastest way. I've noticed this shift in attitude over the last decade or so and it just sucks all the fun out of playing cooperatively with others anymore. You really just have to group up with people and avoid randoms if you don't want to deal with the nonsense, and it's especially bad on PC.
Last edited by SubTonic; Jan 28, 2022 @ 5:21pm
Illumina Jan 28, 2022 @ 5:21pm 
2
You know the game lets you know when monsters hit low health by default, right?
You know you can set an automatic call-out when that happens, right?

Get mad at basic game functions more.
DMesse Jan 28, 2022 @ 5:21pm 
Did you mean to say 10% health instead of 20%? Because if it's 10% (capture HP), you don't really need a mod to tell.
76561199146719763 Jan 28, 2022 @ 5:24pm 
Originally posted by Illumina:
You know the game lets you know when monsters hit low health by default, right?
You know you can set an automatic call-out when that happens, right?

Get mad at basic game functions more.
I'm certain a "basic game function" wouldn't spam it particularly, also I am aware of that feature until I've met a dozen other players and some of them announce exactly how much HP the monster has (70%, 50%, 30%, etc)
lolschrauber Jan 28, 2022 @ 5:26pm 
I just don't See the need for it. You gain literally nothing out of it, other than useless Info that changes nothing at all.
Sashimi Kimochi Jan 28, 2022 @ 5:28pm 
thanks to dps bar mod i have been kicking anyone who done lower than 15% dmg to the monster
congratulation modders you just made this game even more toxic.
76561199146719763 Jan 28, 2022 @ 5:29pm 
Originally posted by lolschrauber:
I just don't See the need for it. You gain literally nothing out of it, other than useless Info that changes nothing at all.
It just becomes old REALLY fast, like the other day I was hunting an Apex Mizu with 3 other players then after it ran away one of them said "wow all that bullying and still 64% hp"

Like i get it, useless info that absolutely changes nothing at all, but I don't feel like one should always announce it
76561199146719763 Jan 28, 2022 @ 5:30pm 
Originally posted by Roasted Roach:
thanks to dps bar mod i have been kicking anyone who done lower than 15% dmg to the monster
congratulation modders you just made this game even more toxic.
No worries, my friends used to do the same back in Iceborne, you're not alone fam

but seriously try to knock it off its toxic xd
lolschrauber Jan 28, 2022 @ 5:35pm 
Originally posted by TingusPingus69:
Originally posted by lolschrauber:
I just don't See the need for it. You gain literally nothing out of it, other than useless Info that changes nothing at all.
It just becomes old REALLY fast, like the other day I was hunting an Apex Mizu with 3 other players then after it ran away one of them said "wow all that bullying and still 64% hp"

Like i get it, useless info that absolutely changes nothing at all, but I don't feel like one should always announce it
That's actually something I hate about games nowadays. It's just guides, meta, numbers. Many people don't even bother playing around with stuff themselves to discover what's good and Bad.
McFuzz Jan 28, 2022 @ 5:42pm 
I mean, I'm not a "Capcom should put all this in the vanilla game! *scoff!*" kind of guy, but the people claiming this mod is purely a bad thing are bias and frankly pretty close-minded.

I like this mod for three very important reasons:
1) My friend is obnoxious about his perceived damage dealt. This lets me know, yeah I am dealing more damage (even though I already knew that lol), and I get to tell him to shutup with screenshot evidence lol.
2) I can compare my damage to other players to see if I am actually contributing/see if my new build is as effective as it seemed in the concepting phase
3) If a player is doing lots more damage than the others, I can check out their build and make one like it for myself.

The data Capcom gives you to check your build viability is not good enough. End of story. Maybe not a straight-up player damage scoreboard, that'd be gross, but some more meta data would be nice.

But yeah I wouldn't do a HP callout that's just cringe lol.
76561199146719763 Jan 28, 2022 @ 5:56pm 
Originally posted by Frank McFuzz:
I mean, I'm not a "Capcom should put all this in the vanilla game! *scoff!*" kind of guy, but the people claiming this mod is purely a bad thing are bias and frankly pretty close-minded.

I like this mod for three very important reasons:
1) My friend is obnoxious about his perceived damage dealt. This lets me know, yeah I am dealing more damage (even though I already knew that lol), and I get to tell him to shutup with screenshot evidence lol.
2) I can compare my damage to other players to see if I am actually contributing/see if my new build is as effective as it seemed in the concepting phase
3) If a player is doing lots more damage than the others, I can check out their build and make one like it for myself.

The data Capcom gives you to check your build viability is not good enough. End of story. Maybe not a straight-up player damage scoreboard, that'd be gross, but some more meta data would be nice.

But yeah I wouldn't do a HP callout that's just cringe lol.
I deeply appreciate your take on this, I'm not saying the mod by itself is bad, in fact it's extremely useful in situations where you and your friends are going up against and endgame boss for example and you wanna know how exactly you guys are doing, great example of this would be back in Iceborne when Fatalis came out, the bits of info the mod gave us on how well we're doing against Fatalis helped us improvise a dozen of times over.

But all I'm saying is, there are still people out there who would rather to play the game completely vanilla, and people with modded games should understand and respect that, just like how they're free to mod their games however they want.
McFuzz Jan 28, 2022 @ 6:09pm 
Originally posted by TingusPingus69:
Originally posted by Frank McFuzz:
I mean, I'm not a "Capcom should put all this in the vanilla game! *scoff!*" kind of guy, but the people claiming this mod is purely a bad thing are bias and frankly pretty close-minded.

I like this mod for three very important reasons:
1) My friend is obnoxious about his perceived damage dealt. This lets me know, yeah I am dealing more damage (even though I already knew that lol), and I get to tell him to shutup with screenshot evidence lol.
2) I can compare my damage to other players to see if I am actually contributing/see if my new build is as effective as it seemed in the concepting phase
3) If a player is doing lots more damage than the others, I can check out their build and make one like it for myself.

The data Capcom gives you to check your build viability is not good enough. End of story. Maybe not a straight-up player damage scoreboard, that'd be gross, but some more meta data would be nice.

But yeah I wouldn't do a HP callout that's just cringe lol.
I deeply appreciate your take on this, I'm not saying the mod by itself is bad, in fact it's extremely useful in situations where you and your friends are going up against and endgame boss for example and you wanna know how exactly you guys are doing, great example of this would be back in Iceborne when Fatalis came out, the bits of info the mod gave us on how well we're doing against Fatalis helped us improvise a dozen of times over.

But all I'm saying is, there are still people out there who would rather to play the game completely vanilla, and people with modded games should understand and respect that, just like how they're free to mod their games however they want.
Well it's not *really* modded, it's the same game, but with a way to control my friend's self-serving narrative that we all might as well not be there since he's sooooooooo good lol.

Although, since I play LBG, I have found myself using more damage-oriented builds than the support gunning I was doing beforehand. So, you know, I ain't totally free of the kind of subconscious toxicity of the kind of players who use damage trackers lol.
SubTonic Jan 28, 2022 @ 6:21pm 
Originally posted by Frank McFuzz:
Although, since I play LBG, I have found myself using more damage-oriented builds than the support gunning I was doing beforehand. So, you know, I ain't totally free of the kind of subconscious toxicity of the kind of players who use damage trackers lol.

My mindset is this: If somebody isn't contributing big deeps but is running support and preventing carts, they're being plenty helpful. What's worse? The hunt taking an extra couple minutes or several people carting in a row and failing the quest?
Last edited by SubTonic; Jan 28, 2022 @ 6:23pm
♋Phenex Jan 28, 2022 @ 6:22pm 
Unlike previous games, the palico/palamute already announces when it's in capture range and the minimap icon already changes colour so it's not really needed.
StarExile Jan 28, 2022 @ 6:30pm 
Originally posted by SubTonic:
People love to treat MH like it's some MMO and that we're better off seeing the health pool and party DPS. It's just how gamers are anymore; it's not about just enjoying the game's experience, everything has to be efficient, done the "right" way which is also the fastest way. I've noticed this shift in attitude over the last decade or so and it just sucks all the fun out of playing cooperatively with others anymore. You really just have to group up with people and avoid randoms if you don't want to deal with the nonsense, and it's especially bad on PC.
+1
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Date Posted: Jan 28, 2022 @ 5:15pm
Posts: 21