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could be a lot of you are more agressive than you need to.
zinogre is nothing special, he telegraphs his attacks 1 week before he hits you.
With most other Apex monsters people cart from 0 to 2 times but Zinogre keeps killing more than 3 on most Rampage fights.
So more players are forced to fight him more physically than most apexs in their rampages. The spiltting shot is great for stunning the boss during a charging up gate attack too. Since you don't usually have it for him, you need raw damage from weapons to stun him in time.
Another thing, many flexible deco slot builds specifically have anti-thunder resistance. I'm talking the armour that usually has 1 of each 3, 2, & 1 slot decos. They usually specifically come with higher negative lightning resistance.
Of course you can learn to avoid even the spots where the attack shouldn't reach, but that isnt really the issue being described here, its that the attacks are reaching where they shouldn't
https://www.youtube.com/watch?v=QsafyoXk88c
Exactly. Not that I am having a hard time tackling the monster that is my complaint here. It's simply that his attacks are wider than represented visually.
This kinda happens with all the monsters, but in Zin's case it's beyond the set norm in my opinion. I'm not being shaken by the impact. I am being struck by something a full body length away, as if this bubble is hitting me.
Once you could say perhaps the electricity does this, like an electric field. But in the case of being in the air, he was not amped up at all. So that's a no go.
In the case of the tail attack on the ground. He probably was charged. But that was an excessive sized AOE splash if it doubles the width of it's tail on both sides. You might as well give it tri tipped tail.
As for those referencing Iceborne. I did not buy the DLC unfortunately. I had already gone broke buying the MHW game on console, building a pc, rebuying it on pc, and then finding out the DLC was free on console but $60 on pc. I didn't wanna go back to my console, but had it free. So refused to buy a THIRD version of it.
This is just me giving my opinions being first introduced to it. I am not viewing it as some unkillable big challenge that is kicking my butt. I just wanted to know if this was just me making an excuse for this monster, or if others have felt the same way but not bothered to bring it up.
the hitboxes in monster where always wonky from my experience. they really need to hire somehow who is better at doing these. they are slowly improveing but dear lord some are still absolute ♥♥♥♥♥♥♥♥. and in this day and age tech wise that just isnt acceptable anymore.
if dork souls had such hitboxes the fanbase would demand miyazakis head on a spear^^
the attack where he jumps forwards a little with both feet has a bigger range than it looks because it sends out a little air shockwave thing for some reason, and during his tail slam you can also get hit by his back legs, but other than that i never noticed anything weird
you should definitely be able to dodge his punches by rolling under / through them, not sure what's going on there, though the range might be a little bigger while he's charged up, not sure
as for getting hit in mid-air... yeah lol. that's pretty much the norm for every monster. i use IG a lot and i've just taught myself to dodge away and avoid them for basically every attack a monster does that has a big hitbox
anjanath and mizu are definitely the worst offenders for everything here
Seems all monsters hit boxes go 10’ higher than they really are, I feel for IG players.
Oh and be glad that’s not Stygian Zinogre.