MONSTER HUNTER RISE

MONSTER HUNTER RISE

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RisenFallacy Jan 28, 2022 @ 8:46am
I may be low rank, but does anyone else think Zinogre is broken?
So I just got off and am a bit peeved by my last hunt. I thought I would see if anyone else has noticed the same, or if I am just havin a bad morning.

I don't mean he is OP and needs to be toned down. I am just talking about the mechanics/physics of the fight. I know it happens regularly with other monsters, but this just felt a bit more noticable. What I am talking about is the range of his attacks.

We've all had hits where we were placed behind the elbow, the monster strikes forward, and the person behind the elbow is hit even though in reality he wasn't. It happens. But with Zinogre it happens so much more, and it just seems a bit more pronounced.

I was duel swording it and slicing him up in the air. I am above his back while he is on all fours. He does a light stomp with his front legs on my "buddies" on the ground. Knocked on my a$% and I took damage. I am at least 5 feet above the back of this creature, and I get hit when stomps the ground lightly. Literally shouldn't take damage if I am touching him, let alone in the air above him.

He will do an attack in a straight line in front of him. I'll roll to the side, clearly dodge the tail. Nope I get hit and knocked down again. It just seemed to happen a lot more often. The angles and width of his attacks range does not correlate with what we are seeing. It's almost like he has an aura of an extra 5-15 ft of mass in physics, but not in visuals.

Wanted to know if others agree with me and have felt the same way. No need to be mocked if I everyone disagrees. But if I am not alone here, maybe we could bring some attention to the issue.
Last edited by RisenFallacy; Jan 28, 2022 @ 8:48am
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Showing 1-15 of 51 comments
Bum Jan 28, 2022 @ 8:53am 
Imo every monster monster hitbox is way smaller than what i'm used to. It's weird that people complain about that.

could be a lot of you are more agressive than you need to.

zinogre is nothing special, he telegraphs his attacks 1 week before he hits you.
CH13F Jan 28, 2022 @ 8:55am 
i was thinking same for lowrank zinogre, then i didnt after meeting Highrank version. then when i got used to HR zinogre, i met with emergency apex zinogre, which s the most op monster atm in game imho. only monster i couldnt beat yet. tho my attempts were all with 4men group, i can probably beat in solo. hardly but i probably can
Xianying Jan 28, 2022 @ 8:57am 
Gosh as someone who farmed Zinogre more than 800 times in Iceborne for decorations... I find Zinogre in MHR (even in low rank) way harder than the MHW version(Which is master rank btw)... It's movesets are almost different and Im having a hard time countering it... Maybe I also need 800 hunts on MHR? idk...
Last edited by Xianying; Jan 28, 2022 @ 8:57am
Cerberus Jan 28, 2022 @ 9:01am 
the zinogre in mhr have some sort of a tracking attack and a sudden forward burst, so it can be misleading at times, but i managed to solve that by just dodging twice in a row
Edifier Jan 28, 2022 @ 9:07am 
In Rampage mode it's the one Apex monster I see carting the most people. So you're not alone with seeing him as hard.

With most other Apex monsters people cart from 0 to 2 times but Zinogre keeps killing more than 3 on most Rampage fights.
Haethei Jan 28, 2022 @ 3:42pm 
Zinogre wasn't one of the problematic monsters for me, and this game was my first time fighting him in the series. He hits fairly hard but I find his attacks to be manageable. One of his most difficult attacks is the triple stomp, because if you wirefall out immediately he will just hit you again right away. Have to be patient on those and let him step past you (you're invincible while laying on the ground like a slug)
Last edited by Haethei; Jan 28, 2022 @ 3:43pm
Soren Jan 28, 2022 @ 3:49pm 
Originally posted by Edifier:
In Rampage mode it's the one Apex monster I see carting the most people. So you're not alone with seeing him as hard.

With most other Apex monsters people cart from 0 to 2 times but Zinogre keeps killing more than 3 on most Rampage fights.
I think the map rotation he more often spawns on might force that. I've done him a few times in a row and noticed he usually ends at the stronghold that doesn't have a splitting wyvern shot (which is usually not an ending stronghold, rather a beginning one).

So more players are forced to fight him more physically than most apexs in their rampages. The spiltting shot is great for stunning the boss during a charging up gate attack too. Since you don't usually have it for him, you need raw damage from weapons to stun him in time.

Another thing, many flexible deco slot builds specifically have anti-thunder resistance. I'm talking the armour that usually has 1 of each 3, 2, & 1 slot decos. They usually specifically come with higher negative lightning resistance.
Last edited by Soren; Jan 28, 2022 @ 3:50pm
kl250d Jan 28, 2022 @ 3:56pm 
Originally posted by Bum:
Imo every monster monster hitbox is way smaller than what i'm used to. It's weird that people complain about that.

could be a lot of you are more agressive than you need to.

zinogre is nothing special, he telegraphs his attacks 1 week before he hits you.
I think his point was, even if his attacks are telegraphed, if they are hitting where they realistically shouldnt be, in his example he was above and behind, nowhere near zinogres attack.

Of course you can learn to avoid even the spots where the attack shouldn't reach, but that isnt really the issue being described here, its that the attacks are reaching where they shouldn't
Iudex Gundyr Jan 28, 2022 @ 3:59pm 
Can i just leave this here? For no reason.

https://www.youtube.com/watch?v=QsafyoXk88c
RisenFallacy Jan 28, 2022 @ 4:15pm 
Originally posted by kl250d:
I think his point was, even if his attacks are telegraphed, if they are hitting where they realistically shouldnt be, in his example he was above and behind, nowhere near zinogres attack.

Of course you can learn to avoid even the spots where the attack shouldn't reach, but that isnt really the issue being described here, its that the attacks are reaching where they shouldn't

Exactly. Not that I am having a hard time tackling the monster that is my complaint here. It's simply that his attacks are wider than represented visually.
This kinda happens with all the monsters, but in Zin's case it's beyond the set norm in my opinion. I'm not being shaken by the impact. I am being struck by something a full body length away, as if this bubble is hitting me.

Once you could say perhaps the electricity does this, like an electric field. But in the case of being in the air, he was not amped up at all. So that's a no go.
In the case of the tail attack on the ground. He probably was charged. But that was an excessive sized AOE splash if it doubles the width of it's tail on both sides. You might as well give it tri tipped tail.

As for those referencing Iceborne. I did not buy the DLC unfortunately. I had already gone broke buying the MHW game on console, building a pc, rebuying it on pc, and then finding out the DLC was free on console but $60 on pc. I didn't wanna go back to my console, but had it free. So refused to buy a THIRD version of it.
This is just me giving my opinions being first introduced to it. I am not viewing it as some unkillable big challenge that is kicking my butt. I just wanted to know if this was just me making an excuse for this monster, or if others have felt the same way but not bothered to bring it up.
Last edited by RisenFallacy; Jan 28, 2022 @ 4:17pm
Nerevar Jan 28, 2022 @ 4:20pm 
the problem is alot of monster attacks the developers where just lazy and decided to just make the ENTIRE BODY a hurtbox for no good reason. this is why you get hit full force despite beeing BEHIND a monster when it charges forward for example. what you describe there seems just that.

the hitboxes in monster where always wonky from my experience. they really need to hire somehow who is better at doing these. they are slowly improveing but dear lord some are still absolute ♥♥♥♥♥♥♥♥. and in this day and age tech wise that just isnt acceptable anymore.

if dork souls had such hitboxes the fanbase would demand miyazakis head on a spear^^
for me zinogre is really good
the attack where he jumps forwards a little with both feet has a bigger range than it looks because it sends out a little air shockwave thing for some reason, and during his tail slam you can also get hit by his back legs, but other than that i never noticed anything weird
you should definitely be able to dodge his punches by rolling under / through them, not sure what's going on there, though the range might be a little bigger while he's charged up, not sure
as for getting hit in mid-air... yeah lol. that's pretty much the norm for every monster. i use IG a lot and i've just taught myself to dodge away and avoid them for basically every attack a monster does that has a big hitbox
anjanath and mizu are definitely the worst offenders for everything here
CptnSpandex Jan 28, 2022 @ 5:44pm 
Upgrade your gear and get a set, dont just put some gear on and expect to be a beast you have to upgrade it which im betting you have not and zinogre is one of the easiest in mh to dodge he is sooooooo sloooowwwwww.
kl250d Jan 28, 2022 @ 5:50pm 
Originally posted by CptnSpandex:
Upgrade your gear and get a set, dont just put some gear on and expect to be a beast you have to upgrade it which im betting you have not and zinogre is one of the easiest in mh to dodge he is sooooooo sloooowwwwww.
It just sounds like you aren't even reading whats going on mate. Have a second go and get back to us
Fraktal Jan 28, 2022 @ 6:27pm 
Hit boxes in this game are pretty bad. Anja the worst.

Seems all monsters hit boxes go 10’ higher than they really are, I feel for IG players.

Oh and be glad that’s not Stygian Zinogre.
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Date Posted: Jan 28, 2022 @ 8:46am
Posts: 51