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I would imagine Monhun games going forward would be more similar to World than Rise and I to prefer World to Rise. Both are good games but do have different strengths and weaknesses.
So I'd go with World.
Personally i would recommend World as i feel its a lot similar to how Wilds is going to be compared to Rise. Both games have their positive and negatives but if i were to pick one it would 100% be world.
Side note, Although World is older then rise it looks 100x better as Rise was originally a Nintendo switch game that got ported over PC and Console. World started as Console game that got a PC release later that year. So if you do care about graphics world is going to be a much more worthwhile purchase.
I love Rise and it's my favorite game in the series, but World is a great entry point especially with an eye on moving over to Wilds at a later point. Rise has some mechanics (Wirebug evades/moves/switchskills) which are unique to it and will not be in Worlds/Wilds and probably won't be in other entries in the series going forward.
They have both aged great.
For deeper fighting system and longer endgame content, pick Rise. It looks worse (takes way less of your disk space tho), but offers more combat mechanics, actions, and overall traversal, with way less interactions with environment. This one definitely has demo, so you can check it before deciding. I'm not sure about demo for World
If you're ready to check older ones, I've heard MH4U is the best and "ideal" MH game for many veteran players, but have never played it
Also: https://steamcommunity.com/sharedfiles/filedetails/?id=3076923478
This is one thing I will give Rise over World, is the art direction, while more cartoony, is more original. Weapons look more distinct, monsters look more interesting. A lot of World's early monsters and weapons look very generic, especially with World's whole system of basically taking the same weapon and just changing a patch of fur on it to represent a different monster.
I feel like Rise is defined by "not gonna sugarcoat it" phrase, you go in no bull****, fight cool monsters and craft cool gear. Its a very snappy progression made perfectly for the Japanese portable market. I know Rise has been a much bigger success there on Switch than in the west, because its THE Monster Hunter by definition. Made by their original portable dev team too.
World on the other hand is the epic and slow journey, maps are HUUUUUUGE, environments are beautiful. Before you "unlock" the bossfights you need to discover monster tracks, there are buildups and you definitely need to sit down to that game for longer sessions I feel like. Of course after you unlock things it gets faster a bit. Its the more "grounded and realistic" game as realistic hunting giant dinosaurs can be.
I think both are hella awesome and can't go wrong with either of them, they are just both very different games, its like apples and oranges.
Counter based game style is more to do with Sunbreak than Iceborne, but Wilds is made mainly for people who used to play MHW Iceborne on PS. There will be a demo before Wilds will be released, so that you can check your PC's performance to see, if it will be a worthwhile purchase.
Forgot to mention that both games are on great sales right now on Fanatical which is official Steam game distributor none of that gray market stuff
https://www.fanatical.com/game/monster-hunter-and-rise-sunbreak
https://www.fanatical.com/game/monster-hunter-world-iceborne-master-edition
Both with base + expansion
I love both Rise/Sunbreak and Worlds/Iceborne. Unlike many people, even if I think Worlds is better, I don't see any reason to hate on Rise. It's gonna be difficult for anyone to get into some of the older titles in the series, especially when Wilds is just round the corner. Another one I would recommend trying is MHGU.