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Well yes, you can get a lot out of using certain weapons and statuses in groups. By no means will it actually be limiting you by using them alone.
Its already been mentioned, but bow is a weapon that suffers early game for whatever reason. When you start building elemental sets, damage should shoot up pretty decently.
I don't know the effectiveness of raw bow, but elemental bow gets way stronger once you get element attack up. Until then you get to suffer.
Rise is basically the worst bow has ever been in low rank, for sure. The damage is low, the weapon is relatively unsafe for the defense penalty you have, etc (8 frame parry with dodgebolt at 60fps vs the 40 frame counters of LS, for example).
Once you reach end game and are able to stack elemental skills, Bow becomes the #2 or #3 best weapon for damage in the game. It's incredibly reliant upon armor skills in this game, even more so than usual, and you won't be able to acquire most of those armor skills until high rank at earliest.
like i was hitting harder with Close coating and just slamming a monsters weakpoints with it then i was using a sword and shield.
the play style i adapted early on was using my stamina while approaching the monster and meleeing while out of stamina or in a good position to slam them. the animation is a big sluggish so its still worth firing your arrows for the more consistent uptime. also melee is stam positive so you can regen your stamina while slaming an arrow into the monster.
you will get Armour skills and builds that will pass the melee damage in pretty decent ish time then by that point you can opt to using the switch skill to recover stamina. also using dash juice early on is very good (later on don't really need them as bad so feel free to use them)
the good thing about the melee style early on tho is that it will prep you for dodge bolt and spread builds which are basically shotgun builds that dish out absurd amounts of damage.