Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
multiplayer with pubs is difficult because you only see lobbies within your steam region; there is nothing stopping you from coordinating outside of the game via any forum or server, though, and you only really need one or two friends to get the most out of multiplayer in my opinion
it’s a generally easier game and is designed around challenging your ability to excel rather than simply surviving
play the demo and make your own judgements; just be warned that demo magnamalo is tuned like you have 1* gear against an HR monster. You can also buy the game, play it for under two hours, then be free to refund it if you’re not interested in what’s under that surface
Rise is much closer to what the series is and looks like then World, World was pretty much a one-off fluke, where they went all out.
It was always console/portable series and it was always gameplay that captivated players, never graphics.
In regards to movesets, what makes you think movesets were simplified, when we have MORE moves then in World? Except HH, which indeed was simplified, but it was a terrible weapon for most literally 99% of players, don't tell the 3 hipsters who enjoyed it convince you otherwise).
Have you tried the demo?
I treat Monster Hunter Rise as the next step in the Monster Hunter franchise. Multiplayer is doing also well. The impression you have from MH:W might be biased, at least as a veteran I see no problems there.
https://ibb.co/qjcttCW
It sounds like you're unsure about buying Rise so don't buy it.
Maybe it's a switch game at the end, that's why they stick to older playstyle
from my experience, all my multiplayer in MHW is going into a game, using the same build element no matter what monster I fight, and hope that 4 of us won't die more than 3 times before the fight finish
Said moves were generally either replaced by more freeform attacks or turned into silkbinds which do the same thing (like IG dive)
Sure, most monsters dont need planning in any MH, but if you failed a quest before SoS, you could actually talk about to fix. "I keep carting to the tail slam!" "Watch his head he gives a tell." I recall having these convos a lot in 3rd gen, and even a bit in 4U. Now, it's considered toxic to at all give a suggestion or help someone if it's not something a Youtuber already said.
SoS also removed in general, the ability to say "you're not ready." A lot of players think theyre hot ♥♥♥♥ because they have good gear or were carried. That's why I like IB's Alatreon, because it showed players were not as good as they thought they were. In older games, you were told "youre not ready to hunt raging brachy" and then kicked. From there, you'd either stobbornly find a room that would carry you, or try to get better gear and try again.