MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Why play MHR
so the thing is, I just on the decision of whether playing this game or not. Originally, I bought MHW is because the graphics and world are "beautiful" and I kinda like how u fight giant monster in this open world. I have mixed feelings about the combat system (might be because I am used to having more i-frames like in dark souls games, or those healing and buff options take so long etc). The way your player moves feels more "scuffed", what I meant is like it is more slower and "less smooth?" compared to MHW.

To make a comparsion, while I can solo most dark series games, but for MHW, I have trouble soloing late game ones, it's probably my own fault after all. But still, I put like 100 hours into MHW at the end. and I enjoyed it overall

What I have seen from this game, I understand it is a switch port, the graphics aren't as good, the weapon moveset is more simplified compared to MHW? I know that there are separate team working on MHR and sequel to MHW. Is it simply just a switch port and it's usually for huge MH fans if they like to see new monsters or monsters from previous games etc. This is probably what kept me from buying, do you think MHR is better than MHW, or do u treat them as 2 separate games?

Another thing, I saw people saying there's some problem with online multiplayer in this game, I know that MHW used to have this problem at launch but it's kinda fixed now. I also seen there's a lot less player in steam chart compared to when I checked it months ago. It used to have over 10k players most of the time with MHW, now both of them dropped to only thousands of players. Maybe it's a temporary thing just because most people moved to Elden Ring for now.

EDIT: wait actually I played for 237.5 hours precisely in MHW after checking again
Last edited by Little Songbird; Mar 14, 2022 @ 1:05pm
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Showing 1-15 of 34 comments
Corrupt-nz Mar 14, 2022 @ 11:05am 
Yes
Plumber Mar 14, 2022 @ 11:08am 
the weapon movesets are richer in most cases, with exception of Hammer and Lance which have good moves but improperly tuned motion values, and Hunting Horn, which is nice to play but for all intents and purposes an almost completely different weapon from previous HHs

multiplayer with pubs is difficult because you only see lobbies within your steam region; there is nothing stopping you from coordinating outside of the game via any forum or server, though, and you only really need one or two friends to get the most out of multiplayer in my opinion

it’s a generally easier game and is designed around challenging your ability to excel rather than simply surviving

play the demo and make your own judgements; just be warned that demo magnamalo is tuned like you have 1* gear against an HR monster. You can also buy the game, play it for under two hours, then be free to refund it if you’re not interested in what’s under that surface
Katitoff Mar 14, 2022 @ 11:11am 
The thing is, people who started with World have completely skewed and unreal view of the franchise.

Rise is much closer to what the series is and looks like then World, World was pretty much a one-off fluke, where they went all out.

It was always console/portable series and it was always gameplay that captivated players, never graphics.

In regards to movesets, what makes you think movesets were simplified, when we have MORE moves then in World? Except HH, which indeed was simplified, but it was a terrible weapon for most literally 99% of players, don't tell the 3 hipsters who enjoyed it convince you otherwise).
Plumber Mar 14, 2022 @ 11:18am 
I’m a hipster who enjoyed HH, agree that it needed changing, and wish directional recitals/encores stayed as a switch skill :(
Luxinae Mar 14, 2022 @ 11:32am 
Expert Kulve taroth, Behemoth, Fatalis, most extreme elder dragon are mainly made to be done as 4 players. Of course they can be done alone if you train them well but it isn't particulary funny. If you are looking for late game challenge, MHW is better but if you want to hunt with flashy moves, this one is better.
JPM岩 Mar 14, 2022 @ 11:37am 
Rise compared to base World is a godsend. It fixes a lot of issues World had, while also making combat much more fluid.
VeeKain Mar 14, 2022 @ 11:53am 
For a longtime MH fan, Rise felt like a return to form for me. Especially in map design and speed. MHW may be a game I grew to love and play for 900 hours but I think it ruined the flow of the series in a lot of ways.
JPM岩 Mar 14, 2022 @ 12:02pm 
Originally posted by VeeKain:
For a longtime MH fan, Rise felt like a return to form for me. Especially in map design and speed. MHW may be a game I grew to love and play for 900 hours but I think it ruined the flow of the series in a lot of ways.
It really did. My biggest issue is that World basically killed community. You cant just chat with randos in a lobby, no uses lobbies any more, it's all SoS. And while SoS is nice to get the job done, there's no communication, that now with Rise, where there are more complex monsters, people just quit or brute force, or expect to be carried, rather than learn the fight. I mean, that's what happened with alatreon in IB.
アンジェル Mar 14, 2022 @ 12:22pm 
Originally posted by Little Songbird:
so the thing is, I just on the decision of whether playing this game or not. Originally, I bought MHW is because the graphics and world are "beautiful" and I kinda like how u fight giant monster in this open world. I have mixed feelings about the combat system (might be because I am used to having more i-frames like in dark souls games, or those healing and buff options take so long etc). The way your player moves feels more "scuffed", what I meant is like it is more slower and "less smooth?" compared to MHW.

To make a comparsion, while I can solo most dark series games, but for MHW, I have trouble soloing late game ones, it's probably my own fault after all. But still, I put like 100 hours into MHW at the end. and I enjoyed it overall

What I have seen from this game, I understand it is a switch port, the graphics aren't as good, the weapon moveset is more simplified compared to MHW? I know that there are separate team working on MHR and sequel to MHW. Is it simply just a switch port and it's usually for huge MH fans if they like to see new monsters or monsters from previous games etc. This is probably what kept me from buying, do you think MHR is better than MHW, or do u treat them as 2 separate games?

Another thing, I saw people saying there's some problem with online multiplayer in this game, I know that MHW used to have this problem at launch but it's kinda fixed now. I also seen there's a lot less player in steam chart compared to when I checked it months ago. It used to have over 10k players most of the time with MHW, now both of them dropped to only thousands of players. Maybe it's a temporary thing just because most people moved to Elden Ring for now.

Have you tried the demo?

I treat Monster Hunter Rise as the next step in the Monster Hunter franchise. Multiplayer is doing also well. The impression you have from MH:W might be biased, at least as a veteran I see no problems there.

https://ibb.co/qjcttCW
rina Mar 14, 2022 @ 12:35pm 
I enjoyed World more than Rise but that's a personal opinion so no one will give you the correct answer. World is an old game so don't expect tons of people to be playing it; Rise has a weird and nonuser-friendly matchmaker so most people play solo. Don't expect the games to explode in popularity.

It sounds like you're unsure about buying Rise so don't buy it.
Little Songbird Mar 14, 2022 @ 12:45pm 
Originally posted by Katitoff:
The thing is, people who started with World have completely skewed and unreal view of the franchise.

Rise is much closer to what the series is and looks like then World, World was pretty much a one-off fluke, where they went all out.

It was always console/portable series and it was always gameplay that captivated players, never graphics.

In regards to movesets, what makes you think movesets were simplified, when we have MORE moves then in World? Except HH, which indeed was simplified, but it was a terrible weapon for most literally 99% of players, don't tell the 3 hipsters who enjoyed it convince you otherwise).
I thought world might be a "huge step-up" compared to previous games, like when you go from dark souls 2 to dark souls 3, where your own character have a lot more mobility. your weapons are a lot faster etc

Maybe it's a switch game at the end, that's why they stick to older playstyle
Little Songbird Mar 14, 2022 @ 12:47pm 
Originally posted by Plumber:
the weapon movesets are richer in most cases, with exception of Hammer and Lance which have good moves but improperly tuned motion values, and Hunting Horn, which is nice to play but for all intents and purposes an almost completely different weapon from previous HHs

multiplayer with pubs is difficult because you only see lobbies within your steam region; there is nothing stopping you from coordinating outside of the game via any forum or server, though, and you only really need one or two friends to get the most out of multiplayer in my opinion

it’s a generally easier game and is designed around challenging your ability to excel rather than simply surviving

play the demo and make your own judgements; just be warned that demo magnamalo is tuned like you have 1* gear against an HR monster. You can also buy the game, play it for under two hours, then be free to refund it if you’re not interested in what’s under that surface
The thing is, I only watched other's gameplay, it seems like some moveset are not present in MHR compared to MHW that's the impression I got from watching yt videos
Little Songbird Mar 14, 2022 @ 12:49pm 
Originally posted by JPM岩:
Originally posted by VeeKain:
For a longtime MH fan, Rise felt like a return to form for me. Especially in map design and speed. MHW may be a game I grew to love and play for 900 hours but I think it ruined the flow of the series in a lot of ways.
It really did. My biggest issue is that World basically killed community. You cant just chat with randos in a lobby, no uses lobbies any more, it's all SoS. And while SoS is nice to get the job done, there's no communication, that now with Rise, where there are more complex monsters, people just quit or brute force, or expect to be carried, rather than learn the fight. I mean, that's what happened with alatreon in IB.
so what you are saying is, MHR monsters need communcation and strategy in order to beat it? While it is non-existant in MHW?

from my experience, all my multiplayer in MHW is going into a game, using the same build element no matter what monster I fight, and hope that 4 of us won't die more than 3 times before the fight finish
Plumber Mar 14, 2022 @ 12:52pm 
it’s true there are no grappling attacks anymore (sad day for Lance), there is no Slinger, and there are no other clutch claw attacks

Said moves were generally either replaced by more freeform attacks or turned into silkbinds which do the same thing (like IG dive)
Last edited by Plumber; Mar 14, 2022 @ 12:53pm
JPM岩 Mar 14, 2022 @ 2:45pm 
Originally posted by Little Songbird:
Originally posted by JPM岩:
It really did. My biggest issue is that World basically killed community. You cant just chat with randos in a lobby, no uses lobbies any more, it's all SoS. And while SoS is nice to get the job done, there's no communication, that now with Rise, where there are more complex monsters, people just quit or brute force, or expect to be carried, rather than learn the fight. I mean, that's what happened with alatreon in IB.
so what you are saying is, MHR monsters need communcation and strategy in order to beat it? While it is non-existant in MHW?

from my experience, all my multiplayer in MHW is going into a game, using the same build element no matter what monster I fight, and hope that 4 of us won't die more than 3 times before the fight finish
Which is part of what killed off community. So many new players could only do what someone else told them, they could not think for their own. Some Youtuber, or Redditor, or someone else tells them how to play. There was no discussion.
Sure, most monsters dont need planning in any MH, but if you failed a quest before SoS, you could actually talk about to fix. "I keep carting to the tail slam!" "Watch his head he gives a tell." I recall having these convos a lot in 3rd gen, and even a bit in 4U. Now, it's considered toxic to at all give a suggestion or help someone if it's not something a Youtuber already said.
SoS also removed in general, the ability to say "you're not ready." A lot of players think theyre hot ♥♥♥♥ because they have good gear or were carried. That's why I like IB's Alatreon, because it showed players were not as good as they thought they were. In older games, you were told "youre not ready to hunt raging brachy" and then kicked. From there, you'd either stobbornly find a room that would carry you, or try to get better gear and try again.
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Date Posted: Mar 14, 2022 @ 11:00am
Posts: 34