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I dont really see any downsides
How often do you join lobbies or host your own? Social interaction will almost never happen in this environment if you wait for it to come to you. While the lobbies are only 4p, you’re only going to be talking to your teammates, and in some ways that makes it more straightforward than 16p lobbies, since there often wasn’t communication beyond your party in that scenario either, even in Kulve/Safi where there were dumb siege meters.
The issues I see are a low character count for messages, chat being practically invisible as usual, and it being hard to tell whether a lobby already has a quest underway (lots of 1/4s doing join requests).
Perhaps today, but in my 500 hours on MHWIB I had more than four in a lobby at a time.
Nobody joins me on Rise. There is no real need to anyways.
The only real annoyance is the fact you have to guess what quests people are doing if you just want to help randoms without needing a specific monster. I mean they got a filter for rampages even if a bit..limited it would still be nice for quests to have Monster: Any.
Also pretty boring that the quest everybody does has been the same one few over and over. Narwa can go DIAF.
I saw another post on here saying they thought 4 player lobbies suck because no one cares about the quest they post. Except you're supposed to talk it up and ask and get a consensus on what to do with the Hunters that are there. Sorry if that means you don't get to do what YOU want ALL the time. It's not so much encouraging you to socialize, more like demanding it. You don't get that in an 8 person always online experience.
In that way I would describe Classic Monster Hunters less like a community and more like an exclusive club. People either talk to you or they don't. If you're a loser IRL then you're a loser in MH lmao. Sucks to SUCK. I for one never have trouble finding chatters or interactions. You just have to put in more work past a simple greeting.
I join a random lobby, says Valstrax or 7* quests, and most of the time the host is afk, or you got 3 people in the lobby all doing different missions that have nothing to do with the specified target in the lobby search. It was like this in World too, which is why lobbies sucked, and why random SoS was better for teaming with randoms.
If they don't make some improvements like this in Sunbreak, it's probably gonna be a hard pass for me. Also, being able to save radial menu loadouts to your build or item loadout.
Even for stuff like Apex Emergencies in multiplayer, it's usually a bunch of people running sticky or slicing gunners, and the monsters get trivialized as if they're normal Apexes, and the rewards aren't any better.
Also fun fact: If you talk to people some of them will talk back.
"Joins randoms" - I ask over the mic what the daily soy intake is to the 3 LS players in the lobby, and I almost never get a response, because everyone's got VC disabled.
meanwhile in mhr you can see players anywhere in town even in the training area or farm. and too boot you can actualy join into quests you want to do. the mhr system is overall better but does need max number of ppl in a group increased