MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Bgar Feb 12, 2022 @ 8:40am
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Game is dying because the Multiplayer is bad.
The reason this game has been dropping in players so fast is because the multiplayer / community system in-game is seriously lacking when compared to World. They took one step forward but two step backwards when implementing multi in this iteration.

4 player lobbies are fine for the Kidtendo Switch, but on PC that is a joke when compared to Worldborne. There is literally zero chit chat or community building options in lobbies. Also, no S.O.S. browser and other annoyances really hurt the multiplayer experience.

I have barely seen people chat or interact in this game, heck they dont even bother to use custom shoutouts like many others did in World. No sense of community gives no incentive to play multi. No S.O.S. browser gives no incentive to go help randoms.

So yeah in my opinion the horrible multiplayer downgrade is what hurt this game, and not cheating as some babies and neckbeards imply in this forum, because World was plagued with cheaters as well and look at how long that community has thrived. No community building incentive = dead game.
Last edited by Bgar; Feb 12, 2022 @ 8:41am
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Showing 1-15 of 360 comments
Popcorn Feb 12, 2022 @ 8:44am 
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I've never really been to that much online hubs even in World.
I dont really see any downsides
Zelph Feb 12, 2022 @ 8:47am 
S.O.S was a mistake. 4 player lobbies are how it should have been, nobody joined 16 player lobbies anyways. Dozens, if not hundreds of hours with an open lobby, nobody joins. Rise on the other hand, people join open lobbies all the time, same with GU.
Plumber Feb 12, 2022 @ 8:50am 
SOS also had almost no communication on console nor PC; if you’re using join requests as a measure, don’t - they will always be the least personal experiences.
How often do you join lobbies or host your own? Social interaction will almost never happen in this environment if you wait for it to come to you. While the lobbies are only 4p, you’re only going to be talking to your teammates, and in some ways that makes it more straightforward than 16p lobbies, since there often wasn’t communication beyond your party in that scenario either, even in Kulve/Safi where there were dumb siege meters.

The issues I see are a low character count for messages, chat being practically invisible as usual, and it being hard to tell whether a lobby already has a quest underway (lots of 1/4s doing join requests).
Bgar Feb 12, 2022 @ 8:50am 
Originally posted by Zelph77:
S.O.S was a mistake. 4 player lobbies are how it should have been, nobody joined 16 player lobbies anyways. Dozens, if not hundreds of hours with an open lobby, nobody joins. Rise on the other hand, people join open lobbies all the time, same with GU.
Ok but then the 4 player lobbies are pointless here, 8/10 lobbies I join host enables hunter request on ther quests, and quests are always full. Why even create a lobby if you are going to do that? Makes me not want to join lobbies.
Plumpeach Feb 12, 2022 @ 8:52am 
Originally posted by Zelph77:
S.O.S was a mistake. 4 player lobbies are how it should have been, nobody joined 16 player lobbies anyways. Dozens, if not hundreds of hours with an open lobby, nobody joins. Rise on the other hand, people join open lobbies all the time, same with GU.

Perhaps today, but in my 500 hours on MHWIB I had more than four in a lobby at a time.

Nobody joins me on Rise. There is no real need to anyways.

The only real annoyance is the fact you have to guess what quests people are doing if you just want to help randoms without needing a specific monster. I mean they got a filter for rampages even if a bit..limited it would still be nice for quests to have Monster: Any.

Also pretty boring that the quest everybody does has been the same one few over and over. Narwa can go DIAF.
Last edited by Plumpeach; Feb 12, 2022 @ 8:53am
Bgar Feb 12, 2022 @ 8:56am 
Originally posted by MonthOLDpickle:
Originally posted by Zelph77:
S.O.S was a mistake. 4 player lobbies are how it should have been, nobody joined 16 player lobbies anyways. Dozens, if not hundreds of hours with an open lobby, nobody joins. Rise on the other hand, people join open lobbies all the time, same with GU.

Perhaps today, but in my 500 hours on MHWIB I had more than four in a lobby at a time.

Nobody joins me on Rise. There is no real need to anyways.

The only real annoyance is the fact you have to guess what quests people are doing if you just want to help randoms without needing a specific monster. I mean they got a filter for rampages even if a bit..limited it would still be nice for quests to have Monster: Any.

Also pretty boring that the quest everybody does has been the same one few over and over. Narwa can go DIAF.
Does not help that Narwa is one of the most boring pushover monsters to have ever been created.
Pizza Feb 12, 2022 @ 8:56am 
Be the change you want to see in the community; If you want exciting and engaging conversation, then consider providing that for someone else. I guarantee you'll get people talking in no time.

I saw another post on here saying they thought 4 player lobbies suck because no one cares about the quest they post. Except you're supposed to talk it up and ask and get a consensus on what to do with the Hunters that are there. Sorry if that means you don't get to do what YOU want ALL the time. It's not so much encouraging you to socialize, more like demanding it. You don't get that in an 8 person always online experience.

In that way I would describe Classic Monster Hunters less like a community and more like an exclusive club. People either talk to you or they don't. If you're a loser IRL then you're a loser in MH lmao. Sucks to SUCK. I for one never have trouble finding chatters or interactions. You just have to put in more work past a simple greeting.
Yagger Feb 12, 2022 @ 8:59am 
your opinion is bad and you should feel bad
AH-1 Cobra Feb 12, 2022 @ 9:06am 
If you're gonna multiplayer with randoms, then random SoS is the superior system vs joining a completely random quest, or a lobby that you don't know if the host is even active or not or if they're even hunting what it says. Random SoS is better because you got to see a list of quests with specific filters you specified that people requested help on, so you could search for a specific monster, let's say a Valstrax or Apex, and you could see a list for all applicable quests people requested help on that fit your search parameters.

I join a random lobby, says Valstrax or 7* quests, and most of the time the host is afk, or you got 3 people in the lobby all doing different missions that have nothing to do with the specified target in the lobby search. It was like this in World too, which is why lobbies sucked, and why random SoS was better for teaming with randoms.

If they don't make some improvements like this in Sunbreak, it's probably gonna be a hard pass for me. Also, being able to save radial menu loadouts to your build or item loadout.
Last edited by AH-1 Cobra; Feb 12, 2022 @ 9:12am
Nerevar Feb 12, 2022 @ 9:14am 
the game isnt loseing players due to the MP system. its loseing them due to lack of meaningful endgame grind to chase. it runs out of gas too quickly compared to world/generations. and the charm grind system which was supposed to be this games endgame grind is one of the worst endgame systems they have ever had. it feels super unrewarding and thus people dont bother much with it or simply cheat with modded ones to bypass that crap. in both cases the reason to keep playing is gone.
AH-1 Cobra Feb 12, 2022 @ 9:16am 
There's no real interesting or challenging hunts for multiplayer. The fights are either totally trivial, or you get 3 carts quickly, depending on the team. In either case, it's not exactly fun enough to maintain a base for long term.

Even for stuff like Apex Emergencies in multiplayer, it's usually a bunch of people running sticky or slicing gunners, and the monsters get trivialized as if they're normal Apexes, and the rewards aren't any better.
Last edited by AH-1 Cobra; Feb 12, 2022 @ 9:18am
CookedMeat Feb 12, 2022 @ 9:23am 
HoW Is tHe GaME DeaD iT ONly LoST 70% oF iTS aCTiVe PlAYeR wItHIn A mONth FrOm LaUnCH

Also fun fact: If you talk to people some of them will talk back.
AH-1 Cobra Feb 12, 2022 @ 9:27am 
Originally posted by CookedMeat:
HoW Is tHe GaME DeaD iT ONly LoST 70% oF iTS aCTiVe PlAYeR wItHIn A mONth FrOm LaUnCH

Also fun fact: If you talk to people some of them will talk back.

"Joins randoms" - I ask over the mic what the daily soy intake is to the 3 LS players in the lobby, and I almost never get a response, because everyone's got VC disabled.
Soren Feb 12, 2022 @ 10:06am 
Originally posted by crimsonedge11:
Originally posted by CookedMeat:
HoW Is tHe GaME DeaD iT ONly LoST 70% oF iTS aCTiVe PlAYeR wItHIn A mONth FrOm LaUnCH

Also fun fact: If you talk to people some of them will talk back.

"Joins randoms" - I ask over the mic what the daily soy intake is to the 3 LS players in the lobby, and I almost never get a response, because everyone's got VC disabled.
It probably wouldn't be disabled by most if the game had push to talk on by default or something. No way to mute your mic except if it has a built in switch, or unplugging it works too.
Iron Breaker Feb 12, 2022 @ 10:24am 
what crack are you smoking? no one used lobbies in world and if they were in a lobby they were in town which was pointless as their was no reason to enter the guild hall and worse yet you only saw players in the guild hall. so everyone just did sos.
meanwhile in mhr you can see players anywhere in town even in the training area or farm. and too boot you can actualy join into quests you want to do. the mhr system is overall better but does need max number of ppl in a group increased
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Date Posted: Feb 12, 2022 @ 8:40am
Posts: 360