MONSTER HUNTER RISE

MONSTER HUNTER RISE

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GSPOTxJESUS Dec 31, 2023 @ 3:09pm
Was Rise developed to be on Switch initially?
Since it lacks the full features of WH: World was Rise optimized for handheld gaming?
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Showing 1-15 of 35 comments
overmage Dec 31, 2023 @ 3:42pm 
Yes.
Nia夕莉 Dec 31, 2023 @ 3:50pm 
Rise was released on Switch a year earlier of Steam

was Rise optimized for handheld ? i don't know which part you're referring to

Rise performance on Switch definitely isn't 60fps

it doesn't have couch co-op , but it has local co-op where 2-4 people could just be in the same place connect to the same internet spot and do co-op together

(MH on PSP has similar function where player can do co-op together without internet but they had to be within 50m of each other)
JPM岩 Dec 31, 2023 @ 6:41pm 
From what I recall from the data breach, Nintendo only had timed exclusivity. Nintendo offered exclusivity, but the MH Team declined. So, the correct answer with information known, is "No".
Zelph Dec 31, 2023 @ 10:22pm 
Originally posted by GSPOTxJESUS:
Since it lacks the full features of WH: World was Rise optimized for handheld gaming?
What features are we talking about? Because Rise is full of features. Its not really less of a game then world in almost any regard.
kalisyohta Jan 1, 2024 @ 12:01am 
i think the world first timers would cry if potion flex was still a thing lol.
★ Moonlight ★ Jan 1, 2024 @ 12:52am 
IIRC in an interview they stated Rise actually started development as a 3DS game because they didn't have access to switch hardware yet, which the developers stated it was designed specifically to be a switch game.
So yes, it was developed to be on switch first and foremost.
Originally posted by JPM岩:
From what I recall from the data breach, Nintendo only had timed exclusivity. Nintendo offered exclusivity, but the MH Team declined. So, the correct answer with information known, is "No".
i didn't know MH team did that, what a champ! thanks to that we could enjoy this game on different platforms. Fk nintendo exclusives!
Flip_Light Jan 1, 2024 @ 3:11am 
It was literally outright developed for the switch first lmao, anyone claiming otherwise is wrong.

We did get other versions eventually though, which is great.
JPM岩 Jan 1, 2024 @ 8:25am 
Originally posted by ★ Moonlight ★:
IIRC in an interview they stated Rise actually started development as a 3DS game because they didn't have access to switch hardware yet, which the developers stated it was designed specifically to be a switch game.
So yes, it was developed to be on switch first and foremost.
Do you have a link to that interview? I've never seen that mentioned before.
Minmataro Jan 1, 2024 @ 8:33am 
What is Rise lacking exactly? The world is designed differently its not lacking. The monster tracking is different in Rise its not lacking. Deciding to go a different way with a mechanic doesnt make it a lesser or not a full mechanic.

What if i said monster hunter worlds combat and transversal were lacking because it doesnt have fast combat or a mount. thats silly. they're different games with different design direction.
Last edited by Minmataro; Jan 1, 2024 @ 8:35am
overmage Jan 1, 2024 @ 9:00am 
Originally posted by Zelph:
Originally posted by GSPOTxJESUS:
Since it lacks the full features of WH: World was Rise optimized for handheld gaming?
What features are we talking about? Because Rise is full of features. Its not really less of a game then world in almost any regard.

1. Character poses have no animation
2. Monsters have no idle behaviours (their AI is greatly simplified vs World - they either fight you or mill around, no going to the river to drink water, gazing at the moon or taking a ♥♥♥♥ in front of you)
3. Environmental features are greatly simplified (nothing like the waterfall collapsing in Ancient Forest)
4. Map complexity is overall reduced (some might say this is for the better but ymmv)
5. Overall graphical fidelity is lower
6. Some shadows fade out in about 20 metres (those who know what I'm talking about will know, it's very noticeable and annoying)
7. No capturing of endemics for your room
8. Endemics variety is greatly reduced - only animals you see are basically hunting helpers
9. Half the armour variety of World (and old world, because old world had blademaster and gunner sets)

There are probably more I've forgotten, but most of these are down to the Switch's lower processing power.
Wiegs Jan 1, 2024 @ 10:17am 
Originally posted by overmage:
Originally posted by Zelph:
What features are we talking about? Because Rise is full of features. Its not really less of a game then world in almost any regard.

1. Character poses have no animation
2. Monsters have no idle behaviours (their AI is greatly simplified vs World - they either fight you or mill around, no going to the river to drink water, gazing at the moon or taking a ♥♥♥♥ in front of you)
3. Environmental features are greatly simplified (nothing like the waterfall collapsing in Ancient Forest)
4. Map complexity is overall reduced (some might say this is for the better but ymmv)
5. Overall graphical fidelity is lower
6. Some shadows fade out in about 20 metres (those who know what I'm talking about will know, it's very noticeable and annoying)
7. No capturing of endemics for your room
8. Endemics variety is greatly reduced - only animals you see are basically hunting helpers
9. Half the armour variety of World (and old world, because old world had blademaster and gunner sets)

There are probably more I've forgotten, but most of these are down to the Switch's lower processing power.
1. Well they're poses so it kind of makes sense that they're not moving around.
2. Straight up wrong.
3. There's Wyvern Riding to make up for it.
4. Thank god the maps aren't a f*cking 3D maze anymore.
5. Well yeah the game was made for a handheld console. Also we're not even talking game features anymore, it's just game design. Though i'd argue the level design and themes are still very good for what they're working with.
6. I haven't noticed it since it's not very game changing, but would make sense since it was made for a handheld console.
7. Well yeah you're playing Monster Hunter, not Pokemon.
8. Fair enough.
9. There's still plenty armour variety though ???

Bonus 10. Rise has a bunch of elements and features World doesn't have, like customizable weapon movesets, the palamutes, the fact you can hunt with some NPCs that come with their own quests, and much more.
Last edited by Wiegs; Jan 1, 2024 @ 10:55am
Veg Jan 1, 2024 @ 11:50pm 
Originally posted by Minmataro:
What is Rise lacking exactly? The world is designed differently its not lacking. The monster tracking is different in Rise its not lacking. Deciding to go a different way with a mechanic doesnt make it a lesser or not a full mechanic.

What if i said monster hunter worlds combat and transversal were lacking because it doesnt have fast combat or a mount. thats silly. they're different games with different design direction.
Lacking is lacking regardless of if its intentional or not
NotBer Jan 2, 2024 @ 12:27am 
OP could have just typed their question on Google and gotten a quick definite answer. Instead, it only started a pedantic debate about the meaning of "full features"...
it's so funny world babies pretending world isn't lacking 70% of the weapon moveset compare to rise, again. So funny to look at delusional world fans trying to trash rise desperately
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Date Posted: Dec 31, 2023 @ 3:09pm
Posts: 35