MONSTER HUNTER RISE

MONSTER HUNTER RISE

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ElBarto56 7 Des 2023 @ 10:31pm
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MH Wilds,a true successor to World?
Looks like Capcom knows World is by far the superior game.
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Soji 9 Des 2023 @ 6:12am 
I pray its not an open world game, literally the only thing that would be worse than just bringing back the clutch claw would be making it open world with MMO lite elements again. Please for the love of god Capcom dont do it

I feel like it was more implied to be dynamic weather and some kind of terraforming tho instead to be the new 'gimmick' this time around. I just never really know anymore with games that have the potential to be hamfisted with open world nonsense
Terakhir diedit oleh Soji; 9 Des 2023 @ 6:20am
V-Fib 9 Des 2023 @ 8:01am 
Rise and World are both great. Wilds will be great as well.
JPM岩 9 Des 2023 @ 9:37am 
Diposting pertama kali oleh Alastair:
For those that don't know there are 2 teams that work on MH games. And they alternate each game. World was made by A team, and Rise was B team. But the two teams are tasked with doing different things.

B team is in charge of trying out new things and experimenting with the formula. To find ways to evolve and expand on the franchise. Thus their games tend to be smaller in scope. But also are the ones that add unique and interesting things like Hunter Arts/Styles from Generations.

While A team is in charge of taking what B team learns and refining it. In order to work it into the base formula, that can then be built on later. Their games tend to be the "classic" monster hunter and tend to have a bigger scope. (As a side note A team seems to be kinda bad at adding new things when they do. See the clutch claw as an example.)
This is no longer true. After World, both teams merged into one large team, Rise was the first game made by both teams. Wild is more than likely the same case.
Diposting pertama kali oleh Loxly:
People that said it's closer to world didn't play rise. The first 30 sec of the trailer is what Rise should've been if it wasn't held back by the switch. Terrain textures, wild life creature, and the color palette looks a lot more like Rise to me. Imo, it didn't look particularly impressive until the terraform part.
that's far fetched.

If we ignore the graphical aspect: rise only has wirebugs for it, in comparison to other titles, and I doubt we will see them appear anytime soon. Well, maybe that and a heavy focus on damage related skills due the factor of most monsters becoming HP sponges.
Maybe we will see customizable skill sets back, too. But I hope they will stay relevant to their respective weapons and weapon identity, not what we have in Rise.


Diposting pertama kali oleh JPM岩:
This is no longer true. After World, both teams merged into one large team, Rise was the first game made by both teams. Wild is more than likely the same case.
Not really, a decent chunk of world's team was not even working on rise.
The portable team is doing Rise, Ichinose (director) who worked on MHGen and the major developers, directors, etc. for World and other big titles were not even taking part in it. Hell: Iceborne director Daisuke Ichihara actually left.

People and developers love to throw around claims and no one dares to double check it. Just how when people pointed out the lie behind "back 4 blood" having "the team of L4D2" developing the game. Truth: some random person who had zero says in his previous team is now taking part in another game. He will have zero positive impact on the game or the direction of it.

Same with Rise.
vaanomega 9 Des 2023 @ 5:08pm 
Diposting pertama kali oleh Honey Drake:
Diposting pertama kali oleh Loxly:
People that said it's closer to world didn't play rise. The first 30 sec of the trailer is what Rise should've been if it wasn't held back by the switch. Terrain textures, wild life creature, and the color palette looks a lot more like Rise to me. Imo, it didn't look particularly impressive until the terraform part.
that's far fetched.

If we ignore the graphical aspect: rise only has wirebugs for it, in comparison to other titles, and I doubt we will see them appear anytime soon. Well, maybe that and a heavy focus on damage related skills due the factor of most monsters becoming HP sponges.
Maybe we will see customizable skill sets back, too. But I hope they will stay relevant to their respective weapons and weapon identity, not what we have in Rise.

Rise has more than Wire bugs (not the best thing about rise), it has Switch Skills (one of the best things about rise), the Art direction give better MH vibes than world, no more copy pasted Weapon for different monster gear (pre iceborn, only few weapons had unique styles), the bestiary is larger in base Rise if we compare with base World, we have Leviathan monsters, Palamutes (love it or hate it, depend on opinions)... ect..

The only thing that i think is lacking in Rise are the Special hunts (Raids or thing like that) like Kulve Taroth, Jhen Mohran ...ect...
Diposting pertama kali oleh vaanomega:
Diposting pertama kali oleh Honey Drake:
that's far fetched.

If we ignore the graphical aspect: rise only has wirebugs for it, in comparison to other titles, and I doubt we will see them appear anytime soon. Well, maybe that and a heavy focus on damage related skills due the factor of most monsters becoming HP sponges.
Maybe we will see customizable skill sets back, too. But I hope they will stay relevant to their respective weapons and weapon identity, not what we have in Rise.

Rise has more than Wire bugs (not the best thing about rise), it has Switch Skills (one of the best things about rise), the Art direction give better MH vibes than world, no more copy pasted Weapon for different monster gear (pre iceborn, only few weapons had unique styles), the bestiary is larger in base Rise if we compare with base World, we have Leviathan monsters, Palamutes (love it or hate it, depend on opinions)... ect..

The only thing that i think is lacking in Rise are the Special hunts (Raids or thing like that) like Kulve Taroth, Jhen Mohran ...ect...

Ugh screw those raids/event quests, anything you can't feasibly solo is automatically ♥♥♥♥ for monster hunter. That and the gear you got from them was really good too, so it was almost mandatory. Basically, if you hated playing with randoms and didn't have a full stack for them you'd be missing out on some of the best gear available.
vaanomega 9 Des 2023 @ 5:21pm 
Diposting pertama kali oleh EdibleChihuahua:
Diposting pertama kali oleh vaanomega:

Rise has more than Wire bugs (not the best thing about rise), it has Switch Skills (one of the best things about rise), the Art direction give better MH vibes than world, no more copy pasted Weapon for different monster gear (pre iceborn, only few weapons had unique styles), the bestiary is larger in base Rise if we compare with base World, we have Leviathan monsters, Palamutes (love it or hate it, depend on opinions)... ect..

The only thing that i think is lacking in Rise are the Special hunts (Raids or thing like that) like Kulve Taroth, Jhen Mohran ...ect...

Ugh screw those raids/event quests, anything you can't feasibly solo is automatically ♥♥♥♥ for monster hunter. That and the gear you got from them was really good too, so it was almost mandatory. Basically, if you hated playing with randoms and didn't have a full stack for them you'd be missing out on some of the best gear available.

I loved doing Kulve Taroth solo in MH World :steamhappy:
I miss the old games were we had no health scaling for monsters in the Hub quests, doing them solo was so satisfying
Diposting pertama kali oleh vaanomega:
Diposting pertama kali oleh EdibleChihuahua:

Ugh screw those raids/event quests, anything you can't feasibly solo is automatically ♥♥♥♥ for monster hunter. That and the gear you got from them was really good too, so it was almost mandatory. Basically, if you hated playing with randoms and didn't have a full stack for them you'd be missing out on some of the best gear available.

I loved doing Kulve Taroth solo in MH World :steamhappy:
I miss the old games were we had no health scaling for monsters in the Hub quests, doing them solo was so satisfying

You some asian speedrunner or something? Idk bout you but I like having fun when I play videogames. Soloing event quests designed for 4 people is not my idea of "fun."

Lemme guess, you also solo the Behemoth too?
vaanomega 9 Des 2023 @ 5:37pm 
Diposting pertama kali oleh EdibleChihuahua:
Diposting pertama kali oleh vaanomega:

I loved doing Kulve Taroth solo in MH World :steamhappy:
I miss the old games were we had no health scaling for monsters in the Hub quests, doing them solo was so satisfying

You some asian speedrunner or something? Idk bout you but I like having fun when I play videogames. Soloing event quests designed for 4 people is not my idea of "fun."

Lemme guess, you also solo the Behemoth too?

Well, Behemoth is way harder in solo than Kulve Taroth, i'm not a speedrunner, just someone that always played old MH in solo (because too shy to go in someones group and my friends don't play MH), so... i got a taste for playing that way

For Behemoth, i felt like i had to use some HBG cheese to beat it solo, but i'm not a HBG player, Kulve was feasible with my favorite weapon of the time, the GunLance
Dragnoran 9 Des 2023 @ 5:58pm 
bruh they're just alternating different teams
Diposting pertama kali oleh Dragnoran:
bruh they're just alternating different teams

"BRUH" they are not the teams converged after world including the frontier team, there is no longer 2 teams
Popcorn 9 Des 2023 @ 6:59pm 
Diposting pertama kali oleh Honey Drake:
Diposting pertama kali oleh Loxly:
People that said it's closer to world didn't play rise. The first 30 sec of the trailer is what Rise should've been if it wasn't held back by the switch. Terrain textures, wild life creature, and the color palette looks a lot more like Rise to me. Imo, it didn't look particularly impressive until the terraform part.
that's far fetched.

If we ignore the graphical aspect: rise only has wirebugs for it, in comparison to other titles, and I doubt we will see them appear anytime soon. Well, maybe that and a heavy focus on damage related skills due the factor of most monsters becoming HP sponges.
Maybe we will see customizable skill sets back, too. But I hope they will stay relevant to their respective weapons and weapon identity, not what we have in Rise.


Diposting pertama kali oleh JPM岩:
This is no longer true. After World, both teams merged into one large team, Rise was the first game made by both teams. Wild is more than likely the same case.
Not really, a decent chunk of world's team was not even working on rise.
The portable team is doing Rise, Ichinose (director) who worked on MHGen and the major developers, directors, etc. for World and other big titles were not even taking part in it. Hell: Iceborne director Daisuke Ichihara actually left.

People and developers love to throw around claims and no one dares to double check it. Just how when people pointed out the lie behind "back 4 blood" having "the team of L4D2" developing the game. Truth: some random person who had zero says in his previous team is now taking part in another game. He will have zero positive impact on the game or the direction of it.

Same with Rise.
You both got sources to back yourselves, or is it both just a "trust me bro"?
Diposting pertama kali oleh EdibleChihuahua:
Diposting pertama kali oleh vaanomega:

Rise has more than Wire bugs (not the best thing about rise), it has Switch Skills (one of the best things about rise), the Art direction give better MH vibes than world, no more copy pasted Weapon for different monster gear (pre iceborn, only few weapons had unique styles), the bestiary is larger in base Rise if we compare with base World, we have Leviathan monsters, Palamutes (love it or hate it, depend on opinions)... ect..

The only thing that i think is lacking in Rise are the Special hunts (Raids or thing like that) like Kulve Taroth, Jhen Mohran ...ect...

Ugh screw those raids/event quests, anything you can't feasibly solo is automatically ♥♥♥♥ for monster hunter. That and the gear you got from them was really good too, so it was almost mandatory. Basically, if you hated playing with randoms and didn't have a full stack for them you'd be missing out on some of the best gear available.

You literally could solo them, it would just take you a bit longer.
Even tri jhen was technically soloable with the proper setup, just incredibly difficult.
Terakhir diedit oleh Flip_Light; 9 Des 2023 @ 8:42pm
JPM岩 9 Des 2023 @ 10:03pm 
Diposting pertama kali oleh Popcorn:
Diposting pertama kali oleh Honey Drake:
that's far fetched.

If we ignore the graphical aspect: rise only has wirebugs for it, in comparison to other titles, and I doubt we will see them appear anytime soon. Well, maybe that and a heavy focus on damage related skills due the factor of most monsters becoming HP sponges.
Maybe we will see customizable skill sets back, too. But I hope they will stay relevant to their respective weapons and weapon identity, not what we have in Rise.



Not really, a decent chunk of world's team was not even working on rise.
The portable team is doing Rise, Ichinose (director) who worked on MHGen and the major developers, directors, etc. for World and other big titles were not even taking part in it. Hell: Iceborne director Daisuke Ichihara actually left.

People and developers love to throw around claims and no one dares to double check it. Just how when people pointed out the lie behind "back 4 blood" having "the team of L4D2" developing the game. Truth: some random person who had zero says in his previous team is now taking part in another game. He will have zero positive impact on the game or the direction of it.

Same with Rise.
You both got sources to back yourselves, or is it both just a "trust me bro"?
So I looked into it, I'd have to find the direct interview that I think confirmed the merging, but I may also be confusing it with the discovery folks within the credits of Rise, because that's a whole thing. So, Ichinose seems to be the one now in charge of both Main and Portable teams, because Ichihara left Capcom after the release of Base Rise. Ichinose is known for the Portable games, Ichihara directed GenU, Iceborne, and worked on base Rise, but has been with Capcom since MH2. The credits of Rise list a lot of members from both teams, including one producer from Frontier, making Rise the first game being worked on by both teams, as well as Frontier. Portable and Main series teams usually stay very separate from each other, with very little employee overlap The last time Frontier Team worked with Main Series was for Tri's Loc Lac City, the design of Agnaktor, and the exotic species in Frontier.
So it possibly may not have been confirmed, but it seems heavily present. In the Gamescon Asia 23 Interview, Ryozo did mention that internally, the two teams are viewed as equals, so this could imply still two teams, but Ryozo also says he sees them as just a Monster Hunter team.
Can we talk about how ♥♥♥♥♥♥♥ worlds performance was comparatively to Rise? the fact that i had to mod the game to properly play in fullscreen resolution etc, while rise is out the gate able to be run 20x more smoothly at launch? I hope they wilds team has people from the rise team helping with the tech. Surely.,
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Tanggal Diposting: 7 Des 2023 @ 10:31pm
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