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If I'm nerfed for one more game because of group buffs, I SWEAR.
HH was never designed to be the support weapon, it was a hammer that could buff itself, and coincidentally, buff others.
I dont play doot horn a lot so I dunno about the most efficient playstyle there and how good the weapon itself is.
But why is ruined now ?
They changed it because not a lot of people played hunting horn, but in changing it they killed hunting horn for everyone who liked what it was.
Even the silkbind change that let's you use old hunting horn comes nowhere close with all the changes they made. :/
You do not need to play Hunting Horn to support. But it can give superior support.
First time I've not touched horn since 3U personally. I was initially excited for the HH changes, but in the end it was a huge let down. What I found completely hilarious is they then went and nerfed the re-worked horn's damage so they lost all the band wagoners who were happy about the new strong weapon AND lost many of the old HH players.
The only thing that's "full" support in this game is Wide Range. Everything else becomes more situational and is limited in its effect. In this game, the best thing to rely on is yourself.
As in no, nobody is "talking about" that, and no the weapons aren't support. So doubly no.
When you pick another weapon, going support is a choice you have to make in your skills and loadout, which means you have to make sacrifices. Not all weapons can make those sacrifices equally well.
Amusingly, Hunting Horn is not great at making those sacrifices. It can't use items with it out like S&S. It doesn't build Quick Sheathe inherently like LS. It has its own proprietary skill to eat slot space. It is constrained by sharpness unlike bowguns. It often runs stun skills because of blunt damage. You just don't have the slots to casually fit Wide Range & Free Meal without serious sacrifice. Which is made all the worse by the fact your dootmallet is already capable of helping people so why not just doot.
As it is now though, it's more or less the same as it was in World and probably before that too, you treat it as a weapon that gives you buffs, not as a support class, but like others said we do have some interesting songs, like sharpness regen, it's just a shame that this wasn't extended the way it could've been, like having 4 songs and possibily combinations of that with sharpness extension.
Something like Sonic Barrier can be very interesting, it's like a potentially permanent Rocksteady buff, but it's also a pretty big skill check which is why few people probably run it on random or even solo hunts. This one is where a pre-made group is definitely a requirement.