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This game along with many others do not have physics tied to the framerate. It's pretty rare for that to be a thing unless you're using a console like the nintendo switch.
The speed of the animations is not related to framerate in any way whatsoever aside from the fact that at 30fps you are getting as it says, 30 of the frames per second, compared to 120 or what have you.
This doesn't mean that the game is running 4x faster.
It means you're seeing 4x as many frames per second of the same exact thing.
I don't know how better to explain this but frankly I don't even know if I get what you're trying to say. What does motion blur have to do with making 60fps look like 120 fps? Do you know what motion blur is? I don't know what your first language is but I'm not judging I'm just saying idk if you understand what it is. It's smearing the image, usually this helps with motion sickness and stuff it doesn't do anything to the game at all it's purely visual.
I also wanted to say you can definitely just walk around to dodge the monsters almost always. Some atks you need to dodge some you can just walk diagonally away or whatever and they'll go right past.
Also I wonder did you try this with the same monster every time? Some monsters hitboxes are really bad and like 2x the monsters size in some places it feels like lmfao
final note: I'm sorry to say this but a TV is always going to be much worse than a monitor for games. They don't have the same refresh rate and usually they aren't really the resolution they say they are but are instead upscaled by the TV. I dunno your tv seems ok though from what I saw on google
There's issues with where iframe timings get tighter with more frames . A 30 fps evades is not quite the time frame of a 60 fps evade.
frame scaling is not perfect in this game, but it has nothing to do with motion blur.
Still unable to understand your thread clearly.
60 frames per second
120 frames per second
Unless physics is tied to framerate which is the case usually in like turn based games but does happen in 3D games too, the only difference is that the monitor is receiving 30 more pictures per second. It will feel smoother and look smoother because there is more visual information but the game speed does not change AT LEAST AS FAR AS I KNOW. I could be wrong I'm not above it but I'm almost 100% sure its not because 60fps would literally move at 2x speed compared to 30fps, and it doesn't. 100+fps would be unplayable fast forward mode (compared to 30 or 60 or whatever the game was "based" at)
Before the fix, playing at higher framerates caused the monsters' tracking to update more frequently and was thus much more accurate. You could dodge a Magnamalo tail beam at 30fps by walking to the side, at 60fps or higher it used to be impossible to dodge by walking before the tracking nerf.
I think Dark Souls 2 had a similar issue where higher framerates caused weapon durability to deplete faster because of more frames in which your weapon connects with hitboxes.
But the problem seems to be not completely solved, tracking on high fps is still there.