MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Soul May 3, 2023 @ 8:12pm
Man they just couldn't make the end-game fun and varied in the end huh...
Prob gonna sound like a big Rise hater,but trust me,I'm 500h in and I still like the game,but the end-game itself is becoming increasingly boring.

Legit,after lvl240,Its all Risen Shaga and Valstrax,and I can't blame the people picking those quests,since those 2 are the ONLY ones giving the super ultra mats needed to finish sets/final decos/augment weapons to the max.

And being the only 2 A9 monsters,only them give any decent amount of xp to up that stupidly high demanding xp bar to increase the Ano lvl.

Seriously should've just make more decos/qurios unlock ask other monsters mats,instead of just super dragon blood.
Last edited by Soul; May 3, 2023 @ 8:20pm
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Washing Machine May 3, 2023 @ 10:04pm 
I grind it a week tops then switch games. Come back usually for title updates.

It's hardly different from other endgame content. I remember grinding nothing but Tempered Teostra in vanilla World for the awful weapon augment drop rate, or the same few Tempered elders in Guiding Lands come IB.
klaud May 3, 2023 @ 11:11pm 
Level 241 till 270ish will all be risen shagaru and risen valtrax, you will get diff mons at level 280++, yea ppl wants the new anomaly mats so bad.
Alternatively you can just post your own quest rather than join random quest.
Last edited by klaud; May 4, 2023 @ 2:53am
Ryeon May 4, 2023 @ 12:11am 
You can either grind or mod (anomaly exp. multiplier) your way to lv 300, exactly up here you get all sorts of monsters due to ppl unlocking and doing special investigations.

Or just join lv 1-200, it's more varied here but you'll still get an occasional Diablos+Seething though its not as often as previous TUs.
FafnirChaos May 4, 2023 @ 7:46am 
That's the only monsters I fight - Primarily for the Vigor meld as one of those mats is a full single meld. After 3 fights you have a full set of melds waiting for you.

I'm not quite sure how the whole special investigations work currently - however from what I understand is - once you have 1 monster to level 300 you can do that specific monster in the special investigation - If that's the case then you'll probably won't see many people doing those.

For me personally I would have a specific build made for that specific monster and either farm it up to level 300(while improving it) on my own as it would it would be more consistent then having some random come in and not be prepared for that specific monster.

There are so many builds and weapons in this game - Kinda gotta space your time out - unless your in a hurry to play something else otherwise, if that's the case then you've already completed the level requirement of 240 congrats. 240-300 is really only for people who want to create new builds - and perfect their current ones with the final challenge at 300.
StarExile May 4, 2023 @ 8:46am 
True endgame is just fighting different combinations of monsters in Special Investigations. You can achive lvl 300 AR in no-time by just spaming multiplayer quests, it is really not hard to do that.
And Thickblood become irrelivant really fast, game is just throwing resources in your face, there is no grind. I have hundreds of thickblood and slogbones, iam just using them as a casino money in charm melding:sunekosuri:
Last edited by StarExile; May 4, 2023 @ 8:47am
Zelph May 4, 2023 @ 8:47am 
The end game is varied. You need them, along with 12+ different other materials to fully upgrade weapons. I've fought, and seen people fight a bunch of different other creatures. A9s also don't give that much more then A8s.
Remi May 4, 2023 @ 9:04am 
It's like Deviants in a way, you grind levels to get access to higher difficulties and rewards. But in Sunbreak you don't have to grind that obnoxious "Capture Thunderlord Zinogre while a respawning Bulldrome memes on you" kinda problem, and you don't have to hope you get enough tickets for the Deviant weapons and armor.

Grinding to 300 is a bit of a slog, just figure out which monster you have the easiest and most consistent time hunting and then grab an Investigation with 3 different modifiers as they stack multiplicatively in your rewards. At the start of TU5 I quickly augmented 5 elemental DBs and used fire DB to spam farm Risen Valfalk for easy points, so maybe explore some weapon options, it helps to keep things interesting.

Once you're at 300 the real fun starts, you want to obtain a level 300 quest for every possible Anomaly main target to get your hands on its Special Investigation. I'm currently only missing a few monsters, mainly because I only use Investigations with cool monster combos or 2+ modifiers.

Still haven't seen a Lucent or Violet appear either, and until EX Malzeno becomes a main target we can't clear all Special Investigations anyway, so I'm farming cool quests now while hoping for talismans not to disappoint me every single meld.
Rio May 4, 2023 @ 9:11am 
I'll make a new rarity 10 weapon. Time to farm monsters that give almost no exp. And some monster even if I want to let their quest level up, I really can't like 31+ mud fish won't give me the shells I need, or will give less, or will eventually stop if leveled up enough.

I'll upgrade that weapon, I'll go for attack, time to farm the same monsters I did for all the other weapons I raised attack in. Where all but the last upgrades give me near no exp.

Fight boggi, khezu, mud fish, etc

I'll get 2-3 afflicted mats a lot of the time per quest. Then use end game stuff to pay for the upgrade "Fee" and the game can tell me "Hey your spending more points here, you sure you want us to be ripped you off buddy?"

I know not everyone is a weapon collector, but for me its boring as LBG collector. Theres only upgrade raw or upgrade affinity. So its always the same monsters.

And your coins go zoom zoom gone if you pay. 1500 coins gone like a flash, with a couple 5 here, a couple 5 there at 40 or more a piece.

If I fight risen its about getting mats to burn rolling talsmins. Pretty good deal he's got going, give him 30 tals and get 0-3 rarity 10 on average in my experience.


The achivements carry late game HARD for me. Because they give me goals besides fight the same monster all the time.
Rio May 4, 2023 @ 9:46am 
They could have made it more fun or varied...

Like finding clues can change things up. Like lead you to an afflicted mat stockpile or find out that the monster has a critical weakness, or that theres a rare monster in the area, or give you an extra carve on the monster, or allow you to capture it, etc.
Added new random monsters that can only show up in anomoly quests
Allow some affliction quests to allow capturing or punish killing the monster.
Have some afflicted gather quests/subquests like, get afflicted egg from afflicted parent's nest, catch afflicted fish, study afflicted ore, etc.

Ability to find cool stuff in afflicted quests like afflicted plants that make new consumables, afflicted fish, etc. Some gear only found in afflicted quests. Ability to find talismans as part of clues (Even if bad its still good for rerolls)

Let the mewocinaries find low tier afflicted mats when you hit higher research levels. Or find afflicted coins.

Added in tiered Mystery quests that drop you in with no supplies, camps, and random monsters. But give a good payout based on tier.

Afflicted expeditions where you get better rewards the more you kill.

Afflicted arena quests where you use antique/qurio'd weapons, and qurio crafted gear provided to you. (Yeah, I know, nearly no one uses the arena)

Make afflicted tails easier to cut and always give an afflicted mat on top of the regular carve

Afflicted small monsters.

Debuff quests, such as the player always has dereliction active.

Afflicted apex, that finally have armor sets or useful mats.

Reuse the rampages, but have the final boss of them be afflicted

so on.
Bab Peeg May 4, 2023 @ 10:39pm 
Yeah the end game is bleh, fight the same monsters again but now they have aids.
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Date Posted: May 3, 2023 @ 8:12pm
Posts: 10