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Status augments being bad doesn't mean status is bad, if anything raw weapons are utterly unusable in Sunbreak as they have no application purpose. Status exists for fringe matchups like blast on Valfalk, Kaktus weapons for anything weak to poison and that's it. If you could augment +50 para onto a SnS it would be another Deathprize from GU which breaks game balance.
If I use say a baggi gunlance I can get several sleeps a fight. Even as bowgun, the first sleep is usually super easy and fast, and then you can turn back to your other ammo. Even just a buddy running sleep weapons you'll usually get 1 sleep a hunt. I do wish the monster slept longer though. Sometimes my friend isn't there yet, or he messes up a combo and has to start again, or you got the small monsters to deal with, and the monster just wakes up.
But poison? 14s, 30s..... Even WORSE if your rocking bowgun because the ammo makes no sense. You do no damage with poison ammo. So if you poison, your probably getting less dps than if you just used regular damage ammo. And that only gets worse if you keep at it. Poison ammo should do damage or get a buff.
Para, the problem is the duration gets shorter and shorter I think, which is why I just never run it as solo/small group. If I want to para most monsters I can lay a trap and not lose out on weapon dps. If I want to para again, I can grab another trap or run a pet with para traps.
Poison is probably the worst though. Sleep can get annoying
The epinas weapons can be fun for status,
With that spec-ing into affinity and more raw attack gives you values out the..... My IG build with paralysis gives me low-medium 300 damage output on final tetra slash hit with high 100 to medium 200 damage on hits with proper buffs, and while that may not be the highest value for damage output - the paralysis gives me high openings for consistent damage. So it would even out over something where a normal weapon wouldn't have all those openings.
Also with a proper build in mind where your hitting consistently you can add other skills like powder mantle, and intrepid heart for more damage output.
The only aspect that I feel like is actually bad about status in rise is the lack of options for them. Most weapon trees only get like 1 para weapon, 2 sleep weapons, and 2 poison weapons, and so most of the times, it felt like the weapon alone was the biggest limiting factor
In Sunbreak status allows you to get a passive damage% boost, poison now builds up while the monster is still afflicted by poison, and Kaktus weapons are broken due to having element and status. Status is infinitely better in Sunbreak than in World/IB.
All that said, I am also going to complain about status trigger actively limiting play styles to dodge only, especially since it is the only skill that actively boosts the frequency of status activation other than the damage boosts. In world, critical status made it so that most builds could easily get good status values, and were on equal footing because everyone was building crit with every weapontype. Status trigger only working for dodges hinders charge blade, lance, gunlance (though i truly doubt anyone would use this weapon as a status weapon) and so on. If they didn't want to tie it to crit, they could have at least had status trigger also activate on a perfectly timed block, similar to offensive guard.
I think damaging status effects are kinda meh in Sunbreak for their damage alone due to monsters having 100k+ HP, whereas blast procs in World/IB actually did a somewhat decent % of the monster's total HP still. But there's so many non-player status effects as well now in Rise/SB, endemics and pets, and stun is as strong as in pre-World games.
step 2: evade
step 3: atk
u now do status build up on every atk.
potential step 1.5: use buildup boost
potential step 2.5: look at hunter notes and see if the status even bothers them
Agree tho basically all but poison is a waste of time and even that is meh unless they hate it. The only time sleep or paralyze is really useful is with the sleep kunai or the paralyze fruit or what have you other than that why bother when raw damage and or crit is king uwu
I always had trouble building up para a 2nd or 3rd time but maybe with status trigger I can find more use in it. I feel like before it was almost pointless because after 1/2 para depending on the monster it's basically immune to it??
havent tried since sunbreak only poison.
only para i have rn is LBG
I was unaware of this. Perhaps I should revisit my theory crafted poison builds. Thanks for the tip!