MONSTER HUNTER RISE

MONSTER HUNTER RISE

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mhm_cake May 2, 2023 @ 5:56am
Why do the Devs hate Status?
It seems the Devs REALLY dislike the idea of status effects on a weapon. The fact that all status attack decorations are 2 slot rather than 1 slot is super obnoxious if you're trying to make a build for it. Even worse, the Qurious weapon crafting for Status gives 16 Status, versus Element which gives a whopping 35. But it gets even worse. When you increase the amount of Anomaly Slots you have on an Element weapon, you get a LOT of extra Element damage. But when you do the same on a Status weapon? NOTHING. Even if you upgrade the anomaly slots of a weapon with both a Status AND an Element, it still only increases the Element. Lastly, although it's minor, the Silkbind attack Silkbind Shockwave for Hunting Horn, carries over Element damage well, but carries over absolutely NO Status. It seems that the devs are trying to rule Status out as a viable option in MHRS. Hopefully they revert their choice in the next MH.
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Showing 1-15 of 17 comments
Remi May 2, 2023 @ 6:11am 
Buildup Boost 3 is a damage increase of 6.66% on average, Status Trigger can push that value closer to 10%. Element being overtuned doesn't mean that status isn't viable, you can run a sleep weapon with Status Trigger 3, BuB 3, and Sleep Attack 3 to meme on any monster that isn't immune to sleep while still dealing high raw damage.

Status augments being bad doesn't mean status is bad, if anything raw weapons are utterly unusable in Sunbreak as they have no application purpose. Status exists for fringe matchups like blast on Valfalk, Kaktus weapons for anything weak to poison and that's it. If you could augment +50 para onto a SnS it would be another Deathprize from GU which breaks game balance.
Rio May 2, 2023 @ 6:32am 
Sleep is good where it is. Given how much damage you can get if your with a greatsword user. And while not as good, you can still get some nice damage from a sleep solo if you bring npcs that lay bombs and/or use blast toads. And its a break to sharpen, eat, craft ammo if you haven't menu'd it.

If I use say a baggi gunlance I can get several sleeps a fight. Even as bowgun, the first sleep is usually super easy and fast, and then you can turn back to your other ammo. Even just a buddy running sleep weapons you'll usually get 1 sleep a hunt. I do wish the monster slept longer though. Sometimes my friend isn't there yet, or he messes up a combo and has to start again, or you got the small monsters to deal with, and the monster just wakes up.

But poison? 14s, 30s..... Even WORSE if your rocking bowgun because the ammo makes no sense. You do no damage with poison ammo. So if you poison, your probably getting less dps than if you just used regular damage ammo. And that only gets worse if you keep at it. Poison ammo should do damage or get a buff.

Para, the problem is the duration gets shorter and shorter I think, which is why I just never run it as solo/small group. If I want to para most monsters I can lay a trap and not lose out on weapon dps. If I want to para again, I can grab another trap or run a pet with para traps.


Poison is probably the worst though. Sleep can get annoying

The epinas weapons can be fun for status,
JPM岩 May 2, 2023 @ 6:32am 
There are like, 5 or 6 skills that are designed around status, wtf are you on.
kampfer91 May 2, 2023 @ 6:34am 
My friend claimed his mushroom lance build can paralyze the monster at least 11 times , for an average joe in an average hunt , the most para you will see is 2 times at best .
FafnirChaos May 2, 2023 @ 6:44am 
16 on status is really good, the higher value of status on a weapon means it triggers more. If you had a huge value on a status weapon you could make it trigger even more. Like Remi said if you had a high status value on a fast hitting weapon like paralysis - the monster just wouldn't move and it would be like fighting the training dummy - thus the lower values gives balance. Paralysis may also have lower Attack value as your hitting more with that weapon then say any normal raw weapon.

With that spec-ing into affinity and more raw attack gives you values out the..... My IG build with paralysis gives me low-medium 300 damage output on final tetra slash hit with high 100 to medium 200 damage on hits with proper buffs, and while that may not be the highest value for damage output - the paralysis gives me high openings for consistent damage. So it would even out over something where a normal weapon wouldn't have all those openings.

Also with a proper build in mind where your hitting consistently you can add other skills like powder mantle, and intrepid heart for more damage output.
Pegarex May 2, 2023 @ 6:48am 
The weird thing is that poison boost is a size 1 deco slot, and the size 4 version of it gives all 2 levels of poison boost, where everything else is a size 2 and the size 4 version only gives 2 levels. Status is still viable to use, but they definitely did reduce its overall power from world, but like... I feel like that was to be expected with how strong status was in world.

The only aspect that I feel like is actually bad about status in rise is the lack of options for them. Most weapon trees only get like 1 para weapon, 2 sleep weapons, and 2 poison weapons, and so most of the times, it felt like the weapon alone was the biggest limiting factor
Remi May 2, 2023 @ 7:14am 
Originally posted by Pegarex:
Status is still viable to use, but they definitely did reduce its overall power from world, but like... I feel like that was to be expected with how strong status was in world.
I'm not sure in what way status was strong in World or Iceborne, the only thing helping status is Apothecary mantle, that's it. Meta weapons with blast weren't meta due to having blast, just like how Fatalis' weapons have dragon but aren't used because of their dragon primarily, but rather their inflated raw stat.

In Sunbreak status allows you to get a passive damage% boost, poison now builds up while the monster is still afflicted by poison, and Kaktus weapons are broken due to having element and status. Status is infinitely better in Sunbreak than in World/IB.
Last edited by Remi; May 2, 2023 @ 7:21am
Pegarex May 2, 2023 @ 8:17am 
Originally posted by Remi:
Originally posted by Pegarex:
Status is still viable to use, but they definitely did reduce its overall power from world, but like... I feel like that was to be expected with how strong status was in world.
I'm not sure in what way status was strong in World or Iceborne, the only thing helping status is Apothecary mantle, that's it. Meta weapons with blast weren't meta due to having blast, just like how Fatalis' weapons have dragon but aren't used because of their dragon primarily, but rather their inflated raw stat.

In Sunbreak status allows you to get a passive damage% boost, poison now builds up while the monster is still afflicted by poison, and Kaktus weapons are broken due to having element and status. Status is infinitely better in Sunbreak than in World/IB.
okay, I concede, the only status that is actively stronger in world is blast, because it did way more damage and had a high chance to flinch the monster. Poison is in a better place, because foray and the build up thing (which isn't new to rise, but i will count cause it was absent in world). I'd stand by that sleep and para are in a worse position, because the weapons are that provide them are few and far, and overall underwelming but tbh I never used either of those statuses in world so idk what I am comparing to.

All that said, I am also going to complain about status trigger actively limiting play styles to dodge only, especially since it is the only skill that actively boosts the frequency of status activation other than the damage boosts. In world, critical status made it so that most builds could easily get good status values, and were on equal footing because everyone was building crit with every weapontype. Status trigger only working for dodges hinders charge blade, lance, gunlance (though i truly doubt anyone would use this weapon as a status weapon) and so on. If they didn't want to tie it to crit, they could have at least had status trigger also activate on a perfectly timed block, similar to offensive guard.
Rio May 2, 2023 @ 8:39am 
I said I use baggi gunlance, its got like 50 sleep after upgrades. I can get a lot of sleeps with it (sometimes 4-5 on long fights) and its a very safe weapon. Its just not great dps wise, but if my goal is to put things to sleep and tank all hits for team mates, its ok
Remi May 2, 2023 @ 8:48am 
Originally posted by Pegarex:
All that said, I am also going to complain about status trigger actively limiting play styles to dodge only.
At least Status Trigger is very forgiving, it activates as long as any one evasion iframe overlaps with an attack's active hurtbox. So you can just roll into attacks, get hit, but still get Status Trigger to activate. The shield weapons can also hop or dodge but they're obviously more limited than non-shield weapons and have to actively not use their shield moves to activate Status Trigger, which is iffy.

I think damaging status effects are kinda meh in Sunbreak for their damage alone due to monsters having 100k+ HP, whereas blast procs in World/IB actually did a somewhat decent % of the monster's total HP still. But there's so many non-player status effects as well now in Rise/SB, endemics and pets, and stun is as strong as in pre-World games.
Last edited by Remi; May 2, 2023 @ 8:49am
step 1: use status trigger
step 2: evade
step 3: atk
u now do status build up on every atk.
potential step 1.5: use buildup boost
potential step 2.5: look at hunter notes and see if the status even bothers them

Agree tho basically all but poison is a waste of time and even that is meh unless they hate it. The only time sleep or paralyze is really useful is with the sleep kunai or the paralyze fruit or what have you other than that why bother when raw damage and or crit is king uwu
Last edited by ◬ ☥ 𝕄𝕚𝕝𝕜 ☥ ◬; May 2, 2023 @ 9:22am
GosuCab May 2, 2023 @ 10:07am 
I run Status Trigger Para LS since TU 3 and there rarely has been a build that still kills relatively fast while being incredibly comfy and consistent. And I wouldn't really count the time a monster is paralyzed as time you have to fight since you just wail on a target dummy at that point. And if that happens every 30 seconds with maxed out resistances then there isn't much fighting left.
FafnirChaos May 2, 2023 @ 10:17am 
https://youtu.be/RdK6fVnv7xI Now keep in mind I'm a bit rusty/tired so I see my mistakes.. Still loaded it up recorded video and finished it.
Originally posted by GosuCab:
I run Status Trigger Para LS since TU 3 and there rarely has been a build that still kills relatively fast while being incredibly comfy and consistent. And I wouldn't really count the time a monster is paralyzed as time you have to fight since you just wail on a target dummy at that point. And if that happens every 30 seconds with maxed out resistances then there isn't much fighting left.
This and Fafnirs post are cool info I'll try adding a para weapon to my status trigger build. I really love it so if this works out nicely I will be very pleased.

I always had trouble building up para a 2nd or 3rd time but maybe with status trigger I can find more use in it. I feel like before it was almost pointless because after 1/2 para depending on the monster it's basically immune to it??
havent tried since sunbreak only poison.
only para i have rn is LBG
Last edited by ◬ ☥ 𝕄𝕚𝕝𝕜 ☥ ◬; May 2, 2023 @ 11:38am
mhm_cake May 2, 2023 @ 1:13pm 
Originally posted by Remi:
In Sunbreak status allows you to get a passive damage% boost, poison now builds up while the monster is still afflicted by poison, and Kaktus weapons are broken due to having element and status. Status is infinitely better in Sunbreak than in World/IB.

I was unaware of this. Perhaps I should revisit my theory crafted poison builds. Thanks for the tip!
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Date Posted: May 2, 2023 @ 5:56am
Posts: 17