MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Nuggs 12. sep. 2023 kl. 8:16
This game or monster hunter world
Hi guys. ive been thinking about getting one of the monster hunter games for a while now but never pulled the trigger. But since both are 16 bucks right now i was thinking of picking up one or the other.

Im curious from people whove played both which one theyd recommend for someone whos never played a monster hunter game before. also i would be forced to play on mouse and key board because i dont own a controller lol. so i dont know if one or the other might be slightly better with mouse and keyboard controls.
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Viser 46-60 af 171 kommentarer
Miomio 17. sep. 2023 kl. 5:20 
Oprindeligt skrevet af SQUAQ:
Oprindeligt skrevet af Miomio:
"World if you want a hard game from start to finish" XDDDDDDDD
Literally easiest game in the franchise along with Rise, and maybe P3rd
He is asking between world and rise, nobody cares that the others were harder, world is hard, especially compared to rise, stop being annoying
"nobody cares that the others were harder, world is hard"
My man here carting to Great Girros the whole game.
Remi 17. sep. 2023 kl. 5:51 
If you still want opinions, I will recommend World.
Keyboard and mouse is optimal for both Rise and World, so that's not a decisive factor.

Sunbreak has the better monster roster and offers a variety of playstyles and viable gear choices for every weapon.

Iceborne has far better sfx and vfx and better progression. Clutch Claw ruins the flow of battle sadly, staining the gameplay whether you use it or not.

There are many arguments to be made for why one game is better than the other, and both have inherent flaws. That being said, my biggest gripe is Sunbreak's lack of skill expression; the gameplay is akin to DMC and utterly void of skill once you get your hands on the gamebreaking skills and spam overtuned abilities. In Iceborne, somebody using endgame gear with no skills to back them up will still underperform unlike in Sunbreak, where cooldown-gated abilities deal 90% of your damage and armor skills make you invincible (yes really, you can't take damage).

For example: playing Longsword, the most used weapon in both games, in Iceborne means landing counters, filling your gauge and using it on a high-risk, high-reward attack. In Sunbreak, you press a button to instantly gain gauge, then unload the gauge into an attack that does thousands of damage all within ~20 seconds of entering combat while ignoring almost every other move at your disposal. Sunbreak strips most weapons of their skill ceiling for no apparent reason, and only a few weapons such as Lance, Hammer, and Insect Glaive can be considered honest.
Sidst redigeret af Remi; 17. sep. 2023 kl. 5:56
Greslus 17. sep. 2023 kl. 6:19 
Oprindeligt skrevet af Remi:
If you still want opinions, I will recommend World.
Keyboard and mouse is optimal for both Rise and World, so that's not a decisive factor.

Sunbreak has the better monster roster and offers a variety of playstyles and viable gear choices for every weapon.

Iceborne has far better sfx and vfx and better progression. Clutch Claw ruins the flow of battle sadly, staining the gameplay whether you use it or not.

There are many arguments to be made for why one game is better than the other, and both have inherent flaws. That being said, my biggest gripe is Sunbreak's lack of skill expression; the gameplay is akin to DMC and utterly void of skill once you get your hands on the gamebreaking skills and spam overtuned abilities. In Iceborne, somebody using endgame gear with no skills to back them up will still underperform unlike in Sunbreak, where cooldown-gated abilities deal 90% of your damage.

For example: playing Longsword, the most used weapon in both games, in Iceborne means landing counters, filling your gauge and using it on a high-risk, high-reward attack. In Sunbreak, you press a button to instantly gain gauge, then unload the gauge into an attack that does thousands of damage all within ~20 seconds of entering combat. Sunbreak strips most weapons of their skill ceiling for no apparent reason, and only a few weapons such as Lance, Hammer, and Insect Glaive can be considered honest.
This is a great explanation of my gripe with rise. Just recently got into rise again after a 3 month hiatus I think? Since the Primo-Malzeno uodate. I switch main to Lance since playing LS in multiplayer (I find solo boring) gave me cancer so I went to lance, and find myself just lacking in the dps department. Install dps overlay mod and find my lance (when up against fully decked bow, LBG, DB, CB) players will be beaten 2:1. Pretty disheartening. Getting back to rise I decided to go back to LS. Decided to go raw LS frenzy, almost having always 4 wirebugs for 2 minutes, back to 3 after. And do the sacred sheath + sakura slash spam. And I can't believe it. Game rewards me with my dps finally "sort of" catching up to the DPS gods. Nowadays I'm behind 33% ish on average.

Keep in mind this is not for a lack of skill. LS is just a weapon that is not rewarding for multiplayer, especially when you are wirebug gated. Once you spam them sakura slash, sacred sheath, tank hits with interpid skill, repeat. I fixed my problem with my low DPS on LS.

Rise's combat may be flashy, quick and fun. But it has a lot of holes not a lot of people see because the problem only surfaces when up against 7-9A quest at lv300. When you really need that dps to prevent the dps checks and wipe your party. 99% of my Alv300 quests just comprised of DB, LBG, SA, with rare instances of LS, Lance. HBG, GS, SnS, GL, GS and HH are super rare that I keep meeting the same 1-2 person. People in really far end game tend to gravitate towards using optimal weapons. The often used ones are fast, can dish out big damage in short bursts and has little commitment time, can chase down monster fast when they switch targets, etc.

Just today I joined a 3 DB me LS run against A300 Shagaru. Did a 6:15 run. Checked their gear and they were all normal rolled quiro with non cheated charms just to make sure no one cheated. DPS overlay says it checks out too. Then a few runs later met with a run with GL, DB, LBG, me LS. 8:45 run it was. Still good but considering they were all playing perfectly too (no one dying or was close too dying and we boolied shagaru hard with all sort of CC) you can tell the differences in DPS is like by a 33-50% margin. I'm even sure if someone brings a GS and a HH, it would add another 1 minute easy just because of how underperforming those 2 weapons are in multiplayer.

Both are good games, let me say for the record. While I did spent 4.5k hours on PC, another 4.9k on PS4 for MHWorld, and only 2.6k MHR hours so far on PC, I can say at the end game, World is the better game. Clutch claw is quite objectively not a really good addition to the combat. But World's combat, even when stressed to it's max, still flows better than rise's. It is super infuriating to me when, in rise, the host is a Bow/LBG user and kept dodging (away) from the monster instead of hugging it close, causing us melee user to chase it down because aggro in rise for some reason rarely switch off of the host. A 9 minutes Furious rajang hunt at A300 might not sound like a lot but considering my Lance and LS can solo this guy sub 6 minutes, you can tell it's just us melees chasing it down the whole fight.

Sorry for the long rant. I love both games but I just had to post this. Assuming most here are Rise's combat lover, hope to see you on the A300 hunts!. I'm usually there 80% of the time and do normal quests sos helping peeps through story 20% of the other time. Good hunting peeps!

Edit: This is my LS build just in case anyone wondering.
https://steamcommunity.com/sharedfiles/filedetails/?id=3037072201
https://steamcommunity.com/sharedfiles/filedetails/?id=3037072246
https://steamcommunity.com/sharedfiles/filedetails/?id=3037072292
https://steamcommunity.com/sharedfiles/filedetails/?id=3037073131
Sidst redigeret af Greslus; 17. sep. 2023 kl. 6:25
Shake 17. sep. 2023 kl. 22:11 
Oprindeligt skrevet af Miomio:
Oprindeligt skrevet af SQUAQ:
He is asking between world and rise, nobody cares that the others were harder, world is hard, especially compared to rise, stop being annoying
"nobody cares that the others were harder, world is hard"
My man here carting to Great Girros the whole game.
Your style of troll is weird, sounds like an 11 year old mocking someone, and doesn't work.
You can't just quote some random thing someone says, then say something completely irrelevant and think it's actually working.

Just because world is hard compared to rise, doesn't mean people cant be good at it, or that an easy monster in the game is hard. You're just uneducated and annoying.

Go back to your cave and show your mom how good you are at irrelevant monster hunter titles. I'm sure she's very proud of you. I know when I was farming MHGU endgame she was so excited to watch me play.
FafnirChaos 17. sep. 2023 kl. 22:58 
Oprindeligt skrevet af SQUAQ:
Oprindeligt skrevet af Miomio:
"nobody cares that the others were harder, world is hard"
My man here carting to Great Girros the whole game.
Your style of troll is weird, sounds like an 11 year old mocking someone, and doesn't work.
You can't just quote some random thing someone says, then say something completely irrelevant and think it's actually working.

Just because world is hard compared to rise, doesn't mean people cant be good at it, or that an easy monster in the game is hard. You're just uneducated and annoying.

Go back to your cave and show your mom how good you are at irrelevant monster hunter titles. I'm sure she's very proud of you. I know when I was farming MHGU endgame she was so excited to watch me play.

Get a room you two
Miomio 18. sep. 2023 kl. 7:39 
Oprindeligt skrevet af SQUAQ:
Oprindeligt skrevet af Miomio:
"nobody cares that the others were harder, world is hard"
My man here carting to Great Girros the whole game.
Your style of troll is weird, sounds like an 11 year old mocking someone, and doesn't work.
You can't just quote some random thing someone says, then say something completely irrelevant and think it's actually working.

Just because world is hard compared to rise, doesn't mean people cant be good at it, or that an easy monster in the game is hard. You're just uneducated and annoying.

Go back to your cave and show your mom how good you are at irrelevant monster hunter titles. I'm sure she's very proud of you. I know when I was farming MHGU endgame she was so excited to watch me play.
Now say that without crying
Tresh 18. sep. 2023 kl. 7:44 
Oprindeligt skrevet af Miomio:
Oprindeligt skrevet af SQUAQ:
Your style of troll is weird, sounds like an 11 year old mocking someone, and doesn't work.
You can't just quote some random thing someone says, then say something completely irrelevant and think it's actually working.

Just because world is hard compared to rise, doesn't mean people cant be good at it, or that an easy monster in the game is hard. You're just uneducated and annoying.

Go back to your cave and show your mom how good you are at irrelevant monster hunter titles. I'm sure she's very proud of you. I know when I was farming MHGU endgame she was so excited to watch me play.
Now say that without crying
I sevond Fafnir, get a room. There may be younglings present.
Miomio 18. sep. 2023 kl. 7:46 
Oprindeligt skrevet af Tresh:
Oprindeligt skrevet af Miomio:
Now say that without crying
I sevond Fafnir, get a room. There may be younglings present.
:Reeneangry:
Heehee 19. sep. 2023 kl. 6:28 
Oprindeligt skrevet af Greslus:
Oprindeligt skrevet af Remi:
If you still want opinions, I will recommend World.
Keyboard and mouse is optimal for both Rise and World, so that's not a decisive factor.

Sunbreak has the better monster roster and offers a variety of playstyles and viable gear choices for every weapon.

Iceborne has far better sfx and vfx and better progression. Clutch Claw ruins the flow of battle sadly, staining the gameplay whether you use it or not.

There are many arguments to be made for why one game is better than the other, and both have inherent flaws. That being said, my biggest gripe is Sunbreak's lack of skill expression; the gameplay is akin to DMC and utterly void of skill once you get your hands on the gamebreaking skills and spam overtuned abilities. In Iceborne, somebody using endgame gear with no skills to back them up will still underperform unlike in Sunbreak, where cooldown-gated abilities deal 90% of your damage.

For example: playing Longsword, the most used weapon in both games, in Iceborne means landing counters, filling your gauge and using it on a high-risk, high-reward attack. In Sunbreak, you press a button to instantly gain gauge, then unload the gauge into an attack that does thousands of damage all within ~20 seconds of entering combat. Sunbreak strips most weapons of their skill ceiling for no apparent reason, and only a few weapons such as Lance, Hammer, and Insect Glaive can be considered honest.
This is a great explanation of my gripe with rise. Just recently got into rise again after a 3 month hiatus I think? Since the Primo-Malzeno uodate. I switch main to Lance since playing LS in multiplayer (I find solo boring) gave me cancer so I went to lance, and find myself just lacking in the dps department. Install dps overlay mod and find my lance (when up against fully decked bow, LBG, DB, CB) players will be beaten 2:1. Pretty disheartening. Getting back to rise I decided to go back to LS. Decided to go raw LS frenzy, almost having always 4 wirebugs for 2 minutes, back to 3 after. And do the sacred sheath + sakura slash spam. And I can't believe it. Game rewards me with my dps finally "sort of" catching up to the DPS gods. Nowadays I'm behind 33% ish on average.

Keep in mind this is not for a lack of skill. LS is just a weapon that is not rewarding for multiplayer, especially when you are wirebug gated. Once you spam them sakura slash, sacred sheath, tank hits with interpid skill, repeat. I fixed my problem with my low DPS on LS.

Rise's combat may be flashy, quick and fun. But it has a lot of holes not a lot of people see because the problem only surfaces when up against 7-9A quest at lv300. When you really need that dps to prevent the dps checks and wipe your party. 99% of my Alv300 quests just comprised of DB, LBG, SA, with rare instances of LS, Lance. HBG, GS, SnS, GL, GS and HH are super rare that I keep meeting the same 1-2 person. People in really far end game tend to gravitate towards using optimal weapons. The often used ones are fast, can dish out big damage in short bursts and has little commitment time, can chase down monster fast when they switch targets, etc.

Just today I joined a 3 DB me LS run against A300 Shagaru. Did a 6:15 run. Checked their gear and they were all normal rolled quiro with non cheated charms just to make sure no one cheated. DPS overlay says it checks out too. Then a few runs later met with a run with GL, DB, LBG, me LS. 8:45 run it was. Still good but considering they were all playing perfectly too (no one dying or was close too dying and we boolied shagaru hard with all sort of CC) you can tell the differences in DPS is like by a 33-50% margin. I'm even sure if someone brings a GS and a HH, it would add another 1 minute easy just because of how underperforming those 2 weapons are in multiplayer.

Both are good games, let me say for the record. While I did spent 4.5k hours on PC, another 4.9k on PS4 for MHWorld, and only 2.6k MHR hours so far on PC, I can say at the end game, World is the better game. Clutch claw is quite objectively not a really good addition to the combat. But World's combat, even when stressed to it's max, still flows better than rise's. It is super infuriating to me when, in rise, the host is a Bow/LBG user and kept dodging (away) from the monster instead of hugging it close, causing us melee user to chase it down because aggro in rise for some reason rarely switch off of the host. A 9 minutes Furious rajang hunt at A300 might not sound like a lot but considering my Lance and LS can solo this guy sub 6 minutes, you can tell it's just us melees chasing it down the whole fight.

Sorry for the long rant. I love both games but I just had to post this. Assuming most here are Rise's combat lover, hope to see you on the A300 hunts!. I'm usually there 80% of the time and do normal quests sos helping peeps through story 20% of the other time. Good hunting peeps!

Edit: This is my LS build just in case anyone wondering.
https://steamcommunity.com/sharedfiles/filedetails/?id=3037072201
https://steamcommunity.com/sharedfiles/filedetails/?id=3037072246
https://steamcommunity.com/sharedfiles/filedetails/?id=3037072292
https://steamcommunity.com/sharedfiles/filedetails/?id=3037073131

My main gripe is how much effort you need put in to get LS to match other weapons in DPS. People always say LS is such an easy weapon but at high afflicted level, missing that milisecond iai counter timing is almost death sentence, and you have to be using that so often. Ive done high afflicted furious rajang on both an LS and DB for example. On DB I was able to get 1-2 minute faster clear times on average compared to LS and this is one of the better match ups for LS.
Miomio 19. sep. 2023 kl. 7:15 
Oprindeligt skrevet af ShadowHawk:
My main gripe is how much effort you need put in to get LS to match other weapons in DPS. People always say LS is such an easy weapon but at high afflicted level, missing that milisecond iai counter timing is almost death sentence, and you have to be using that so often. Ive done high afflicted furious rajang on both an LS and DB for example. On DB I was able to get 1-2 minute faster clear times on average compared to LS and this is one of the better match ups for LS.

Not every weapon is supposed to have the same DPS, thats the point.
And 1-2 minutes isn't bad, I don't see the problem here.
FafnirChaos 19. sep. 2023 kl. 8:34 
Oprindeligt skrevet af Miomio:
Oprindeligt skrevet af ShadowHawk:
My main gripe is how much effort you need put in to get LS to match other weapons in DPS. People always say LS is such an easy weapon but at high afflicted level, missing that milisecond iai counter timing is almost death sentence, and you have to be using that so often. Ive done high afflicted furious rajang on both an LS and DB for example. On DB I was able to get 1-2 minute faster clear times on average compared to LS and this is one of the better match ups for LS.

Not every weapon is supposed to have the same DPS, thats the point.
And 1-2 minutes isn't bad, I don't see the problem here.

This pretty much - if you want faster times just use lbg - your times on your main weapon is only important on how much skill you have with said weapon.

I normally play IG with blast kinsect and have really good times for that specific playstyle - recently been playing speed kinsect with a base build and the times(currently) are higher however I'm still getting used to speed right now - My times with base SnS are higher over IG - but that's because once you know the combos/monster it's pretty well a health pool eater compared to the two.
Heehee 19. sep. 2023 kl. 18:52 
Oprindeligt skrevet af Miomio:
Oprindeligt skrevet af ShadowHawk:
My main gripe is how much effort you need put in to get LS to match other weapons in DPS. People always say LS is such an easy weapon but at high afflicted level, missing that milisecond iai counter timing is almost death sentence, and you have to be using that so often. Ive done high afflicted furious rajang on both an LS and DB for example. On DB I was able to get 1-2 minute faster clear times on average compared to LS and this is one of the better match ups for LS.

Not every weapon is supposed to have the same DPS, thats the point.
And 1-2 minutes isn't bad, I don't see the problem here.

but the effort to reward ratio isnt there, with the db you can be half asleep and get the faster clears.
FafnirChaos 19. sep. 2023 kl. 21:48 
Oprindeligt skrevet af ShadowHawk:
Oprindeligt skrevet af Miomio:

Not every weapon is supposed to have the same DPS, thats the point.
And 1-2 minutes isn't bad, I don't see the problem here.

but the effort to reward ratio isnt there, with the db you can be half asleep and get the faster clears.

Then why even play it? Use something like LBG and be done with it.
Greslus 20. sep. 2023 kl. 5:50 
Oprindeligt skrevet af Miomio:
Oprindeligt skrevet af ShadowHawk:
My main gripe is how much effort you need put in to get LS to match other weapons in DPS. People always say LS is such an easy weapon but at high afflicted level, missing that milisecond iai counter timing is almost death sentence, and you have to be using that so often. Ive done high afflicted furious rajang on both an LS and DB for example. On DB I was able to get 1-2 minute faster clear times on average compared to LS and this is one of the better match ups for LS.

Not every weapon is supposed to have the same DPS, thats the point.
And 1-2 minutes isn't bad, I don't see the problem here.
It depends on prespective. 1-2 minutes isn't that huge of a differences but considering the average run of my personal A300 Furious run averages 7 minutes myself, -2 minutes that is a huge 33% longer hunt. For a short hunt, this issue won't really show its ugly head .But when faced against Risen Chammy for example, an average 8 minute run can easily go 11 minutes.



Oprindeligt skrevet af FafnirChaos:
Oprindeligt skrevet af ShadowHawk:

but the effort to reward ratio isnt there, with the db you can be half asleep and get the faster clears.

Then why even play it? Use something like LBG and be done with it.
People play their preffered weapons because it is fun to them, and them only. This statement is pretty non-constructive since the main problem is not the weapon itself, but the lack of balance. I think we all can agree GS in multiplayer is highly underperforming and in Solo, it is the strongest weapon in the game (with an insanely high skill ceiling). Db, a weapon with a skill ceiling so low a 150cm (5 foot tall) tall person would have to hunch because 1 button is all you do to dish out your dps, should not be outpacing most weapons with higher skill ceiling.

We all agree balancing is hard and it's not possible to balance everything in place. But when a weapon is so strong, it requires so little skill to use and can outpace most weapons used by skilled players, I think we can all agree it's a problem. Basically the LS issue in base Rise repeated in sunbreak but worse (because LS actually requires you to counter to do damage and DB you can use frenzy to get 3-4 wirebug always and can dodge+drill away infinitely)
Sidst redigeret af Greslus; 20. sep. 2023 kl. 5:53
Miomio 20. sep. 2023 kl. 6:28 
Oprindeligt skrevet af Greslus:
People play their preffered weapons because it is fun to them, and them only. This statement is pretty non-constructive since the main problem is not the weapon itself, but the lack of balance. I think we all can agree GS in multiplayer is highly underperforming and in Solo, it is the strongest weapon in the game (with an insanely high skill ceiling). Db, a weapon with a skill ceiling so low a 150cm (5 foot tall) tall person would have to hunch because 1 button is all you do to dish out your dps.

We all agree balancing is hard and it's not possible to balance everything in place. But when a weapon is so strong, it requires so little skill to use and can outpace most weapons used by skilled players, I think we can all agree it's a problem. Basically the LS issue in base Rise repeated in sunbreak but worse (because LS actually requires you to counter to do damage)

The game is pretty balance weapon-wise, the only real problem right now is that exploit named Berserk and everything that brings to the table for no reason, like the huge amount of DB players spamming that Spiral non-sense without even thinking about any kind of risk. And the best part is that they still use 2 or 3 carts. I usually kick DB players using Berserk, i don't want to play with people that can't put the effort.

I play Special Investigations only, and my times range from 5 min to 9 min (15-20 min against 2 to 3 monsters) depending on the weapon. which isn't bad. I usually play some random meme sets just for fun, and having fun is way more important than having a top DPS, which is useless since I mostly play completely solo, not even with buddies (I hope my cat doesn't hate me, lmao). Yes, those 4 min add-up long term, but if people care more about times than their preferred weapon, then start using something else, if not then keep using your weapon, who cares if you take 2 extra minutes in a hunt. Just have fun, this isn't a competition.
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