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You could always just try the demo.
World is more of a hunting experience. The monster, by default, is not displayed in the map. You'd either need to be have enough tracks for it to pop, or know its behavior and where it would actually hang around in the map. The map is far more dense and, though smaller, feels bigger than Rise. It's more lived in with the fictional endemic animals just going about their business. The combat is heavier and weighty, definitely less complex than Rise's. And there is a lot more variety to the hunting experience.
As an example, the end game of base rise comprised of a few Rampage quests, and thats that. Sunbreak added Anomaly monster, which is normal MR monster but on drugs (has 2-3x the HP and goes up from lv1 to lv300), but in the end, it is still the same experience.
Meanwhile, base world has the Tempered Monsters (acts like afflicted monster for MHR) and Arch Tempered elders, and lastly the Kulve Taroth siege. Iceborne added a new siege, replacing the Kulve Taroth for MR, and Guiding lands. Guiding lands is where you get materials for augmenting armor/weapons. And the main gimmick there is not to really kill the monster, but do as much partbreak/CC/wallbang as much as possible to grab the shinnies that they drop. And also resource gathering is there too (you would wanna kill/capture too in the end tho cause it counts as picking 3 shinnies but the main point is to inflict as much CC/partbreak to grab shinnies).
Both are great. But as a newcomer, I would suggest going into world 1st. It is far easier to get into since the combat is less complex than Rise. And there are way more variety of things to do if you do get to the point of getting bored of just fighting monsters. Catching endemic lifeforms to decorate your Room, doing sieges, watching monsters behave like animals in their natural enviroment, etc. Rise doesn't really do all these.
Rise's monster behavior in their natural form is far more simple in rise. And unless you break eye contact and do not touch the monster, you can't really observe them as they will instantly aggro onto you. Meanwhile world's monster (not all) behave more naturally. The more aggresive the monster, the quicker they get angry when they made eye contact. The less aggresive they are, the more chill you can hang around them. Watching Kulu Ya Ku in world doing it's egg stealing thing is really fun for example. He'll let you watch his heist from start to finish. You can't really do this in rise without risking eye contact and triggering battle.
In short, Rise is the more arcade-y of the two. The combat is complex. It's super fast. Monster are really aggresive and track your position well. But there is a lack of diversity in things other than the hunt.
World has meatier combat, but is far more simpler. There is a diversity of fun things to do in the case you're bored of hunting monsters.
PS: out of the two, World is the harder game. But that is for the end game content. Both game's non end game content is, I would say, quite easy (not counting Master Rank of course).
if you want the opposite of everything I just said, get World.
This is absolutely wrong! The music in World is far superior!
The rest is completely right tho.
If you plan on getting both - Get world first - it has timed content and it's an older game thus the servers will go first. Rise is more of a forever game - all content is made offline for single player - you would never need to play online for any content.
Default keybinds are complete trash though so i will leave you a guide below that i used to fix it. Made the game 10x better on KB&M.
https://steamcommunity.com/sharedfiles/filedetails/?id=2717243282
Things like spacing and positioning are far less important in MHR than they were in MHW. In MHR, more of an emphasis is placed on timing of wirebug and silkbind attacks, less so on spacing and positioning. Wirebug and silkbind allow you to take extremely aggressive positioning in fights with a lot of weapons, with basically no downsides.
World has a lot more detail and narrative, but its slower and a bit troublesome to play with a friend.
Rise, on the other hand has slightly better gameplay, and it doesn’t have some issues that world had, but it’s also grindier and lacks a lot of the details that World had.
Overall, both are quite similar in core gameplay, and I recommend downloading the Sunbreak demo to check if you like the style of gameplay before you go anywhere.