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报告翻译问题
Same.
That and the fact that he can hit you on the ground is some nonsense. Frontier monsters were fast but you as the hunter had stuff like long greatsword or even magnet spike to counter. Plus the camera actually worked with the monster, not here where the biggest issue besides his single minded you must die tracking (seriously if they gave him the same thing Behemoth and Safi had given me the red line of doom to know. Even Splatoon for the grillers and glowfish make it easy to know when you're being targeted.), absurd hitboxes, way too limited openings (when he does his teleport kaboom it should knock him out of super form or severely stun him. Velkhana does her super but there's a cool down before her next super same for everyone including Amatsu), is that I've died more times to him going off camera and ending up dodging the wrong way more often than not.
Amatsu can be challenging but he has a pattern and his instakill can't screw you over because you ran out of dodges.
Tl;DR: If you make a super fast and hard monster give him something as a weakness like flash bomb in his final super should knock him out of it back to normal, or something other than being on the receiving end of an MVC 3 combo.
Not sure if there's a language barrier involved here, but that's what I'm saying....Normal Malz is reasonable. New Malz is using Instant Transmission, which is bs of course.
How do you go from being the first to start cursing me out to also being the first to be a tattle-tale?......
Child go to bed. I'm not entertaining this foolishness further.
I appreciate that you think you agree with me, but after reading your post it is clear that you do not agree with me. your grievances are not mine and are not really close to mine at that. as far as I can tell we only agree that we dislike the fight but every reason why is different.
no one stand a chance at all
dango shifter max lvl is like cheat but only 70% chance for activation
I thought I made myself clear but apologies. I agree that he's way too fast, has very few openings, and is more of a cinematic anime fight than a monster hunter fight.
I just put possible examples and explained my points because too many times have I complained about how games that do stuff like this don't respect people with disabilities that affect reaction, and have been told I'm whining or to git gud.
I just got off from fighting this abomination four times today to get him to drop his material so I can make all his stuff and then never fight him again. Maybe a bit of the bitterness from dying to questionable hitboxes and him hunting only me down kinda soured me on conversation. Again I apologize if I didn't write my point coherently.
you can iframe dodge through most of his multisweep combos without any dodge skills (i dont' run extender), if you hit the timing for the first one the second one is basically free, if its a 4 combo its the same, hit the first and you'll hit the rest. the rest of his attacks you can walk right or left to dodge, hes' actually a really good fight that rewards aggressive play and thoughtful dodging
yeah he's got very generous dodge timings, you can dodge through everything skill-less
First and foremost, unless you're on Team Darkside, running evade window, or conflating iframes with the use of counters and such, nobody is (consistently) iframing anything in any Monster Hunter game.
That aside, if you're not understanding the complaints (in THIS discussion I assume), you're either willfully ignoring what's being and/or doing the typical internet thing of brushing it off as "person criticizing the thing is just bad or views the thing as hard". Correct me if I'm wrong, but nobody in this entire discussion thus far has stated that the fight is too hard. Moreover, those that have criticized the fight have VERY clearly detailed their grievances with it, which again, have NOT been anything along the lines of it being hard/difficult.