MONSTER HUNTER RISE

MONSTER HUNTER RISE

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ZexxCrine 9 Haz 2023 @ 18:46
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I don't get the praise for primordial malzeno that I am seeing
I hope i'm just missing something but this fight is awful. conceptually I like the idea of the fight and the monster, but man its barely even a fight. its more like an interactive movie. he does some super coreagraphed like ultra backflip wingstab sheild rush bull and don't get me wrong it looks great but he just never stops. the only real openings in the fight are just the ones that the devs literally baked in because they know its bad. his attacks have massive blindspots and safe spots but it doesn't matter. like "good job you found the blindspot in his attacks now just avoid the next one" its not even hard. then he powers up and it starts to almost aprach a good fight but I think thats because of lazy design. they just copy pasted a bunch of normal malzeno attacks and forgot to make them ♥♥♥♥♥♥♥♥. if they would leave normal malzeno open then they leave primordial open. UNTIL you get punished for hitting him by knocking him out of his powerup state where he actually pauses between attacks. and then if you get his health down low enough he enters a risen-like mode where there is no consistancy if he pauses after attacks or not. sometimes he does and sometimes he just goes into more attacks, don't worry tho because the OC do not steal who is fighting the power of the 9 tailed beast within is fighting to try and stay the main character and while he does that you can hit him.

run around till he powers up or the devs throw you a bone boring BORING fight. its ok the because the devs knew he was garbage so they gave him kirin health. man is built like toilet paper and not the name brand kind, no this is some bargain bin, on sale, you can see your fingers through it, public bathroom toilet paper.

its a horrible fight because your not really intended to interact with it. just run around until his hardcoded main character fighting the demon inside moment lets you comfortably commit to an attack and then your done in 10 minutes or less. its horrible.
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76 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak vatto.dev tarafından gönderildi:
Don't worry, man. Most of us are struggling with this fight. That's what we get for not being that good in the game. After all those complaints that the game had no difficulty, Capcom got creative. Gotta learn the very fast patterns and have fun with it. Just as with every other monster.

if you think I'm struggling with it you didn't read the post. I appreciate the sentiment though
İlk olarak ZexxCrine tarafından gönderildi:
İlk olarak vatto.dev tarafından gönderildi:
Don't worry, man. Most of us are struggling with this fight. That's what we get for not being that good in the game. After all those complaints that the game had no difficulty, Capcom got creative. Gotta learn the very fast patterns and have fun with it. Just as with every other monster.

if you think I'm struggling with it you didn't read the post. I appreciate the sentiment though

Welcome to this new generation of "gamers" where anytime someone criticizes anything in a videogame they're clearly just bad at it, have a "skill issue", and/or generally need to "git gud". The game is perfectly fine. You (the person who dares to criticize) just need to "adapt. Gotta love it.

Yes - it is painfully obvious this person flat out didn't read and/or care in general. Sadly, this is the norm.
So let me get this straight.

People complained that Rise was too easy because every monster were slow and highly telegraphed and the silkbind attacks were too OP.
Sunbreak introduced risen monsters and anomaly quests to bump up the difficulty, still people complained about it.
Amatsu was introduced, people complained about its "unavoidable" insta-kills, how it felt "outdated", yet more people were disappointed because it was "easy".
Primordial Malzeno was introduced, you came here saying the fight is horrible because it doesn't stop attacking and waltzing around, it's too fast yet telegraphed, you don't have much interaction with the monster and it becomes unpredictable once it's in the last state...

The hell do you think old MH players were doing in Frontier, Tri and 4 Ultimate when they were dealing with clunky, hard fights and hitboxes? Complaining?
This fight was nothing in comparison.

And yeah, the fight - hell - the overall game could've easily improved, but I accepted the challenge and now I'm enjoying it, maybe it has something to do with the weapon? I don't know, I'm using the hunting horn.

People can cry about anything in a game but the reality is that it's extremely hard to please everyone, they will always have people complaining about sh*t and if anything changes to satisfy their desires then the rest who were ok with it will start complaining as well.
Too bad you were one of the folks who didn't enjoy the fight, bad luck, that's how it is.

I can definitely see a lot of complaining and disappointment when the next MH game comes out, it started since World and it shows, but what are we going to do? It happens when something goes mainstream, get used to it.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
You (the person who dares to criticize) just need to "adapt.
Same sh*t in any other game, like the Souls ones. Adapt, like any good MH player, then this horrible fight wouldn't feel like such.

At the end of the day Team Darkside will clap Primo Malzeno's cheeks and show us how to play.
I see the ridiculous combos and see a challenge for if I can instablock all of them (I won't, but I can try)
İlk olarak Han Daimond tarafından gönderildi:
So let me get this straight.

People complained that Rise was too easy because every monster were slow and highly telegraphed and the silkbind attacks were too OP.
Sunbreak introduced risen monsters and anomaly quests to bump up the difficulty, still people complained about it.
Amatsu was introduced, people complained about its "unavoidable" insta-kills, how it felt "outdated", yet more people were disappointed because it was "easy".
Primordial Malzeno was introduced, you came here saying the fight is horrible because it doesn't stop attacking and waltzing around, it's too fast yet telegraphed, you don't have much interaction with the monster and it becomes unpredictable once it's in the last state...

The hell do you think old MH players were doing in Frontier, Tri and 4 Ultimate when they were dealing with clunky, hard fights and hitboxes? Complaining?
This fight was nothing in comparison.

And yeah, the fight - hell - the overall game could've easily improved, but I accepted the challenge and now I'm enjoying it, maybe it has something to do with the weapon? I don't know, I'm using the hunting horn.

People can cry about anything in a game but the reality is that it's extremely hard to please everyone, they will always have people complaining about sh*t and if anything changes to satisfy their desires then the rest who were ok with it will start complaining as well.
Too bad you were one of the folks who didn't enjoy the fight, bad luck, that's how it is.

I can definitely see a lot of complaining and disappointment when the next MH game comes out, it started since World and it shows, but what are we going to do? It happens when something goes mainstream, get used to it.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
You (the person who dares to criticize) just need to "adapt.
Same sh*t in any other game, like the Souls ones. Adapt, like any good MH player, then this horrible fight wouldn't feel like such.

At the end of the day Team Darkside will clap Primo Malzeno's cheeks and show us how to play.

They already did within the 24 hours he was out lmfao
https://youtu.be/vugbk6rbHKY
İlk olarak Han Daimond tarafından gönderildi:
So let me get this straight.

People complained that Rise was too easy because every monster were slow and highly telegraphed and the silkbind attacks were too OP.
Sunbreak introduced risen monsters and anomaly quests to bump up the difficulty, still people complained about it.
Amatsu was introduced, people complained about its "unavoidable" insta-kills, how it felt "outdated", yet more people were disappointed because it was "easy".
Primordial Malzeno was introduced, you came here saying the fight is horrible because it doesn't stop attacking and waltzing around, it's too fast yet telegraphed, you don't have much interaction with the monster and it becomes unpredictable once it's in the last state...

The hell do you think old MH players were doing in Frontier, Tri and 4 Ultimate when they were dealing with clunky, hard fights and hitboxes? Complaining?
This fight was nothing in comparison.

And yeah, the fight - hell - the overall game could've easily improved, but I accepted the challenge and now I'm enjoying it, maybe it has something to do with the weapon? I don't know, I'm using the hunting horn.

People can cry about anything in a game but the reality is that it's extremely hard to please everyone, they will always have people complaining about sh*t and if anything changes to satisfy their desires then the rest who were ok with it will start complaining as well.
Too bad you were one of the folks who didn't enjoy the fight, bad luck, that's how it is.

I can definitely see a lot of complaining and disappointment when the next MH game comes out, it started since World and it shows, but what are we going to do? It happens when something goes mainstream, get used to it.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
You (the person who dares to criticize) just need to "adapt.
Same sh*t in any other game, like the Souls ones. Adapt, like any good MH player, then this horrible fight wouldn't feel like such.

At the end of the day Team Darkside will clap Primo Malzeno's cheeks and show us how to play.

People complained that Rise was too easy because they suped up hunters in general to such a degree that we outpaced most of the roster in several regards.

I don't recall anyone complaining about the difficulty of risen/anomaly in mass; the only complaint I've heard is in regards to the tediousness of the grind for anomaly rank which is highly justified and a completely other tangent.

Your bit about Amatsu seems either counter productive to the point you seem to be trying to make or flat out redundant seeing as you stated that most people said it was easy, so not sure why you bothered mentioning it.

Your bit about Malz is just an exaggerated repeat of what OP was saying, so I'm not sure why you're providing a play by play of what was said.

Pointing out what was bad or worse in the older games doesn't acknowledge or negate what's bad in this newer entry.

Just because you have choose to have lower standards and accept bad design as a "challenge" doesn't mean others should do the same.

Criticizing something isn't "crying" about something. Moreover, nobody is here advocating that they should aim to please everyone. People are asking for proper, reasonable, and/or better design of the thing in question.

The criticism has little to nothing to do with MH going mainstream. Also, since you mentioned it, the only major complaints for World were the handler's existence, unskippable cutscenes, and poorly handled endgame which nearly EVERY MH game fumbles for some odd reason - Again, these are all things that have nothing to do with going mainstream and everything to do with poor design choices.

Furthermore, please don't use the Soul's games to excuse bs. I played them all aside from Elden Ring (it's on the to do list, but I digress). That being said, it's safe to assume that you and I both know the foolishness that was in Dark Souls 2. Yes - I "adapted", but does this somehow negate the existence of the bs being poorly designed? The answer is no. Adapting to an ACTUAL challenge makes you good. Adapting to very blatant bs (poor design and such) just means you're trying to get through it for the sake of being done with it; there's very little enjoyment and/or personal achievement involved with such issues.

Lastly, yes - Team Darkside will clap Malz cheeks. However, they're not showing us how to play. They're showing us how to beat the bs in the most min/max type of way. Playing a game and speedrunning are two totally different things.
I want to start by saying that I run Lance, and I chose to stick to it after Iceborne because Fatalis made me realize that extremely high anxiety while gaming gives me chest pains, so the Lance's guarding has been very helpful in changing my MH playstyle to something more enjoyable for me.

That said, Guard + Embolden has been really brokenly OP for guarding in Sunbreak. Beyond guard-breaking attacks like Flaming Espinas and Risen Shagaru's ultimates, I think Primordial Malzeno's tail sweep was the first attack to give me knockback with my max guard, and that left me mad impressed at the start of the fight.

And from there I just continued to fall in love with the fight more and more, and when the final phase came my jaw hit the floor from how amazing it was.

Stepping back for a moment... MR Kulve Taroth had the awful flee mechanic if you didn't damage her fast enough. Safi was locked to needing multiple people to beat it. Alatreon had that god awful elemental DPS check. And Fatalis.. as much as I hate on the updated Fatalis, it would have been fine if they gave the full 50 minutes. I get that Fatalis's fight always had less time, but I think that's one thing that could have changed. Heck, just make the normal Fatalis quest 50 mins and make an event quest that's 30 minutes for the challenge people want.

Now for Sunbreak; Amatsu was really great! They really updated its fight and made it pretty cool, and I'm glad for that cause I know many people missed it. But beyond its scripted attacks you're supposed to dodge.. it didn't really challenge me too heavily (which I ain't complaining about after what Iceborne's endgame put me through)

But Primordial Malzeno? I can't even begin to say how much fun it's been for me! It not only humbled me when the Hazard version utterly clapped me, but unlike Fatalis it was a difficulty level that I could work towards comfortably. Once I got ahold of its armor the Hazard fight became much more even footing, and it made me so happy to trade blows with the beast.

I also understand that many don't seem to like the thing it does in the final phase where it struggles with its own power and provides a shoehorned opening to attack it, but I actually kind of love it. I don't even attack it during that, I use it to heal/sharpnen, or just.. actually take a few seconds to breathe and collect myself. It's actually amazing to me cause it's like both I and the Malzeno are trying are best to keep fighting til one of us goes down.

TL;DR: Primordial Malzeno is my favorite title update endgame mon between Iceborne and Sunbreak and offers a much needed balance between fun and difficulty in my opinion
İlk olarak Han Daimond tarafından gönderildi:
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I do hope you are addressing someone else with all this. my complaint's with the fight are on a design level not difficulty. the fight is easy. its ok if the fight is easy. the amatsu fight is easy and I like that one. The risen shagaru fight is hard and I like that one. difficulty is not my critique. it will not feel less horrible if I get good at it. I am good at it, and the fight is horrible. this post was not a knee jerk first attempt. this post was made after fighting it several times and giving it room to breathe in my mind. lets also not assume that I havent played the entire monster hunter main series. I have done so solo. I have seen the best and worst monster hunter has had to offer and despite all of that I consider this to be one of the worst fights in the series. its up there with freedom unite gravios in how boring and poorly thought out it is in my opinion. this is easily in the top 5 worst monsters in the entire mainline series. not because of difficulty, but because its on rails. they should have just made this fight a cutscene like they clearly wanted to do. has that lao shan lung flavor about it.
En son ZexxCrine tarafından düzenlendi; 10 Haz 2023 @ 16:21
People complaining about something again? Seems like a skill issue to me
İlk olarak Miomio tarafından gönderildi:
People complaining about something again? Seems like a skill issue to me

And thus, the cycle of idiocracy continues.....
İlk olarak ZexxCrine tarafından gönderildi:
İlk olarak Han Daimond tarafından gönderildi:
snip

I do hope you are addressing someone else with all this. my complaint's with the fight are on a design level not difficulty. the fight is easy. its ok if the fight is easy. the amatsu fight is easy and I like that one. The risen shagaru fight is hard and I like that one. difficulty is not my critique. it will not feel less horrible if I get good at it. I am good at it, and the fight is horrible. this post was not a knee jerk first attempt. this post was made after fighting it several times and giving it room to breathe in my mind. lets also not assume that I havent played the entire monster hunter main series. I have done so solo. I have seen the best and worst monster hunter has had to offer and despite all of that I consider this to be one of the worst fights in the series. its up there with freedom unite gravios in how boring and poorly thought out it is in my opinion. this is easily in the top 5 worst monsters in the entire mainline series. not because of difficulty, but because its on rails. they should have just made this fight a cutscene like they clearly wanted to do. has that lao shan lung flavor about it.
Wasn't focusing about the difficulty only, I clearly read that you didn't like the battle design, however since Rise was wildly criticized for its (lack of) difficulty then it will obviously affect the battle design too.

It all comes down in how they've made the foundation of this game, obviously this Malzeno fight would felt out of place somehow as the real last monster and it showed, compared to the rest, the monster doesn't feel like it reacts to whatever you are doing to it but there was nothing else they could've done as a bonus monster anyway since they've needed to make it somewhat challenging and unique for Sunbreak. Yet you can break its parts, stun it, make it sleep, etc. It's only the last sequence when it becomes something else.

I don't know man, as the last fight for Rise in general it was alright.

İlk olarak TheBuddyPal tarafından gönderildi:
They already did within the 24 hours he was out lmfao
https://youtu.be/vugbk6rbHKY
lmao, as expected.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
People complained that Rise was too easy because they suped up hunters in general to such a degree that we outpaced most of the roster in several regards.
Yes, the silkbind attacks were OP, as I said, the monsters were slow too in comparison.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
I don't recall anyone complaining about the difficulty of risen/anomaly in mass; the only complaint I've heard is in regards to the tediousness of the grind for anomaly rank which is highly justified and a completely other tangent.
I do, here in the discussion board.
Capcom made a huge mistake by segregating the anomaly quests in multiple levels, that made harder to match up with other people and it was ultimately pointless grinding.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Your bit about Amatsu seems either counter productive to the point you seem to be trying to make or flat out redundant seeing as you stated that most people said it was easy, so not sure why you bothered mentioning it.
I just repeated what I saw here in the discussion board.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Your bit about Malz is just an exaggerated repeat of what OP was saying, so I'm not sure why you're providing a play by play of what was said.
It wasn't exaggerated at all, in fact I've shortened that comment for a raw understanding, even omitted some stuff like the toilet paper bit.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Pointing out what was bad or worse in the older games doesn't acknowledge or negate what's bad in this newer entry.
That's your opinion and I disagree. Gameplay and mechanic aspects of the games were worse back then, so the game design here isn't that severe as you are trying to make it to be.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Just because you have choose to have lower standards and accept bad design as a "challenge" doesn't mean others should do the same.
Oh here comes the aggression, let's do this then, kid.
I don't have "low" standards, this is just a f*cking game, if my standards somehow differs from yours then what a shame, cry about it in your sleep while I play Sunbreak.
And I already said this fight, along with Rise in general, COULD'VE been improved, I even agreed with you, so I don't know what else do you want to be happy.

Bad or good design, if the monster is beatable then it's beatable, if you enjoy it then so be it, if multiple people still fight Primo Malzeno then is there something really wrong with it? A lot of games have bad design and yet people enjoy them, it's crazy but it happens. if this is bad design, you should've played the older games, attacking with the right stick was a mistake.

Rise was criticized since day 1 anyway, so this cannot be even worse than longsword or Rajang charge blade meta.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Criticizing something isn't "crying" about something. Moreover, nobody is here advocating that they should aim to please everyone. People are asking for proper, reasonable, and/or better design of the thing in question.
Then wait for the next MH game and see if they've learned anything from Rise, since it had some flaws since it was launched on the Switch. But still, they've added several QoL changes too.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
The criticism has little to nothing to do with MH going mainstream. Also, since you mentioned it, the only major complaints for World were the handler's existence, unskippable cutscenes, and poorly handled endgame which nearly EVERY MH game fumbles for some odd reason - Again, these are all things that have nothing to do with going mainstream and everything to do with poor design choices.
The series going mainstream means there's a lot of exposure to all kinds of gamers, not just MH aficionados, so yeah, more criticisms will be expected and some for the dumbest reasons like The Handler in World. But to each their own.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Furthermore, please don't use the Soul's games to excuse bs. I played them all aside from Elden Ring (it's on the to do list, but I digress). That being said, it's safe to assume that you and I both know the foolishness that was in Dark Souls 2. Yes - I "adapted", but does this somehow negate the existence of the bs being poorly designed? The answer is no. Adapting to an ACTUAL challenge makes you good. Adapting to very blatant bs (poor design and such) just means you're trying to get through it for the sake of being done with it; there's very little enjoyment and/or personal achievement involved with such issues.
In fact I skipped DS2 because it was ass, but some of my friends actually enjoyed it, so should I need to stop them from doing that? Should I try to convince them that it sucked because it had bad game design? I would look like an idiot to be honest.

You don't like the game design? You have choices, either wait for the devs to fix the game, or wait for the next installment; changing a game design isn't as easy as flipping a switch, but it can be improved, just like what happened to Street Fighter V, even Rise had their improvement with Sunbreak, elemental damage is finally a thing and there's more build options.
There's also the option to mod the game, if possible; Skyrim was a completely different beast with mods.

Besides that there's nothing else we can do but to adapt, sorry to burst your bubble but it is what it is.

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Lastly, yes - Team Darkside will clap Malz cheeks. However, they're not showing us how to play. They're showing us how to beat the bs in the most min/max type of way. Playing a game and speedrunning are two totally different things.
I know speedrunning and playing casually are different things - I've had that fight in the RE4 remake discussion boards already -, however I was referring in how to actually fight Primo Malzeno, not to speedrun it, like evading its attacks, when to block, when to dodge, what moves to use, what the i-frames are, etc. You can watch their videos and learn something about them to add their strats to yours.
İlk olarak Han Daimond tarafından gönderildi:

İlk olarak Dark.Chaoz.Bringer tarafından gönderildi:
Just because you have choose to have lower standards and accept bad design as a "challenge" doesn't mean others should do the same.
Oh here comes the aggression, let's do this then, kid.
I don't have "low" standards, this is just a f*cking game, if my standards somehow differs from yours then what a shame, cry about it in your sleep while I play Sunbreak.
And I already said this fight, along with Rise in general, COULD'VE been improved, I even agreed with you, so I don't know what else do you want to be happy.

Bad or good design, if the monster is beatable then it's beatable, if you enjoy it then so be it, if multiple people still fight Primo Malzeno then is there something really wrong with it? A lot of games have bad design and yet people enjoy them, it's crazy but it happens. if this is bad design, you should've played the older games, attacking with the right stick was a mistake.

For starters, you may want to invest in a mirror kiddo. The only one here malding seems to be you. That aside, since you mentioned this is about me being happy even though this isn't what the topic is about, I'll go ahead and clarify that Capcom doing better is what would make me happy.

Other than that, nobody is here claiming that the issues can magically be fixed quick fast and in a hurry. All we're doing is calling out bad things within a videogame. For some odd reason, you seem to believe that since we can't change it ourselves and others may like the broken thing(s), that we're somehow being "irrational" and/or should remain silent. While I could go on and on with how much of a horrible take that is, I'll just say my final piece.

The rest of your rant essentially boils down to "I know it's broken, but some people like it so leave it be.". Moreover, you go on to double/triple down on the fact that it is indeed what it is, which adds nothing to the conversation or gets us anywhere. With all that in mind, I won't mince words here - you are indeed an idiot.
En son Dark.Chaoz.Bringer tarafından düzenlendi; 10 Haz 2023 @ 19:42
People myself included enjoy this game in spite of its flaws, not because of them.

Just because a game is still fun doesn't mean we shouldn't criticise it for its flaws. Malding and shutting down discussions with "it is what it is" or "skill issue" isn't remotely helpful.

The game ain't perfect and that's okay we need to discuss the bad so they know for the future. Just do so in a reasonable manner
oh boy, I have my popcorn for this discussion, I literally solo'd him with ease, did I fail the hunt once or twice? Yes, but I jumped back in and beat the ♥♥♥♥ out of him,
It's all a learning curve.
İlk olarak Hextress tarafından gönderildi:
oh boy, I have my popcorn for this discussion, I literally solo'd him with ease, did I fail the hunt once or twice? Yes, but I jumped back in and beat the ♥♥♥♥ out of him,
It's all a learning curve.

The cycle of people coming in seeing the title without reading or caring what the post actually say and assuming the OP is having trouble continues....
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76 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 9 Haz 2023 @ 18:46
İleti: 76