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aerial SA is meme, people only use ZSD before monster recover from a knockdown, nobody spams it like world
The top speed runs don't spam ZSD in world either. Spamming ZSD is just convenient to do in World using the rocksteady and temporal mantles, it's the most damage a lesser skilled player can do with the weapon, but still less than a really good player can do using the rest of the weapon's moveset. ZSD spam became popular with SA because it was one of the first methods for cheesing Fatalis.
Also, if aerial SA is a meme then surge slash is a joke. Strongarm TCS outperforms it by a far higher margin than morph slash spam vs aerial; back in TU2 aerial was meta for some monsters and only started falling behind due to increasingly easy access to high base element
physical is dead? huh?
90% of what I've solo hunted, including bosses and elders was with physical.......... did just fine.......
I think you just think its dead, or maybe too many people min/max and forget to have fun. A majority of my builds are silly gimmick builds and mostly physical.
You beating bosses and elders ,,just fine" doesn't make raw weapons less dead. Since you never even made elemental builds you shouldn't say anything about it.
What an assumption, I have made elemental builds but as I said previously the make one you have to make them all per weapon type you like to play and that can get tedious.
Don't really feel like being a walking wiki and going "oh gotta switch X element set for this" every single hunt just because I don't feel compelled to min/max or meta each hunt.
This post here is precisely why i never want to see raw meta on monster hunter ever again.
Lazy players always have to do less damage with their raw weapons.
We hit the point where quantity > quality has become optimal for weapons other than Dual Blades, which should never be the case. The abomination that is Rise's Hunting Horn got even more scuffed in Sunbreak and now just relies on spamming that one shockwave silkbind into single recital for maximum frequency of elemental shockwave hits; what a sad state of affairs.
Element should reward additional preparation and accurate knowledge of hitzones instead of outperforming raw by default even when hitting <15 ele hitzones.
That middle ground is one lightbreak away from everyone using 1 weapon again. Elemental sets require a lot of time and effort and for that alone it has to be rightly rewarded like it is in sunbreak.
In the base game everyone was using nargacuga weapons, I only made 1 set. Explain to me how that is fun and rewarding.
I never argued that base Rise was remotely fun; in fact, I disliked base Rise more than any other MH game due to the lack of content and variety. Why is it that both X/XX and Rise/Sunbreak are Switch titles, yet the former have superior sound design, vfx, weapon balance, and most importantly, gameplay? Did World really ruin the franchise?
At least when I grinded out a KO set or a Para set, the results where visible different in the way the hunt played out. Using an Ice SA on Black Diablos won't change up how you fight it vs a Raw SA. But you add in a Para SA and the entire dynamic of the fight changes. That's what variety in sets SHOULD look like.
You are contradicting yourself here; you asked for the best build/set not the most interesting. Objectively speaking there can only be one best set (unless you want to change the definition of the English language). Variety and "best" don't go together, on a philosophical level it is not possible. Do competitions have three first places?