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sUrGe SlAsH iZ gUd. wElL lS iZ a CoUnTeR wEaPoN, lAnCe Is AlL aBoUt PoKiNg.
And Swaxe is all about doubleslash into morph. You can use the rest of the moveset, just like you can with other weapons, but it's not ideal. That would be like going onto Peppo's channel and complaining that all he does is ISS.
I sense some bias with this one.
Yeah, I find it weird too when weapon trees actually work, weird that it took them so long to figure something out.
In MHW, each set actually felt unique. Has a low sharpness massive Raw set for max unga-bunga. Has a Taroth Axe Paralysis for stunning everything in a 3 block radius. Exhaust set for hanging with the Hammer Bros. Xenojiva + Lunastra SA for max comfy sets. Etc.
Because you didn't have to worry about playing RPS with your elements, every set was able to feel unique instead.
Exhaust Set? Hold On.. What In The ♥♥♥♥ is an Exhaust Set, other than equipping a Hunting Horn with Exhaust skills on?? What, if I equip 3 levels of Exhaust on my HH build, that's it? I got me a nice Exhaust Build?
Wow, AMAZING!!! Who would've thought that if you put max skill level of status/elemental, I could have a Dedicated Status/Elemental Set??
Can you possibly sound even More Pretentious with these Basic ass builds?
in fact, they did a couple more interesting things this time with weapon diversity, example, the Flaming Espinas weapons with status and element attributes this time available to All weapons instead of just a joke event weapon exclusive to Dual Blades, the Chaotic Gore Magala weapons with negative affinity turning positive on the frenzy virus proc-ing, as well as Amatsu weapons, that give a big bonus on silkbind attacks.
Lance spams Leaping Thrust because it has higher elemental mods, but you can still use Skyward on most matchups if you're insane at aiming the big hits.
IG is either Tetraseal spam or Diving Wyvern looping, but you can also just play GU Glaive and have fun. In that regard, Sunbreak is better than Iceborne because it offers more variety as long as you're not using raw weapons that is. After replaying Master Rank in Iceborne I can say that the only thing IB's IG has over Sunbreak's IG is the Kinsect drill, outside of that I'll take Sunbreak's infinite combo mvs over anything in IB.
Sunbreak definitely overbuffed element to the point where it's optimal on every single matchup on 13/14 weapons, but the idea of creating 5 different elemental sets for your weapon of choice is a core MH process regardless.
Whether you're using 3 different status sets or 5 different elemental sets, the basic gameplay loop will not change unless you change your switch skills, which Sunbreak allows you to do to break up the monotony, whereas World does not.
The claim that MHW didn't have varying combos for SA is blatantly false.
You say it has other choices, but strong arm stance TCS is literally all thats used in speedruns. It is so bizarrely strong that not using it is pretty much just automatically slower.
And honestly, if you look at speed runs, stuff is a lot different. Switch axe is more counter spam then morph spam. Dual blades literally just spams spiral slice. Hammer charge shots to the head. Its almost like every weapon has an optimal dps path. Who would have thunk it?
Sure, you CAN use surge slash, but you are doing less damage. If you don't care about optimal damage, then switch axe has a lot of other things as well.
I have never seen a GS speedrun that didn't use strongarm TCS so idk what you mean by "surge slash is optimal"
Switchaxe also has aerial style (ZSD->soaring loop) which while in TU6 is a little weaker than morph slash spam is not weaker by much; certainly you cannot complain that it is not viable if you are saying in the same breath "surge slash is optimal" when strongarm TCS exists