MONSTER HUNTER RISE

MONSTER HUNTER RISE

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D. Flame Jul 24, 2023 @ 5:55am
2
What is the best SA build/set...
... for someone who doesn't have Sunbreak?
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Showing 16-30 of 65 comments
815|Shouldabeen Jul 25, 2023 @ 4:00pm 
My boy just tried to sneak in what I like to call the "argument swap" with this last post lol.

sUrGe SlAsH iZ gUd. wElL lS iZ a CoUnTeR wEaPoN, lAnCe Is AlL aBoUt PoKiNg.

And Swaxe is all about doubleslash into morph. You can use the rest of the moveset, just like you can with other weapons, but it's not ideal. That would be like going onto Peppo's channel and complaining that all he does is ISS.

I sense some bias with this one.
Originally posted by 815|Shouldabeen:
My boy just tried to sneak in what I like to call the "argument swap" with this last post lol.

sUrGe SlAsH iZ gUd. wElL lS iZ a CoUnTeR wEaPoN, lAnCe Is AlL aBoUt PoKiNg.

And Swaxe is all about doubleslash into morph. You can use the rest of the moveset, just like you can with other weapons, but it's not ideal. That would be like going onto Peppo's channel and complaining that all he does is ISS.

I sense some bias with this one.
you shouldn't reply if you can't read, GS have other DPS choices, what do SA have ? double slash morph lmao. or you are telling me CFD is viable for DPS :lunar2019laughingpig: how to tell people you don't play SA without telling them you don't play SA
Toxi Jul 25, 2023 @ 10:24pm 
Originally posted by D. Flame:
Originally posted by Max:
https://imgur.com/a/wWn2Dhy
Wait, SA is now an elemental weapon in Rise? Gross.
As opposed to using less than 10% of all weapon trees like in MHW, which was amazing, because elemental damage just did not work at all for slower/less spammy weapons..

Yeah, I find it weird too when weapon trees actually work, weird that it took them so long to figure something out.
D. Flame Jul 25, 2023 @ 11:37pm 
Originally posted by Toxi:
Originally posted by D. Flame:
Wait, SA is now an elemental weapon in Rise? Gross.
As opposed to using less than 10% of all weapon trees like in MHW, which was amazing, because elemental damage just did not work at all for slower/less spammy weapons..

Yeah, I find it weird too when weapon trees actually work, weird that it took them so long to figure something out.
Having to swap build and swap between like 5 different sets that play 100% the same, just because the element is different, is not fun. It is just tedious.

In MHW, each set actually felt unique. Has a low sharpness massive Raw set for max unga-bunga. Has a Taroth Axe Paralysis for stunning everything in a 3 block radius. Exhaust set for hanging with the Hammer Bros. Xenojiva + Lunastra SA for max comfy sets. Etc.

Because you didn't have to worry about playing RPS with your elements, every set was able to feel unique instead.
Toxi Jul 26, 2023 @ 1:57am 
Originally posted by D. Flame:
Originally posted by Toxi:
As opposed to using less than 10% of all weapon trees like in MHW, which was amazing, because elemental damage just did not work at all for slower/less spammy weapons..

Yeah, I find it weird too when weapon trees actually work, weird that it took them so long to figure something out.
Having to swap build and swap between like 5 different sets that play 100% the same, just because the element is different, is not fun. It is just tedious.

In MHW, each set actually felt unique. Has a low sharpness massive Raw set for max unga-bunga. Has a Taroth Axe Paralysis for stunning everything in a 3 block radius. Exhaust set for hanging with the Hammer Bros. Xenojiva + Lunastra SA for max comfy sets. Etc.
Well then, you should Tell the MH developers to come up with more interesting weapon diversity, because the same exact thing is in Rise regarding sharpness and different values in relation to the sharpness, raw attack, decoration slots and others.. Every single thing you said here is virtually 1 for 1 in Rise and Sunbreak. Comfy weapons, comfy sets, paralysis trees, max raw weapons, exhaust set.

Exhaust Set? Hold On.. What In The ♥♥♥♥ is an Exhaust Set, other than equipping a Hunting Horn with Exhaust skills on?? What, if I equip 3 levels of Exhaust on my HH build, that's it? I got me a nice Exhaust Build?

Wow, AMAZING!!! Who would've thought that if you put max skill level of status/elemental, I could have a Dedicated Status/Elemental Set??

Can you possibly sound even More Pretentious with these Basic ass builds?


in fact, they did a couple more interesting things this time with weapon diversity, example, the Flaming Espinas weapons with status and element attributes this time available to All weapons instead of just a joke event weapon exclusive to Dual Blades, the Chaotic Gore Magala weapons with negative affinity turning positive on the frenzy virus proc-ing, as well as Amatsu weapons, that give a big bonus on silkbind attacks.
Last edited by Toxi; Jul 26, 2023 @ 1:57am
D. Flame Jul 26, 2023 @ 2:20am 
Originally posted by Toxi:
Can you possibly sound even More Pretentious with these Basic ass builds?
Wow, you salty as hell. You feeling okay?
Toxi Jul 26, 2023 @ 3:17am 
Originally posted by D. Flame:
Originally posted by Toxi:
Can you possibly sound even More Pretentious with these Basic ass builds?
Wow, you salty as hell. You feeling okay?
You're talking about exhaust builds as being unique, while trashing this game for no reason and you expect me to take this seriously.
D. Flame Jul 26, 2023 @ 4:03am 
Originally posted by Toxi:
Originally posted by D. Flame:
Wow, you salty as hell. You feeling okay?
You're talking about exhaust builds as being unique, while trashing this game for no reason and you expect me to take this seriously.
Don't worry, buddy. Things will get better. Hang in there!
Remi Jul 26, 2023 @ 4:43am 
Weapons have always looped their strongest attacks, check out base Gen Switch Axe gameplay if you want to fall asleep. Now we have viable alternative options, which are weaker than the definitive go-to stuff, but still playable.

Lance spams Leaping Thrust because it has higher elemental mods, but you can still use Skyward on most matchups if you're insane at aiming the big hits.

IG is either Tetraseal spam or Diving Wyvern looping, but you can also just play GU Glaive and have fun. In that regard, Sunbreak is better than Iceborne because it offers more variety as long as you're not using raw weapons that is. After replaying Master Rank in Iceborne I can say that the only thing IB's IG has over Sunbreak's IG is the Kinsect drill, outside of that I'll take Sunbreak's infinite combo mvs over anything in IB.

Sunbreak definitely overbuffed element to the point where it's optimal on every single matchup on 13/14 weapons, but the idea of creating 5 different elemental sets for your weapon of choice is a core MH process regardless.
Whether you're using 3 different status sets or 5 different elemental sets, the basic gameplay loop will not change unless you change your switch skills, which Sunbreak allows you to do to break up the monotony, whereas World does not.
Last edited by Remi; Jul 26, 2023 @ 4:46am
D. Flame Jul 26, 2023 @ 5:09am 
Originally posted by Remi:
Weapons have always looped their strongest attacks, check out base Gen Switch Axe gameplay if you want to fall asleep. Now we have viable alternative options, which are weaker than the definitive go-to stuff, but still playable.

Lance spams Leaping Thrust because it has higher elemental mods, but you can still use Skyward on most matchups if you're insane at aiming the big hits.

IG is either Tetraseal spam or Diving Wyvern looping, but you can also just play GU Glaive and have fun. In that regard, Sunbreak is better than Iceborne because it offers more variety as long as you're not using raw weapons that is. After replaying Master Rank in Iceborne I can say that the only thing IB's IG has over Sunbreak's IG is the Kinsect drill, outside of that I'll take Sunbreak's infinite combo mvs over anything in IB.

Sunbreak definitely overbuffed element to the point where it's optimal on every single matchup on 13/14 weapons, but the idea of creating 5 different elemental sets for your weapon of choice is a core MH process regardless.
Whether you're using 3 different status sets or 5 different elemental sets, the basic gameplay loop will not change unless you change your switch skills, which Sunbreak allows you to do to break up the monotony, whereas World does not.
SA had multiple different combos and moves that you would use at multiple different points. It's best combo was something like 3 normal attacks into a double attack. Then to go back from axe to sword, something like wild swing into morph attack. However, both of those took quite awhile, so you had to use other combos too. ZSD was something you used on fleeing monsters or right before your amp ran out. The skyward slash (or whatever it was called) was your.besy combo for rapidly building amp charge.

The claim that MHW didn't have varying combos for SA is blatantly false.
world SA be like wild slam buff then getting amp as fast as possible...it's not much better either, if you think world SA have more combos then you are delusional man.
D. Flame Jul 26, 2023 @ 5:16am 
Originally posted by Laughing kookaburra:
world SA be like wild slam buff then getting amp as fast as possible...it's not much better either, if you think world SA have more combos then you are delusional man.
Pretty sure wild slam buff didn't even exist yet, so you are objectively wrong. That buff wasn't added until IB, IIRC.
Zelph Jul 26, 2023 @ 7:28am 
Originally posted by D. Flame:
Originally posted by Remi:
Weapons have always looped their strongest attacks, check out base Gen Switch Axe gameplay if you want to fall asleep. Now we have viable alternative options, which are weaker than the definitive go-to stuff, but still playable.

Lance spams Leaping Thrust because it has higher elemental mods, but you can still use Skyward on most matchups if you're insane at aiming the big hits.

IG is either Tetraseal spam or Diving Wyvern looping, but you can also just play GU Glaive and have fun. In that regard, Sunbreak is better than Iceborne because it offers more variety as long as you're not using raw weapons that is. After replaying Master Rank in Iceborne I can say that the only thing IB's IG has over Sunbreak's IG is the Kinsect drill, outside of that I'll take Sunbreak's infinite combo mvs over anything in IB.

Sunbreak definitely overbuffed element to the point where it's optimal on every single matchup on 13/14 weapons, but the idea of creating 5 different elemental sets for your weapon of choice is a core MH process regardless.
Whether you're using 3 different status sets or 5 different elemental sets, the basic gameplay loop will not change unless you change your switch skills, which Sunbreak allows you to do to break up the monotony, whereas World does not.
SA had multiple different combos and moves that you would use at multiple different points. It's best combo was something like 3 normal attacks into a double attack. Then to go back from axe to sword, something like wild swing into morph attack. However, both of those took quite awhile, so you had to use other combos too. ZSD was something you used on fleeing monsters or right before your amp ran out. The skyward slash (or whatever it was called) was your.besy combo for rapidly building amp charge.

The claim that MHW didn't have varying combos for SA is blatantly false.


Originally posted by Laughing kookaburra:
Originally posted by 815|Shouldabeen:
My boy just tried to sneak in what I like to call the "argument swap" with this last post lol.

sUrGe SlAsH iZ gUd. wElL lS iZ a CoUnTeR wEaPoN, lAnCe Is AlL aBoUt PoKiNg.

And Swaxe is all about doubleslash into morph. You can use the rest of the moveset, just like you can with other weapons, but it's not ideal. That would be like going onto Peppo's channel and complaining that all he does is ISS.

I sense some bias with this one.
you shouldn't reply if you can't read, GS have other DPS choices, what do SA have ? double slash morph lmao. or you are telling me CFD is viable for DPS :lunar2019laughingpig: how to tell people you don't play SA without telling them you don't play SA
You say it has other choices, but strong arm stance TCS is literally all thats used in speedruns. It is so bizarrely strong that not using it is pretty much just automatically slower.

And honestly, if you look at speed runs, stuff is a lot different. Switch axe is more counter spam then morph spam. Dual blades literally just spams spiral slice. Hammer charge shots to the head. Its almost like every weapon has an optimal dps path. Who would have thunk it?

Sure, you CAN use surge slash, but you are doing less damage. If you don't care about optimal damage, then switch axe has a lot of other things as well.
surge slash is optimal, rage slash is optimal while Switchaxe without double slash morph is not, it has what other things ? CFD ? morphing spam like pre sunbreak ?
overmage Jul 26, 2023 @ 2:52pm 
Originally posted by Laughing kookaburra:
surge slash is optimal, rage slash is optimal while Switchaxe without double slash morph is not, it has what other things ? CFD ? morphing spam like pre sunbreak ?

I have never seen a GS speedrun that didn't use strongarm TCS so idk what you mean by "surge slash is optimal"

Switchaxe also has aerial style (ZSD->soaring loop) which while in TU6 is a little weaker than morph slash spam is not weaker by much; certainly you cannot complain that it is not viable if you are saying in the same breath "surge slash is optimal" when strongarm TCS exists
Last edited by overmage; Jul 26, 2023 @ 2:54pm
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Date Posted: Jul 24, 2023 @ 5:55am
Posts: 65