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回報翻譯問題
Investigations are just my testing grounds, I am working my way through IB and while I do enjoy it for what it is, SB is just the better value for me.
Also, there's more variety here. In world most paths for weapon upgrades lead to either KT or Safi, where as in here, they have continuous upgrades that kept adding more levels each TU, that get made from materials that are taken from dozens of different monsters as opposed to 1 or 2.
People can say whatever they want, what World offers in spades is being more bombastic, but at the end of the day Sunbreak improved on a lot of problems that World had, like slow weapons whose elemental trees just did not work for them, base weapon trees becoming dead in the water when Safi dropped, better endgame loop, etc..
What I mean by better endgame loop is that I have more fun here continuing to work on upgrading my builds, I'm offered more targets to go after, where as in World my only path to more progression right now is Safi'Jiiva.
I love all three but Generations Ultimate will always hold a special place for being the last old style MH game (Tri was my first). The amount of monsters they crammed in that game was amazing.
I kinda wish they released it on steam, or rerelease all the retro MH games in a bundle or something - I don't own a switch anymore and I have jump through hoops just to be able to play these games.
Build variety also exists in IB if you are willing to get away from the meta sets.
IB's endgame really doesn't have that much going for it, and the monster roster is worse than Sunbreak's. That being said, Sunbreak's endgame is all fun until you beat all Special Investigation main targets multiple times, after which there's nothing to do outside of helping other players by opening sessions. In that aspect however, Iceborne is better due to SoS actually showing quest data to allow you to help people by stunlocking hornless Kirin in 5 minutes. In Sunbreak, playing with others is difficult due to join requests being bad firstly and the segmented AR grind secondly.
Ultimately, both endgames have their upsides and downsides, but they're both good in their own ways. I'd say World has the edge on replay value, as the world design and progression (if you ignore Defender entirely) is much more enjoyable than in Rise. I would never think about replaying the entirety of Rise/SB, but replaying World/IB with self-imposed challenges and whatnot is really fun and nostalgic.
Send SoS on every quest with manual accept turned on to avoid MR players in endgame gear joining, even though I'm certain they would still deal less damage than me using LR gear. No clue why full Alatreon players feel the need to join a LR Anjanath quest.
Not to mention that pre-Rise, I actually enjoy vastly more of the weapon types than post-Rise, because weapons such as GS, LS, Horn, Switch Axe, HBG and GL just aren't fun to play in Rise when compared to World. In Iceborne, I can play Slapstick GL while knowing that it's optimal to never fire a single shell, which is peak GL gameplay. Scope HBG is hilarious, Horn actually is a weapon, GS requires skill, and so on.
A major downside of Iceborne is that you need to avoid Insect Glaives online, as legit nobody is capable of using the weapon correctly. In my 4000 hours of World and myriads of joined SoS quests, I've seen maybe 2 IG players who I had considered to be sufficiently skilled at using it.
Rise seems to be far more in line with those changes, but this viewpoint stems from a slight bit of ignorance from myself as, as stated, I don't yet own it.
I will say I absolutely LOVED World and could not wait for the G-version of monsters (in World known as Master Rank) because base world was admittedly too easy. But I smelled the offness with the release of Kulve Taroth and was thinking to myself "damn, I really hope this game doesn't up the gimmick factor" cuz I really hated that fight's time limit, despite soloing it with a meta bow build to pierce it to death.
But then Iceborne came out, and I have to admit I'm one of the many that cannot stand the gimmicks and the nearly forced usage of the Clutch Claw, which is just...not good at all with certain weapons (such as IG) yet intrinsically tied to skills such as Weakness Exploit which was a terrible change in my opinion. It also near forces the usage of a 3 slot Shaver gem to avoid having to claw the same limb more than once to tenderize it (unless using heavier weapons), wasting the efficient usage of other timers such as the Insect extracts. The CC addition nearly killed the solo experience for me with IB, and on top of that they went a little too heavy with the tuning almost making some of the monsters (like Raging Brachy, Lunastra, even some of the lessers like Barioth just spaz too much for certain weapons) nearly Frontier levels of crazy, despite only some of the weapons in the game having things to alleviate this (like LS counters). Basically, some of the additions/changes killed build variance and made certain builds or weapons or mantles and CC usage (or a combination of all of it) nearly required for certain monsters and to me, that just wasn't the progression the series should have taken at all. Especially making Fatalis equipment nearly objectively better than everything else (though Fatty weapons were always insane, Crimson Fatty Dual Blades were absolutely amazing being both Blast and Dragon elements).
So my 2 cents, I like world, but the endgame of Sunbreak, despite the grind I hear about, seems to at least be more tolerable despite the Generations style combat changes, based on what I have seen. The wirebugs seem better implemented than the Clutch Claw as well. But this comes from the viewpoint of a spectator from the Old World, so take it with a grain of salt.
Without the clutch claw changes and gimmicks though, IB would basically be perfect, imo. I enjoyed the games better when it was more about positioning and such against admittedly mechanical feeling bosses (compared to now, back then they felt very alive and organic) without the necessity of gimmicks. Mix sets were amazing to make back in the day as well.