MONSTER HUNTER RISE

MONSTER HUNTER RISE

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LocalxCrimez 2023 年 7 月 29 日 上午 8:05
MHR Sunbreak vs MHW Iceborne Endgame
Hey,
How is the endgame in Sunbreak compared to endgame in World Iceborne?
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目前顯示第 16-30 則留言,共 33
Krimson 2023 年 7 月 30 日 下午 5:56 
IB is a much better game to me. SB felt like such a slog to get through and I eventually had to put it down because it felt like a complete downgrade in every aspect of the game.
最後修改者:Krimson; 2023 年 7 月 30 日 下午 5:56
JPM岩 2023 年 7 月 31 日 下午 12:23 
Sunbreak is a better endgame by the simple fact there's less restrictions. I loved the Guiding Lands, but a big issue with it was that you basically were in a funnel, you could ONLY level up like, two areas to max, and the rewards werent evenly distributed in terms of worth across the 6 regions. In Sunbreak, sure, at 250+ youre more than likely just grinding Risen Shiggy and Val, but you also are more than likely to run into a los, or a Risen chammy, or a flaming espinas, something that freshens everything up, gives you a break. In Iceborne, you killed like, 3 tempered lunas and your endgame was set for the next like, 8 months, especially with how stagnant the endgame diversity became with Iceborne.
AfLIcTeD 2023 年 7 月 31 日 下午 6:09 
引用自 Kneukeul
引用自 AfLIcTeD
IB endgame > SB endgame. It also works if you remove the words endgame.
disagreed but elitism has no limits i guess
What does elitism have to do with anything?
FafnirChaos 2023 年 7 月 31 日 下午 6:36 
Prefer the build diversity of Sun break, I like making all kinds of crazy builds and altering them till I find a perfect set within the build scope.

Investigations are just my testing grounds, I am working my way through IB and while I do enjoy it for what it is, SB is just the better value for me.
Toxi 2023 年 8 月 1 日 下午 7:34 
I much prefer Sunbreak's endgame because while there is still some power creep and some other problems, slow progression, some excessive RNG, IB screwed that up harder with the Safi, Raging Brachy and Fatalis weapons, especially the KT/Safi RNG that obsoleted the a large chunk of the base expansion weapon trees.

Also, there's more variety here. In world most paths for weapon upgrades lead to either KT or Safi, where as in here, they have continuous upgrades that kept adding more levels each TU, that get made from materials that are taken from dozens of different monsters as opposed to 1 or 2.


People can say whatever they want, what World offers in spades is being more bombastic, but at the end of the day Sunbreak improved on a lot of problems that World had, like slow weapons whose elemental trees just did not work for them, base weapon trees becoming dead in the water when Safi dropped, better endgame loop, etc..
What I mean by better endgame loop is that I have more fun here continuing to work on upgrading my builds, I'm offered more targets to go after, where as in World my only path to more progression right now is Safi'Jiiva.
最後修改者:Toxi; 2023 年 8 月 1 日 下午 7:35
Leziropav 2023 年 8 月 1 日 下午 11:09 
i vote IB, sunbreak endgame is too meh
Dreams of Fury 2023 年 8 月 2 日 上午 5:14 
Depends what mood you catch me in I will play IB, SB, or even load up my switch to play GU.....I like them all and will continue to do so.
pcdeltalink 2023 年 8 月 3 日 下午 11:11 
引用自 HammyBread
Why don't we throw back to generations endgame too, lets compare world, generations or sunbreak.

like STOP being divisive, each game has its own unique mechanics. Just play the one you want to. I'd give you a clown but you are clearly baiting.

I love all three but Generations Ultimate will always hold a special place for being the last old style MH game (Tri was my first). The amount of monsters they crammed in that game was amazing.
最後修改者:pcdeltalink; 2023 年 8 月 3 日 下午 11:11
FafnirChaos 2023 年 8 月 4 日 上午 6:45 
引用自 pcdeltalink
引用自 HammyBread
Why don't we throw back to generations endgame too, lets compare world, generations or sunbreak.

like STOP being divisive, each game has its own unique mechanics. Just play the one you want to. I'd give you a clown but you are clearly baiting.

I love all three but Generations Ultimate will always hold a special place for being the last old style MH game (Tri was my first). The amount of monsters they crammed in that game was amazing.

I kinda wish they released it on steam, or rerelease all the retro MH games in a bundle or something - I don't own a switch anymore and I have jump through hoops just to be able to play these games.
Spirit 2023 年 8 月 4 日 上午 7:40 
MHW/Iceborn is better.
Soul 2023 年 8 月 4 日 上午 7:50 
引用自 Zelph
Sunbreaks is a lot better. Way more build and creature variety, and no deco rng to fight with. People will argue qurio armor crafting, and are in part right. But you can pretty much ignore it unless you want a 100% minmaxed set(no, losing a couple skills, in most cases, isn't the end of the build).
I mean, you can also ignore deco farming in IB if you don't want to min max gear.
Build variety also exists in IB if you are willing to get away from the meta sets.
Soul 2023 年 8 月 4 日 上午 7:52 
引用自 HammyBread
Why don't we throw back to generations endgame too, lets compare world, generations or sunbreak.

like STOP being divisive, each game has its own unique mechanics. Just play the one you want to. I'd give you a clown but you are clearly baiting.
Just because games have different mechanincs doesn't mean one cannot be better than the other. OP asked a question, and people are answering said question based on their opinions, I don't really know what is so wrong with that.
Toxi 2023 年 8 月 4 日 上午 10:27 
引用自 Soul
引用自 Zelph
Sunbreaks is a lot better. Way more build and creature variety, and no deco rng to fight with. People will argue qurio armor crafting, and are in part right. But you can pretty much ignore it unless you want a 100% minmaxed set(no, losing a couple skills, in most cases, isn't the end of the build).
I mean, you can also ignore deco farming in IB if you don't want to min max gear.
Build variety also exists in IB if you are willing to get away from the meta sets.
you can, but if you ignore this, then you also ignore Safi'Jiiva / KT grind, what do you have left to do then?
Remi 2023 年 8 月 4 日 上午 11:11 
引用自 Toxi
引用自 Soul
I mean, you can also ignore deco farming in IB if you don't want to min max gear.
Build variety also exists in IB if you are willing to get away from the meta sets.
you can, but if you ignore this, then you also ignore Safi'Jiiva / KT grind, what do you have left to do then?
Manually increasing your Guiding Lands' region cap by hunting 1000+ monsters in order to reach level 7 in 4 regions at once. Besides, Kulve isn't really a grind due to the MR quest being fast to clear. Safi requires teammates unless you can consistently solo full energy (which is easy if you know what to do) but you can snipe preferred weapon types.

IB's endgame really doesn't have that much going for it, and the monster roster is worse than Sunbreak's. That being said, Sunbreak's endgame is all fun until you beat all Special Investigation main targets multiple times, after which there's nothing to do outside of helping other players by opening sessions. In that aspect however, Iceborne is better due to SoS actually showing quest data to allow you to help people by stunlocking hornless Kirin in 5 minutes. In Sunbreak, playing with others is difficult due to join requests being bad firstly and the segmented AR grind secondly.

Ultimately, both endgames have their upsides and downsides, but they're both good in their own ways. I'd say World has the edge on replay value, as the world design and progression (if you ignore Defender entirely) is much more enjoyable than in Rise. I would never think about replaying the entirety of Rise/SB, but replaying World/IB with self-imposed challenges and whatnot is really fun and nostalgic.

Send SoS on every quest with manual accept turned on to avoid MR players in endgame gear joining, even though I'm certain they would still deal less damage than me using LR gear. No clue why full Alatreon players feel the need to join a LR Anjanath quest.

Not to mention that pre-Rise, I actually enjoy vastly more of the weapon types than post-Rise, because weapons such as GS, LS, Horn, Switch Axe, HBG and GL just aren't fun to play in Rise when compared to World. In Iceborne, I can play Slapstick GL while knowing that it's optimal to never fire a single shell, which is peak GL gameplay. Scope HBG is hilarious, Horn actually is a weapon, GS requires skill, and so on.
A major downside of Iceborne is that you need to avoid Insect Glaives online, as legit nobody is capable of using the weapon correctly. In my 4000 hours of World and myriads of joined SoS quests, I've seen maybe 2 IG players who I had considered to be sufficiently skilled at using it.
最後修改者:Remi; 2023 年 8 月 4 日 上午 11:26
I haven't played Rise yet, I'm still on the fence with it as an old world player since Freedom Unite and playing every Ultimate/G version since. With Generations, there were already too many odd changes to the system that were balanced decently, but still felt a little half baked when compared to the updates the monsters received when they became more organic/less mechanical. While your character had more options as well, not much of it was in the movement department which made some of the monster's more organic and combo based movements a bit annoying to deal with in unfair ways (i don't like using the word unfair as people conflate that with me saying it's too hard, when it's more just annoying), and the trade-off was essentially "yeah but you can perform hack-and-slash game style combat arts that let you feel like Dante for a few combos" or whatever, which I was never a fan of.

Rise seems to be far more in line with those changes, but this viewpoint stems from a slight bit of ignorance from myself as, as stated, I don't yet own it.

I will say I absolutely LOVED World and could not wait for the G-version of monsters (in World known as Master Rank) because base world was admittedly too easy. But I smelled the offness with the release of Kulve Taroth and was thinking to myself "damn, I really hope this game doesn't up the gimmick factor" cuz I really hated that fight's time limit, despite soloing it with a meta bow build to pierce it to death.

But then Iceborne came out, and I have to admit I'm one of the many that cannot stand the gimmicks and the nearly forced usage of the Clutch Claw, which is just...not good at all with certain weapons (such as IG) yet intrinsically tied to skills such as Weakness Exploit which was a terrible change in my opinion. It also near forces the usage of a 3 slot Shaver gem to avoid having to claw the same limb more than once to tenderize it (unless using heavier weapons), wasting the efficient usage of other timers such as the Insect extracts. The CC addition nearly killed the solo experience for me with IB, and on top of that they went a little too heavy with the tuning almost making some of the monsters (like Raging Brachy, Lunastra, even some of the lessers like Barioth just spaz too much for certain weapons) nearly Frontier levels of crazy, despite only some of the weapons in the game having things to alleviate this (like LS counters). Basically, some of the additions/changes killed build variance and made certain builds or weapons or mantles and CC usage (or a combination of all of it) nearly required for certain monsters and to me, that just wasn't the progression the series should have taken at all. Especially making Fatalis equipment nearly objectively better than everything else (though Fatty weapons were always insane, Crimson Fatty Dual Blades were absolutely amazing being both Blast and Dragon elements).

So my 2 cents, I like world, but the endgame of Sunbreak, despite the grind I hear about, seems to at least be more tolerable despite the Generations style combat changes, based on what I have seen. The wirebugs seem better implemented than the Clutch Claw as well. But this comes from the viewpoint of a spectator from the Old World, so take it with a grain of salt.

Without the clutch claw changes and gimmicks though, IB would basically be perfect, imo. I enjoyed the games better when it was more about positioning and such against admittedly mechanical feeling bosses (compared to now, back then they felt very alive and organic) without the necessity of gimmicks. Mix sets were amazing to make back in the day as well.
最後修改者:Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; 2023 年 8 月 4 日 上午 11:52
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張貼日期: 2023 年 7 月 29 日 上午 8:05
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