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In Rise you need to do X cutting damage to tail to cut it off, simple as that.
Note: this is different from a lot of previous Monster Hunter games, what you said is correct for a lot of them.
Sever and stagger limits are often tied together so using an elemental blade would cause a stagger just a few hits before severing the tail.
Similarly, there are blunt-only breaks like Barroth's crown.
With everyone and their mother being able to stun, along with all the other methods on incapacitating monsters, it does feel like pure blunt got left behind, especially Hammer. Like at least HH has its own thing with the buffs, but Hammer? All Hammer had was blunt damage. I think they should've made a silkbind move that would've let it do cutting damage, or just be blunt damage that could still sever tails. Impact Crater for example could've done this.
E.g. a tail with 700 stagger and 700 sever damage limit, when hit by an LS with an element, would reach 700 stagger from raw+ele before reaching 700 sever from raw. Only the cut raw going against sever but all damage going against stagger.
It's just the numerical values happening to be the same, like with the so-called "bloat" values and a weapon's "default" motion (GS uncharged overhead, SwAx standing overhead which increased after introduction between games, LS first overhead).