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so i suggest sword and shield or bow
While I personally don't play BGs at all, LBG is a (relatively) easy weapon to pick up at early game and you can do some wild stuff with it.
It's also one of the few ranged weapons in the game (Light Bowgun, Heavy Bowgun, Bow).
Hunting Horn in Rise is about bashing the monster with what is essentially a giant mallet that makes different ""magic"" buffs appear on the players nearby.
Think of it as being a Bard in D&D 5e, except you have a Strength of 20 and your instrument is "gigantic ♥♥♥♥♥♥♥ hammer."
I find this weapon to be something that is really only good, IMO, when you have other players hunting with you as it spreads the buffs out to everyone.
It is a very strong weapon, but I heavily prefer it more with a group.
I'm not an Insect Glaive player either, but you essentially get a... well, an Insect (called a 'Kinsect,' which I assume is named like that because the bug is your raised bug child?) and a Glaive.
The insect is used to throw at the monster to gather Extract of 3 different types: White, Red, and Orange, each of these granting a different bonus. Different parts of each monster have the extract you want.
White: Speed
Red: Attack
Orange: Knockback Protection
Once you get all three, you get a huge buff.
Kinsects also have different stats, different damage types like Blunt or Sever, and types.
There's a Dust mechanic that involves Kinsects leaving behind dust clouds, but I don't really know too much about it, so someone else can explain that.
IG lets you do some wild aerial stuff, but I never paid any attention to the other players long enough to really see how it works exactly.
I'd absolutely recommend you pick a weapon and open up the Hunter's Notes in-game and read the weapon controls. You also have access to the Training Area, where you get infinite resources, to try out the weapon a bit before actually using it.
I also recommend just trying a lot of the weapons out for a few hunts and see which one sticks. You'll never know if you like it a lot or not if you don't at least try it.
EDIT: Also, the Gunner weapons (Light Bowgun, Heavy Bowgun, Bow) all take MORE Physical damage (technically it's not a debuff, per se, you just take more damage because it isn't lessened), but less Elemental damage. vice versa for Blademaster weapons (every single other weapon)
bow is also good, but in early it's not too great and require some knowledge to get hang with it, especially with the charge system on the bow
but the most important thing is you should go to training room and try ALL OF THE WEAPONS there, so you can try and feel each of the weapon, and choose whatever you like the most
"mage" is so random. The stereotype a la Gandalf? Or the versatile one a la Diablo 3 hero?
There is so much room for interpretation...
For glass cannon, high power output, and "wizardry" maybe you want to give Switch Axe a look...
Otherwise it could be anything. Whether Insect Glaive because of the staff and the Kinsect "magic", or Sword & Shield as item user, or Bowgun for... nah, you can do Akuma skin and throw fireballs, I guess...
While you can't sling fireballs in this game, there are weapons like Charge Blade and Heavy Bowgun that deal absurd amounts of pure elemental damage if built correctly.
Although there also is a certain Bow that looks like a spell tome/wizard catalyst thingie, shooting "magic" arrows with some imagination.
I would honestly recommend Lance or Dual Blades for starting players. Lance is all up in the monster's face, poking and hiding behind your shield as necessary. With later abilities you can have a VERY high up-time on attacking, you pretty much never have to stop due to being able to just shield-bash through everything. Dual Blades give you a massive speed boost in demon form which allows you to dodge monsters even without evade extender.
Sword and Shield is a good starter weapon too.
(Evade extender 2+ is worth using on pretty much every weapon due to how much it increases your mobility; its not just for dodging, it lets you re-position and get back to the monster when it moves away, which leads to higher DPS.)
Hammer and Insect Glaive are also moderately beginner friendly, though they are definitely a bit more complicated than the Lance or Dual Blades.
For every other weapon I would argue that you need certain skills to make them satisfying to play. So if you don't have the right armour with the right skills, you will probably either think they suck, or think that the game is more challenging than it really is.
When you start getting a few other sets and key skills, it is fun to start experimenting with the other weapons. I will again stress that I wouldn't recommend using the ranged options for a new player. Even if you do usually prefer the playstyle of a mage, I'd recommend melee to begin with, because otherwise you will not get a good feel for the game.
It's not really a "Mage" class so to speak in the conventional sense, but what makes CB feel similar is its phials system that chains elemental damage on a monster, or its massive AoE finisher attack that's similar to what a Mage class could dish out, the SAED (Super Amped Elemental Discharge)
SAED example: https://steamcommunity.com/sharedfiles/filedetails/?id=1799816516
For a more conventional Mage-like weapon, as others mentioned I think any of the ranged ones will do, probably either of the Bowguns, LBG for something more mobile, or HBG for a slower absolute unit of a weapon, dishing out some serious damage.
Bow is something that also works, but at least its builds is what makes it more advanced and requires those to be as strong as people make it look later in the game.
For something with buffs, HH is the one. It's something you'll beat the monster's face with, which is a Giant Horn and given the weapon's size, it also has a nice reach.
Hunting Horn is in a way kind of like taking a Cello and beating someone with it, while you empower yourself and others around you with the song of your people.
Nah, Hunting Horn is great for magic feels! Just stick to healing (L) horns, you'll do fine. With Sonic Bloom on one scroll and Bead of Resonance on the other you can really punish the monster for leaving you alone to cornerhorn/doot-enchant the battleground, and Hammer and Horn also get extra mage-type points for having 2 extra types of CC baked into the weapons (exhaust and stun).
I haven't started over in forever, but see a lot of people talking about running solo. When do you get the option to run quests with allies? Since the last update every quest I've been on I can have 2 AI followers from the list of those I've befriended over the game. They in turn bring along their own Palamutes, so along with my own 2 Palicos and myself I'm running with 7 characters total, plenty to spread buffs and heals among.
Bowguns can use multiple elements at once (other weapons only get a single element if any) and can trigger multiple status effects (just like elements, other weapons besides bow only gets a single status effect if any). They also can cut tails, KO monsters, and in niche situations can even heal and apply attack and defense buffs. Bowguns can pretty much do it all, and all from a safe distance too. Just remember not to stray too far away, otherwise you'll draw the monster away from the other players just to chase you, and that gets annoying.
Hunting horn is basically a hammer that has bag pipes sticking out of it. Swinging it around builds notes, and getting notes in specific orders lets you play music that buffs yourself and everyone around you. It sounds complicated, but it's really easy to do, plus there are a lot of different buffs that really start to add up. Obviously, hunting horn's utility is tied to the number of players in your party, and it isn't as viable a choice when playing solo.