MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Uncle Jon Jan 24, 2023 @ 10:40pm
Does capturing monsters raise the drop rate in getting rare drops from monsters?
I am trying to get a Zinogre Jasper and I am in high rank. I fought Zinogre a few times and it hasn't dropped the thing, but each time I fought the monster I captured it each time. Does capturing monsters increase drop rates or is that only for certain items?
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Showing 1-15 of 16 comments
AkuNaRahman Jan 24, 2023 @ 11:00pm 
Only a few percent... It fewer than the rest of the series... But still... A few percentage is good nevertheless...

Also, hit the certain spot to increase the probability... Breaking other parts is also necessary if you target certain drops...

Check your Hunter Journal for percentage information...
Uncle Jon Jan 24, 2023 @ 11:11pm 
Originally posted by AkuNaRahman:
Only a few percent... It fewer than the rest of the series... But still... A few percentage is good nevertheless...

Also, hit the certain spot to increase the probability... Breaking other parts is also necessary if you target certain drops...

Check your Hunter Journal for percentage information...
Rise is kinda my first monster hunter game, I tried 3 on wiiu a long time ago and didn't really like it. I take it this is the point where the grinding for armor gets kind of repetitive from what I heard about this series? lol
JPM岩 Jan 24, 2023 @ 11:32pm 
Capping does give increased rewards for certain items. Capping and Killing have different reward rates, so it might be 2% for a gem by killing, or 3% by capping. As you obtain parts, your Hunter's Notes will update, showing the rates for said item from Capturing and Killing.
アンジェル Jan 25, 2023 @ 2:16am 
Originally posted by Darunia:
Does capturing monsters raise the drop rate in getting rare drops from monsters?
I am trying to get a Zinogre Jasper and I am in high rank. I fought Zinogre a few times and it hasn't dropped the thing, but each time I fought the monster I captured it each time. Does capturing monsters increase drop rates or is that only for certain items?

Monster specific - best you check the Hunter Notes to have the answer you are seeking
https://steamuserimages-a.akamaihd.net/ugc/1830151274467965729/3FDD1DB67F8503F9CC53792294C3BDF8FDCE83D2/
Mika gunhild Jan 25, 2023 @ 2:24am 
Originally posted by Darunia:
Originally posted by AkuNaRahman:
Only a few percent... It fewer than the rest of the series... But still... A few percentage is good nevertheless...

Also, hit the certain spot to increase the probability... Breaking other parts is also necessary if you target certain drops...

Check your Hunter Journal for percentage information...
Rise is kinda my first monster hunter game, I tried 3 on wiiu a long time ago and didn't really like it. I take it this is the point where the grinding for armor gets kind of repetitive from what I heard about this series? lol
isnt all monster hunter always like this? not like i know since i only ever play IB and SB, but i remember waiting for a very long time for zinogre gem to drop in world
CookedMeat Jan 25, 2023 @ 4:31am 
Originally posted by Darunia:
Originally posted by AkuNaRahman:
Only a few percent... It fewer than the rest of the series... But still... A few percentage is good nevertheless...

Also, hit the certain spot to increase the probability... Breaking other parts is also necessary if you target certain drops...

Check your Hunter Journal for percentage information...
Rise is kinda my first monster hunter game, I tried 3 on wiiu a long time ago and didn't really like it. I take it this is the point where the grinding for armor gets kind of repetitive from what I heard about this series? lol
Grinding for armor is a core element of every monster hunter game, and is almost never a tiring job especially in never games where armor costs less and less money and materials.
Grinding is repetitive in MHRS because you now need to grind for a specific combinations of skills from a randomized gigantic pool. This process costs hundreds if not thousand times more than the armor itself.
Bobucles Jan 25, 2023 @ 5:57am 
There are several sources of monster drops:
- Turf/mount wars. These drop shinies, up to a maximum limit per hunt. Golden mount bugs increase the max limit and allow for a ton of bonus loot from all the available monsters.
- Part breaks. These give custom loot table drops, with a heavy bias towards the part that broke.
- Tail cuts. These must be carved during the hunt or end up lost.
- Mission rewards. These follow the mission loot table and are typically a random selection of monster parts.
and finally the big one:
- Did you slay, or capture the monster? Slayed monsters have carves that must be collected during the mission, and captures add their parts to the mission rewards. Each choice has their own loot table with slightly different rewards. Check the monster bestiary.
Last edited by Bobucles; Jan 25, 2023 @ 5:58am
Emerald Lance Jan 25, 2023 @ 10:28am 
Capturing gives DIFFERENT percentage, but not necessarily better. It depends on the part. In the case of Zinogre Jasper, killing gives a rate of 2% while capturing gives a rate of 3%. However, killing gives more rewards in the form of carving, and jasper has a 1% chance to drop from each carve. So your mileage may vary.

Worth noting is that breaking the horns has a 6% jasper drop rate. Cutting the tail and carving it has a 3% drop rate. And finally, any shinies that fall off of Zinogre during the fight have a 1% chance of being a jasper.
JPM岩 Jan 25, 2023 @ 10:32am 
I'm so glad folks here are finally understanding that World was the oddball in Killing/Capping having the same drop rates. It was annoying as hell to see folks here spam they were the same because World had it the same, despite every other MH title having different rates.
cruste Jan 25, 2023 @ 12:00pm 
baharis anomaly shop is another source for these rare items, it becomes available after finishing sunbreak story
zinogre jaspis cost 100 coins

Originally posted by JPM岩:
I'm so glad folks here are finally understanding that World was the oddball in Killing/Capping having the same drop rates. It was annoying as hell to see folks here spam they were the same because World had it the same, despite every other MH title having different rates.
come on it is an exaggeration
some people fanaticly believe into the nonsense in the end it makes barely any difference because most of the rare stuff comes from part breaks or shiny drops triggered through these part breaks, you don't notice anything if you just cap all monsters

but hey capcom created armors and food buffs for both groups with special boost for carving and capturing, so it is up to you if you want to sacrifice precious meta dps for higher droprates while wearing your lucky socks
Last edited by cruste; Jan 25, 2023 @ 12:06pm
DaBa Jan 25, 2023 @ 4:52pm 
Originally posted by JPM岩:
I'm so glad folks here are finally understanding that World was the oddball in Killing/Capping having the same drop rates. It was annoying as hell to see folks here spam they were the same because World had it the same, despite every other MH title having different rates.

Well, I can hardly blame people for making a mistake like this. If you remember, back when World released people initially thought that it worked like in every single previous MH game and that capturing changes loot tables and percentages. When we learned it's the same loot in World AND it gives more rewards, it took SO MUCH TIME to explain to every MH veteran that it works differently, half the people were claiming one thing from experience and then the other half was trying to correct them.

Now we have Rise and they changed it back to how it used to work. After we just spent over two years telling people it works differently in World. Not that hard for a veteran to change gears after hearing it's back to how it used to work, but imagine you're a new player who only player world. You've heard for two years the loot tables are the same and people being corrected when they said otherwise, and since that's the only MH game you know then of course you'll carry that knowledge to Rise. Yeah... it's really no wonder people were confused about it.
JPM岩 Jan 25, 2023 @ 5:49pm 
Originally posted by DaBa:
Originally posted by JPM岩:
I'm so glad folks here are finally understanding that World was the oddball in Killing/Capping having the same drop rates. It was annoying as hell to see folks here spam they were the same because World had it the same, despite every other MH title having different rates.

Well, I can hardly blame people for making a mistake like this. If you remember, back when World released people initially thought that it worked like in every single previous MH game and that capturing changes loot tables and percentages. When we learned it's the same loot in World AND it gives more rewards, it took SO MUCH TIME to explain to every MH veteran that it works differently, half the people were claiming one thing from experience and then the other half was trying to correct them.

Now we have Rise and they changed it back to how it used to work. After we just spent over two years telling people it works differently in World. Not that hard for a veteran to change gears after hearing it's back to how it used to work, but imagine you're a new player who only player world. You've heard for two years the loot tables are the same and people being corrected when they said otherwise, and since that's the only MH game you know then of course you'll carry that knowledge to Rise. Yeah... it's really no wonder people were confused about it.
It really didnt take that long for World, in fact the veteran players were the ones that found that out and were telling others. In Rise tho, explaining to folks that Rise isnt World2 is an uphill battle still, there are still people that push SA meta is crits, despite that being found false 5 months into Rise.
kirara209 Jan 25, 2023 @ 6:12pm 
For added fun, there are few, and I mean very few, monsters that have certain parts that, outside of breaks and drops, can only be collected from carves or capture.
Emerald Lance Jan 25, 2023 @ 11:20pm 
Originally posted by kirara209:
For added fun, there are few, and I mean very few, monsters that have certain parts that, outside of breaks and drops, can only be collected from carves or capture.
True, but those parts are also available to get in other ways for lesser percentages, such as from part breaks and shinies. Assuming you're doing a good job at manhandling the monster, you're never truly locked out of any material, no matter how you finish the hunt. Of course, it's obviously always better to finish the hunt in the way that gets more chances at what you want when grinding.
Fleshly Delight Jan 26, 2023 @ 12:38am 
As it is now, it just makes more sense to do anomaly quests for the monster you want the mantle for and, if you don't get it, just buy it; you can level your research and, eventually, get the mantle you want, bought or carved.

You won't be able to fill out your crowns though, which really sucks.
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Date Posted: Jan 24, 2023 @ 10:40pm
Posts: 16