Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hope, I would assume.
Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.
Or simply put the updates they're referring to are general bug fixes / quality of life updates, rather than a title update adding new monsters and stuff like that.
Basically, we have a laundry list of monsters mined, but not in:
- Amatsu
- Malzeno Variant
- Risen Shageru
- Super Risen Valstrax
- Super Risen Shageru
- Risen Apexes, releasing them all at once would be crazy.
Actually I believe they did word it exactly that way when we got the Iceborne roadmap. Fatalis was the last update after Alateron but the text for the update after that was "New monsters and updates planned for june onwards".
So it might be the last major update the game gets. But there might be a few more smaller updates coming at some point. Like how IB I think had AT Valkhana release after Fatalais.
I assume they want all hands on deck to help the MH World team finish MH6 before It's release date next year. It's quite possible they had more planned but had to scrap their plans for that. MH6 is probably going to be a huge game.
Personally I'd rather they move on to MH6 as fast as possible anyways. Rise is ok but the monsters moving twice as fast because of the wirebug mechanic just isn't fun to me. Likely if they decided to keep it they'll tone it down a lot, but who knows if they'll even keep it. Especially if they're going to do with what they did with world and release another streamlined game because of how massively successful it was.
Are you referring to this Twitter update around 00:30 time
https://twitter.com/MHinfo_en/status/1606107330990313472
It does get subtitle translated to "Several", and "Several" no matter which dictionary you are using, is more than 2.
However, if you just listen the original wording, he used "複数", by definition in Japanese, anything more than 1.
I'm sorry for such a party breaker, but for monster hunter, having Free Title Updates more than 5 has never happened before.
Of course, my basis is not only based on Capcom's statement. As the title says, it can be inferred from the increase in Amber Essence.
Considering the current pace of increase, Royal Amber Essence in TU5 may get almost 100 in a few minutes of play. In other words, it loses its scarcity and value. If this is the case, it is likely that a higher level Amber Essence will be added. Naturally, a corresponding large amount of armor would be added, which I expect would be difficult to do in a single TU.
And I would like to add something about "multiple". At the time of the video, they announced that there will be TU4 and TU5, so if they were going to end the update with TU5, they should have said that there will be two remaining updates, not the expression "multiple". Why did they state multiple instead of saying two remaining? It implies that there will be three updates.
Like hunting edge.
If you ever wanted to play a heavy insect glaive, then whip out the greatsword. Hunting Edge wrecks face against anything larger than a 1 star threat, and vaults above a great majority of "anti air" monster attacks to survive in wacky situations. Just whip out the wirebug and whoop, wheee, SMASH. Over and over. It's incredibly reckless, stupid, and fun.
Er... no they definitely wouldn't move twice as fast without the wirebug mechanic. The entire reason they do is to balance out the fact they gave everyone hyper mobility in this game. It's also why the monsters lock on harder in rise. Less mobility means the monsters have to be slowed down or it isn't balanced well at all. The fact that wirebugs are as divisive as they are is proof people won't unconditionally like "monster hunter, but faster". It's a novel concept that they've tried out for a game like they usually do. By no means does that mean they are going to keep increasing the speed of the game. At most, they'll tone down and improve the mechanic, but It's impossible to say if It's something they're even interested in keeping at the moment.
Also I'm not sure what game you're playing if you think rise wouldn't be any different without wirebugs, the entire game is literally built on that premise all the way down to the platforming. Rise has an even bigger emphasis on verticality than 4U or world specifically because wirebugs exist, and the fights themselves for the same reason. Without wirebugs the game would completely break, which is twice as true for the monsters than it is for the platforming because again, the reason the endgame is harder in Rise is because they exist.
That isn't to say they aren't interested in making fights harder. The fact they buffed so many monsters in world proves they do, but just mobility creeping the game is definitely not what is happening with the series. Especially when It's such a casual Co-Op PVE game. World was a good example of giving a small increase in mobility and upping the difficulty elsewhere, and since the world team is developing the next game It's highly likely they will keep exploring that philosophy.