MONSTER HUNTER RISE

MONSTER HUNTER RISE

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HIKAGE Feb 12, 2023 @ 1:07am
TU4 has increased the number of Royal Amber Essence for rewards. This may mean that the implementation of a higher level Amber Essence is imminent.
If so, some pretty powerful armor will be added. I am very much looking forward to it.

Looking forward to TU6, Capcom!
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Showing 1-15 of 26 comments
init Feb 12, 2023 @ 7:20am 
How do you know we are getting TU6. On their roadma its just TU5
アンジェル Feb 12, 2023 @ 7:27am 
Originally posted by GameMaker Indonesia:
How do you know we are getting TU6. On their roadma its just TU5

Hope, I would assume.
HIKAGE Feb 12, 2023 @ 7:30am 
Originally posted by GameMaker Indonesia:
How do you know we are getting TU6. On their roadma its just TU5

Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.
Last edited by HIKAGE; Feb 12, 2023 @ 7:31am
Soran Feb 12, 2023 @ 8:52am 
Originally posted by 芸夢:
Originally posted by GameMaker Indonesia:
How do you know we are getting TU6. On their roadma its just TU5

Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.

Or simply put the updates they're referring to are general bug fixes / quality of life updates, rather than a title update adding new monsters and stuff like that.
Last edited by Soran; Feb 12, 2023 @ 8:52am
JPM岩 Feb 12, 2023 @ 11:08am 
It could also be TU5 concludes the main "DLC Story", with Amatsu being the Great Calamity, but recent mines show that a new can of worms is opening, especially since we have Super Risen Elders already in game.
Basically, we have a laundry list of monsters mined, but not in:
- Amatsu
- Malzeno Variant
- Risen Shageru
- Super Risen Valstrax
- Super Risen Shageru
- Risen Apexes, releasing them all at once would be crazy.
MegaDuck Feb 12, 2023 @ 11:38am 
Originally posted by 芸夢:
Originally posted by GameMaker Indonesia:
How do you know we are getting TU6. On their roadma its just TU5

Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.


Actually I believe they did word it exactly that way when we got the Iceborne roadmap. Fatalis was the last update after Alateron but the text for the update after that was "New monsters and updates planned for june onwards".

So it might be the last major update the game gets. But there might be a few more smaller updates coming at some point. Like how IB I think had AT Valkhana release after Fatalais.

I assume they want all hands on deck to help the MH World team finish MH6 before It's release date next year. It's quite possible they had more planned but had to scrap their plans for that. MH6 is probably going to be a huge game.
Last edited by MegaDuck; Feb 12, 2023 @ 11:40am
JPM岩 Feb 12, 2023 @ 12:21pm 
Originally posted by MegaDuck:
Originally posted by 芸夢:

Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.


Actually I believe they did word it exactly that way when we got the Iceborne roadmap. Fatalis was the last update after Alateron but the text for the update after that was "New monsters and updates planned for june onwards".

So it might be the last major update the game gets. But there might be a few more smaller updates coming at some point. Like how IB I think had AT Valkhana release after Fatalais.

I assume they want all hands on deck to help the MH World team finish MH6 before It's release date next year. It's quite possible they had more planned but had to scrap their plans for that. MH6 is probably going to be a huge game.
More than likely, amatsu and the malzeno variant is the final monsters, but then all the other datamined badies are gonna be dripped in like you said. Unless they decide to really surprise us and give us more beyond amatsu.
MegaDuck Feb 12, 2023 @ 1:55pm 
Originally posted by JPM岩:
Originally posted by MegaDuck:


Actually I believe they did word it exactly that way when we got the Iceborne roadmap. Fatalis was the last update after Alateron but the text for the update after that was "New monsters and updates planned for june onwards".

So it might be the last major update the game gets. But there might be a few more smaller updates coming at some point. Like how IB I think had AT Valkhana release after Fatalais.

I assume they want all hands on deck to help the MH World team finish MH6 before It's release date next year. It's quite possible they had more planned but had to scrap their plans for that. MH6 is probably going to be a huge game.
More than likely, amatsu and the malzeno variant is the final monsters, but then all the other datamined badies are gonna be dripped in like you said. Unless they decide to really surprise us and give us more beyond amatsu.


Personally I'd rather they move on to MH6 as fast as possible anyways. Rise is ok but the monsters moving twice as fast because of the wirebug mechanic just isn't fun to me. Likely if they decided to keep it they'll tone it down a lot, but who knows if they'll even keep it. Especially if they're going to do with what they did with world and release another streamlined game because of how massively successful it was.
init Feb 12, 2023 @ 2:40pm 
Originally posted by 芸夢:
Originally posted by GameMaker Indonesia:
How do you know we are getting TU6. On their roadma its just TU5

Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.

Are you referring to this Twitter update around 00:30 time
https://twitter.com/MHinfo_en/status/1606107330990313472

It does get subtitle translated to "Several", and "Several" no matter which dictionary you are using, is more than 2.

However, if you just listen the original wording, he used "複数", by definition in Japanese, anything more than 1.

I'm sorry for such a party breaker, but for monster hunter, having Free Title Updates more than 5 has never happened before.
HIKAGE Feb 12, 2023 @ 6:16pm 
Originally posted by GameMaker Indonesia:
Originally posted by 芸夢:

Shortly before TU4 was implemented, Capcom stated that multiple updates were planned. If TU5 was the end of the project, they would not have worded it that way. Furthermore, it would be natural to assume that there will be another update at the time of the first anniversary in June.

Are you referring to this Twitter update around 00:30 time
https://twitter.com/MHinfo_en/status/1606107330990313472

It does get subtitle translated to "Several", and "Several" no matter which dictionary you are using, is more than 2.

However, if you just listen the original wording, he used "複数", by definition in Japanese, anything more than 1.

I'm sorry for such a party breaker, but for monster hunter, having Free Title Updates more than 5 has never happened before.

Of course, my basis is not only based on Capcom's statement. As the title says, it can be inferred from the increase in Amber Essence.

Considering the current pace of increase, Royal Amber Essence in TU5 may get almost 100 in a few minutes of play. In other words, it loses its scarcity and value. If this is the case, it is likely that a higher level Amber Essence will be added. Naturally, a corresponding large amount of armor would be added, which I expect would be difficult to do in a single TU.

And I would like to add something about "multiple". At the time of the video, they announced that there will be TU4 and TU5, so if they were going to end the update with TU5, they should have said that there will be two remaining updates, not the expression "multiple". Why did they state multiple instead of saying two remaining? It implies that there will be three updates.
Last edited by HIKAGE; Feb 12, 2023 @ 6:22pm
JPM岩 Feb 12, 2023 @ 11:05pm 
Originally posted by MegaDuck:
Originally posted by JPM岩:
More than likely, amatsu and the malzeno variant is the final monsters, but then all the other datamined badies are gonna be dripped in like you said. Unless they decide to really surprise us and give us more beyond amatsu.


Personally I'd rather they move on to MH6 as fast as possible anyways. Rise is ok but the monsters moving twice as fast because of the wirebug mechanic just isn't fun to me. Likely if they decided to keep it they'll tone it down a lot, but who knows if they'll even keep it. Especially if they're going to do with what they did with world and release another streamlined game because of how massively successful it was.
Monsters would move twice as fast, wirebugs or not, it's the natural progression of the franchise. Frontier quite literally shows us that, the only way to really make fights harder is to make monsters move faster, to challenge reaction times. Even then, you take away wirebugs, the fights in Rise wouldnt be that much different.
Bobucles Feb 13, 2023 @ 6:26am 
you take away wirebugs, the fights in Rise wouldnt be that much different.
Yeah, that's pretty fair. Most wirebug skills are like spices, they enhance the play style but are not core to the class. Some of the counters can be used pretty aggressively, but very few skills actually dominate and turn the class on its head.

Like hunting edge.

If you ever wanted to play a heavy insect glaive, then whip out the greatsword. Hunting Edge wrecks face against anything larger than a 1 star threat, and vaults above a great majority of "anti air" monster attacks to survive in wacky situations. Just whip out the wirebug and whoop, wheee, SMASH. Over and over. It's incredibly reckless, stupid, and fun.
JPM岩 Feb 13, 2023 @ 9:49am 
Originally posted by Bobucles:
you take away wirebugs, the fights in Rise wouldnt be that much different.
Yeah, that's pretty fair. Most wirebug skills are like spices, they enhance the play style but are not core to the class. Some of the counters can be used pretty aggressively, but very few skills actually dominate and turn the class on its head.

Like hunting edge.

If you ever wanted to play a heavy insect glaive, then whip out the greatsword. Hunting Edge wrecks face against anything larger than a 1 star threat, and vaults above a great majority of "anti air" monster attacks to survive in wacky situations. Just whip out the wirebug and whoop, wheee, SMASH. Over and over. It's incredibly reckless, stupid, and fun.
Exactly, I feel when people say "wirebugs break the game" I dont think they actually pay attention to what they do with wirebugs. "Increased mobility" means quite literally, nothing in a fight. I have yet to see someone just use the wirebug to jump above the monster in combat. I, personally have probably used the wirebug to get closer to the monster, maybe 7 times. So, it obviously doesnt give greater mobility in fights, and even then, only 1 fight in the game has anything that "requires" it, which is just the knockdown in both Narwa and Allmother's fights, which, if you ignore the knockdown, you just stand under a flying rock. It;s not Wyvern Riding, because that's just fancier mounting, which we had before wirebugs. And folks argue wirebug moves, but we've had those before without wirebugs. Finally, theres the argument of wirefall, but in past games, you can just, lie down and be invincible. Even then, moves where you CANT wirefall out of, have no follow ups, so again, not required.
MegaDuck Feb 13, 2023 @ 12:26pm 
Originally posted by JPM岩:
Originally posted by MegaDuck:


Personally I'd rather they move on to MH6 as fast as possible anyways. Rise is ok but the monsters moving twice as fast because of the wirebug mechanic just isn't fun to me. Likely if they decided to keep it they'll tone it down a lot, but who knows if they'll even keep it. Especially if they're going to do with what they did with world and release another streamlined game because of how massively successful it was.
Monsters would move twice as fast, wirebugs or not, it's the natural progression of the franchise. Frontier quite literally shows us that, the only way to really make fights harder is to make monsters move faster, to challenge reaction times. Even then, you take away wirebugs, the fights in Rise wouldnt be that much different.

Er... no they definitely wouldn't move twice as fast without the wirebug mechanic. The entire reason they do is to balance out the fact they gave everyone hyper mobility in this game. It's also why the monsters lock on harder in rise. Less mobility means the monsters have to be slowed down or it isn't balanced well at all. The fact that wirebugs are as divisive as they are is proof people won't unconditionally like "monster hunter, but faster". It's a novel concept that they've tried out for a game like they usually do. By no means does that mean they are going to keep increasing the speed of the game. At most, they'll tone down and improve the mechanic, but It's impossible to say if It's something they're even interested in keeping at the moment.

Also I'm not sure what game you're playing if you think rise wouldn't be any different without wirebugs, the entire game is literally built on that premise all the way down to the platforming. Rise has an even bigger emphasis on verticality than 4U or world specifically because wirebugs exist, and the fights themselves for the same reason. Without wirebugs the game would completely break, which is twice as true for the monsters than it is for the platforming because again, the reason the endgame is harder in Rise is because they exist.

That isn't to say they aren't interested in making fights harder. The fact they buffed so many monsters in world proves they do, but just mobility creeping the game is definitely not what is happening with the series. Especially when It's such a casual Co-Op PVE game. World was a good example of giving a small increase in mobility and upping the difficulty elsewhere, and since the world team is developing the next game It's highly likely they will keep exploring that philosophy.
kl250d Feb 13, 2023 @ 1:40pm 
Originally posted by JPM岩:
I have yet to see someone just use the wirebug to jump above the monster in combat.
Jumping at/above the monster with the wirebug feels almost essential sometimes though. I cant even reach the tail on half the monsters if its a big size so sort of have to exclusively wirebug up to attack it
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Date Posted: Feb 12, 2023 @ 1:07am
Posts: 26