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번역 관련 문제 보고
Currently it is set up like this:
Level 001 - 020 (At Research level 1 you can fight max of research level 20)
Level 021 - 040 (At Research level 21 you can fight max of research level 40)
Level 041 - 060 (At Research level 41 you can fight max of research level 60)
Level 061 - 080 (At Research level 61 you can fight max of research level 80)
Level 081 - 100 (At Research level 81 you can fight max of research level 100)
Level 101 - 120 (At Research level 101 you can fight max of research level 120)
Level 121 - 140 (At Research level 121 you can fight max of research level 140)
Level 141 - 160 (At Research level 141 you can fight max of research level 160)
Level 161 - 180 (At Research level 161 you can fight max of research level 180)
Level 181 - 200 (At Research level 181 you can fight max of research level 200)
Level 201 - 220 (At Research level 201 you can fight max of research level 220)
That is 11 restriction levels.
I feel it should be something more like this.
Level 001 - 080
Level 081 - 120
Level 121 - 160
Level 161 - 180
Level 181 - 200
Level 201 - 220
This is only 6 restriction levels, Plus they should allows people to search for join requests for their max restriction to help with the queue pool.
Well thanks for the internet argument win lol, I will be sure to tell of this grand tale to my descendants for decades to come.
Yup, not all grinding is the same. Good grinding is rewarding, you make progress with it. AR actually starts out like this, not exactly the best thing out there, but at least the progress is pretty nice at the start. Unfortunately it later becomes bad grinding, slow, tedious, and unrewarding.
I didn't particularly like Guiding Lands at all, I even hated it at the start, but it's still better than AR grind, and especially augments are ridiculously easy in World in comparison to this.
Even if you were to get a level per hunt, it would still take 100 hunts to go from level 100 to 200. And you have to very specifically only do AR quests. It's very slow. Maybe you think 100 hunts isn't THAT much, but it is a lot, especially when we consider that not everyone clears these hunts at blazing speeds and max efficiency.
If it was just MR unlocks I don't think it'd be that bad because pretty much everything you do progresses it, but with this system you're only making progress if you're specifically doing AR quests. Feel like doing those quests you haven't cleared yet? No progress for you. Feel like doing a bit of arena? No progress for you. That's why it sucks.
And don't get me wrong, I don't particularly like MR gating either, that's bad too when they put the requirements too high (or handle it badly by not letting you accumulate HR/MR before unlocking it), but at least you progress it by doing pretty much anything.
I'm already at 141 atm.
There is more they could add to make it faster, one of which they SHOULD add, making anomaly gathering spots uncommonly(not rarely) appear in normal quests and triple the gathering spots research points.
Monster Hunter at its core is a grind. 100 quests is actually on the lesser side of things. The main issue most people have is they only see the AR level as their goal. Why are they increasing the level? To augment more gear? Further augment a weapon? Get some new decorations?
ALL GRINDS IN THE HISTORY OF GAMING ARE ♥♥♥♥ IF YOU ARE NOT GIVING YOURSELF PROPER GOALS. That is how it will always be, if this grind is not for you, then it is not for you.
My goal in this game it to just hunt monsters, the same goal I have in every monster hunter game. It almost always makes the grind disappear.
BTW, 142 atm
And 100 quests isn't much if every quest you do counts for it, but when it's very specific kind of quests in a specific place, then it's a lot. Also you're probably not gonna get a level per hunt anyway, especially so if you join random investigations that can end up being vastly underleveled to you. The example was basically for the best case scenario possible.
Its also tedious as it feels like there is no progression like in regular gameplay where you kill a monster and you at least have the option for something new every couple of monsters
If youre talking about with friends, so long as youre above:
1, you can join up to 20
21, up to 40
41 - 60
61-80
81-100
101-120
121-140
141-160
161-180
181-200
201-220
Tbh, they shouldve overlapped some levels for the mats, and keep it in certain brackets, like starting levels (1, 31, 61 etc, don't remember the actual ones) base mats, then the next 20 has a mix of the upper and lower, next 20, the next level, so on and so forth.
For TU2, they shouldve just added the next monsters at 60 or something, then 80, then 100, and so on and so forth, all the way to whatever they intended to put it instead of the huge jump in TU3 from 120 to 200