MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Tearing my hair out trying to get mods to work again. Solved!
Scroll to bottom of post for possible fix!

Since title update 4, I would crash immediately on launch, uninstalling mods didn't not fix the problem, had to uninstall the game, delete all the left over files twice before I could get it to work at all, then troubleshooted the mod reinstall, so far, no crashing problems, all the reframework mods works just fine, but none of the mods in the "natives" folder work at all, yes, I have firstnatives installed, used both fluffy manager and manual installation, I've gone through step by step for installing each and everything the proper way, i've added no new mods from before the update and all of them worked before, also, yes, I turned my computer off and on again, multiple times properly, i'd appreciate a suggestion to fix.

"UPDATE!
I uninstalled rise again, deleting the files that were left(Mostly from the vibrancy mod) then downloaded the latest fluffy, switched the game to rise, updated, then added mods to the list, restarted my pc, now everything works except my custom dysters physics, causing a fatal crash forcing a restart, the latest version works, but..... definitely causes the armor to behave in ways unintended. So, to everyone that sees this having similar problems, hope that helps, note, other than specifying for fluffy manager to run rise and updating, I changed no settings like skip pak modding, leave that default then change if necessary or to test. to everyone that took the time to try and help, I appreciate it, happy hunting!"
最近の変更はque56bが行いました; 2023年2月8日 1時03分
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1-15 / 20 のコメントを表示
...You should visit the first natives mod page from time to time or any official mod page in particular. First natives is broke. Use fluffy and disable pak mod skipping as the vast majority of the mods use it and you can convert any pak file into usable files for fluffy.
DOY の投稿を引用:
...You should visit the first natives mod page from time to time or any official mod page in particular. First natives is broke. Use fluffy and disable pak mod skipping as the vast majority of the mods use it and you can convert any pak file into usable files for fluffy.

I've tried that, just keeps me on the first loading screen for eternity, even if I have just the mods that already work otherwise or none at all, thanks for the suggestion and info though.
que56b の投稿を引用:
Tearing my hair out trying to get mods to work again.
Since title update 4, I would crash immediately on launch, uninstalling mods didn't not fix the problem, had to uninstall the game, delete all the left over files twice before I could get it to work at all, then troubleshooted the mod reinstall, so far, no crashing problems, all the reframework mods works just fine, but none of the mods in the "natives" folder work at all, yes, I have firstnatives installed, used both fluffy manager and manual installation, I've gone through step by step for installing each and everything the proper way, i've added no new mods from before the update and all of them worked before, also, yes, I turned my computer off and on again, multiple times properly, i'd appreciate a suggestion to fix.

Seriously????
DOY の投稿を引用:
...You should visit the first natives mod page from time to time or any official mod page in particular. First natives is broke. Use fluffy and disable pak mod skipping as the vast majority of the mods use it and you can convert any pak file into usable files for fluffy.

Update, restarting my computer then trying your suggestion again did have an effect, instead of having an infinite loading screen, it crashed and forced me to restart my computer gain....
アンジェル の投稿を引用:
que56b の投稿を引用:
Tearing my hair out trying to get mods to work again.
Since title update 4, I would crash immediately on launch, uninstalling mods didn't not fix the problem, had to uninstall the game, delete all the left over files twice before I could get it to work at all, then troubleshooted the mod reinstall, so far, no crashing problems, all the reframework mods works just fine, but none of the mods in the "natives" folder work at all, yes, I have firstnatives installed, used both fluffy manager and manual installation, I've gone through step by step for installing each and everything the proper way, i've added no new mods from before the update and all of them worked before, also, yes, I turned my computer off and on again, multiple times properly, i'd appreciate a suggestion to fix.

Seriously????

Completely.
que56b の投稿を引用:
DOY の投稿を引用:
...You should visit the first natives mod page from time to time or any official mod page in particular. First natives is broke. Use fluffy and disable pak mod skipping as the vast majority of the mods use it and you can convert any pak file into usable files for fluffy.

Update, restarting my computer then trying your suggestion again did have an effect, instead of having an infinite loading screen, it crashed and forced me to restart my computer gain....

que56b の投稿を引用:
アンジェル の投稿を引用:

Seriously????

Completely.

Okay, I ask you in friendly manners: how do you expect it to work if you do not download the updated mod?
アンジェル の投稿を引用:
que56b の投稿を引用:

Update, restarting my computer then trying your suggestion again did have an effect, instead of having an infinite loading screen, it crashed and forced me to restart my computer gain....

que56b の投稿を引用:

Completely.

Okay, I ask you in friendly manners: how do you expect it to work if you do not download the updated mod?

To put it simply, I have downloaded the latest versions of all the mods that aren't working. if one or two weren't anymore that'd be one thing, but everything in reframework is just fine, it's just things like armor appearance mods and wirebug boost that go in "natives" stopped working when it was working just fine the day before title 4.
que56b の投稿を引用:
アンジェル の投稿を引用:



Okay, I ask you in friendly manners: how do you expect it to work if you do not download the updated mod?

To put it simply, I have downloaded the latest versions of all the mods that aren't working. if one or two weren't anymore that'd be one thing, but everything in reframework is just fine, it's just things like armor appearance mods and wirebug boost that go in "natives" stopped working when it was working just fine the day before title 4.

There are just TWO ways to botch the mods like you described, if you are using an updated FirstNatives.

a) mods using prefabs which are still not updated

b) you botched the installation via Fluffy right away

You do know the right procedure with Fluffy after updates, yes?
How about trying to say it in your own words to be sure?
Last but not least: TRY READ YOUR STATEMENT again. Unless you got the updated FirstNatives, you are contradicting yourself from the start...
Saber 2023年2月7日 22時43分 
I accidentally launched Rise without updating my mods.

It ran perfectly with all mods functional, to my surprise.
アンジェル の投稿を引用:
que56b の投稿を引用:

To put it simply, I have downloaded the latest versions of all the mods that aren't working. if one or two weren't anymore that'd be one thing, but everything in reframework is just fine, it's just things like armor appearance mods and wirebug boost that go in "natives" stopped working when it was working just fine the day before title 4.

There are just TWO ways to botch the mods like you described, if you are using an updated FirstNatives.

a) mods using prefabs which are still not updated

b) you botched the installation via Fluffy right away

You do know the right procedure with Fluffy after updates, yes?
How about trying to say it in your own words to be sure?
Last but not least: TRY READ YOUR STATEMENT again. Unless you got the updated FirstNatives, you are contradicting yourself from the start...

if you're referring to uninstalling all mods, updating fluffy, then re-reading game files before reinstalling mods, yes, i've done that. There is only the one version of firstnatives on nexus, so I can't update that if I wanted to, not sure where the contradiction is.
que56b の投稿を引用:
アンジェル の投稿を引用:

There are just TWO ways to botch the mods like you described, if you are using an updated FirstNatives.

a) mods using prefabs which are still not updated

b) you botched the installation via Fluffy right away

You do know the right procedure with Fluffy after updates, yes?
How about trying to say it in your own words to be sure?
Last but not least: TRY READ YOUR STATEMENT again. Unless you got the updated FirstNatives, you are contradicting yourself from the start...

if you're referring to uninstalling all mods, updating fluffy, then re-reading game files before reinstalling mods, yes, i've done that. There is only the one version of firstnatives on nexus, so I can't update that if I wanted to, not sure where the contradiction is.

That is the point. The modding community already have an updated version. And if you cannot use FirstNatives, you naturally cannot use any other related mods.

All you can do is make a list of your mods and sort out anything which required FirstNatives and rearrange things so they do not collide with each other.

Again: READ AGAIN.

If you write uninstalling the mods did not help, and you still crash, then you missed uninstalling all mods. Either that, or be more specific and clear in what you write. FirstNatives IS A REFRAMEWORK MOD. So you cannot write all your REFramework mods are working okay if you have issues with that.

Unless you list your mods, only you can attempt to fix, because who knows what crashes with what in your lineup. I can only tell right from the bat that is messed up, because FirstNatives is NOT THAT IMPORTANT unless you are a mod creator.

If you leave out all mods which need updates but do not have updates, then your game will work just fine. Feel free to list your mods if you want advice in which one might need an additional look.
アンジェル の投稿を引用:
que56b の投稿を引用:

if you're referring to uninstalling all mods, updating fluffy, then re-reading game files before reinstalling mods, yes, i've done that. There is only the one version of firstnatives on nexus, so I can't update that if I wanted to, not sure where the contradiction is.

That is the point. The modding community already have an updated version. And if you cannot use FirstNatives, you naturally cannot use any other related mods.

All you can do is make a list of your mods and sort out anything which required FirstNatives and rearrange things so they do not collide with each other.

Again: READ AGAIN.

If you write uninstalling the mods did not help, and you still crash, then you missed uninstalling all mods. Either that, or be more specific and clear in what you write. FirstNatives IS A REFRAMEWORK MOD. So you cannot write all your REFramework mods are working okay if you have issues with that.

Unless you list your mods, only you can attempt to fix, because who knows what crashes with what in your lineup. I can only tell right from the bat that is messed up, because FirstNatives is NOT THAT IMPORTANT unless you are a mod creator.

If you leave out all mods which need updates but do not have updates, then your game will work just fine. Feel free to list your mods if you want advice in which one might need an additional look.

Ah, that, yeah, I went through and fixed that when I uninstalled all the mods through fluffy and the game, which is why I had to do that twice, so fluffy uninstalling and installing actually does just that, everything is in the proper file location. I'm not having crashing problems anymore that was just because of how weird things were through fluffy before I fixed it, unless you meant the skip pak modding setting, in that case, nothing I change fixes that crashing problem, no mods installed, only the mods that work otherwise, the mods that i'm trying to get to work and all the combinations of those option, all of them still crash with that setting to yes.
que56b の投稿を引用:
アンジェル の投稿を引用:

That is the point. The modding community already have an updated version. And if you cannot use FirstNatives, you naturally cannot use any other related mods.

All you can do is make a list of your mods and sort out anything which required FirstNatives and rearrange things so they do not collide with each other.

Again: READ AGAIN.

If you write uninstalling the mods did not help, and you still crash, then you missed uninstalling all mods. Either that, or be more specific and clear in what you write. FirstNatives IS A REFRAMEWORK MOD. So you cannot write all your REFramework mods are working okay if you have issues with that.

Unless you list your mods, only you can attempt to fix, because who knows what crashes with what in your lineup. I can only tell right from the bat that is messed up, because FirstNatives is NOT THAT IMPORTANT unless you are a mod creator.

If you leave out all mods which need updates but do not have updates, then your game will work just fine. Feel free to list your mods if you want advice in which one might need an additional look.

Ah, that, yeah, I went through and fixed that when I uninstalled all the mods through fluffy and the game, which is why I had to do that twice, so fluffy uninstalling and installing actually does just that, everything is in the proper file location. I'm not having crashing problems anymore that was just because of how weird things were through fluffy before I fixed it, unless you meant the skip pak modding setting, in that case, nothing I change fixes that crashing problem, no mods installed, only the mods that work otherwise, the mods that i'm trying to get to work and all the combinations of those option, all of them still crash with that setting to yes.

You still do not want to list your mods, huh?
Then you have no choice but to consult the mod authors and wait.
Aside of prefabs I have seen a bunch of cheat mods were in dire need of updates.
アンジェル の投稿を引用:
que56b の投稿を引用:

Ah, that, yeah, I went through and fixed that when I uninstalled all the mods through fluffy and the game, which is why I had to do that twice, so fluffy uninstalling and installing actually does just that, everything is in the proper file location. I'm not having crashing problems anymore that was just because of how weird things were through fluffy before I fixed it, unless you meant the skip pak modding setting, in that case, nothing I change fixes that crashing problem, no mods installed, only the mods that work otherwise, the mods that i'm trying to get to work and all the combinations of those option, all of them still crash with that setting to yes.

You still do not want to list your mods, huh?
Then you have no choice but to consult the mod authors and wait.
Aside of prefabs I have seen a bunch of cheat mods were in dire need of updates.

It just doesn't seem very relevent, but he're the list:

Does work, no updates required:
Simple vibrancy
VIP dango
touchy wirebugs
infinite village wirebugs
enhanced talisman reward
Autosave less often

Does not work, even with latest version:
EBB rakna(Custom from artist)
Afflicted break rewards
EBB village NPCS(+ Fiorayne and Minayle)
Targeted wirebug XL boost
titles sorted by name
Dysters physics(Use a custom version from artist base version 3.5.0)
UPDATE!
I uninstalled rise again, deleting the files that were left(Mostly from the vibrancy mod) then downloaded the latest fluffy, switched the game to rise, updated, then added mods to the list, restarted my pc, now everything works except my custom dysters physics, causing a fatal crash forcing a restart, the latest version works, but..... definitely causes the armor to behave in ways unintended. So, to everyone that sees this having similar problems, hope that helps, note, other than specifying for fluffy manager to run rise and updating, I changed no settings like skip pak modding, leave that default then change if necessary or to test. to everyone that took the time to try and help, I appreciate it, happy hunting!
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投稿日: 2023年2月7日 20時18分
投稿数: 20