MONSTER HUNTER RISE
Thoughts on the Title Update 4 live event?
Pretty cool we're getting Velkhana, at least the AR bump was at a reasonable amount as well given that not many people even reached 200 yet.
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Сообщения 3145 из 133
Автор сообщения: Qua2ar
Автор сообщения: ᔑᓭ∴ᔑリ⊣
I'm surprised so many are disappointed, I thought velkhana was every mhw player's favourite most adored baby lol
Velkhana is just Kushala with more ice. Velkhana Daora


Автор сообщения: Qua2ar
Автор сообщения: Remi
Just glad Velkhana gets the AT move, hopefully the fight will be as fast-paced in Sunbreak too. I'm also so glad that Nergigante stans are mad, why anyone would want the single worst monster in the entire franchise to return is beyond me.
"Eater of Elders" who can't beat any Elder in a one-on-one fight, the Mary Sue of MH. He's kinda like Malenia from ER, never actually won in any fight but the delusional stans cope by making up fake stories and lore.

Paid dlc is a joke as per usual, nothing new. Event quest free armor sets look decent but I'll likely be sticking to Velk armor for some time, they just ported it from IB from the looks of it, it looks higher quality than most Rise armor pieces.
lol atleast nergigante is original and not just an ice kush. XD
Worldbabies really just, should stick to World. MH would be better off without them. It makes me sad MH6 will probs be the 20 Year anniversary game, and the Worldbabies will muck it up.
Автор сообщения: JPM岩
Автор сообщения: Toxi
I also agree with this..
I said previously that up to now, these TUs made sense and were generally better than the first ones in IB and they were, I stand by what I said before, but that was then, this is now, and starting TU4 I feel like we're being let down, because This is that time when we should start getting bigger and badder monsters closing in to that threat level that Alatreon/Fatalis had and Velkhana alone doesn't quite cut it..

I too will be real disappointed if TU5 is the final one.
That seems to be on brand for Capcom though, because they're way too conservative and not just with Monster Hunter, but with other titles too, despite how much Iceborne proved to them that going out harder only makes their games stand out that much more.
It doesnt have to be the same threat level as Fatalis and Alatreon, and in all honesty, I'm hoping they dont go the route of "ooo evil black dragon!" Like, idk if you played past MH titles, but it really did get boring when fatalis showed up as the final monster EVERY game. 3rd Gen added Dire, which was a fun take on the traditional fatty. But having black dragons every time just lessens their significance, and really just runs the fights into the ground. Plus, you have to remember, Fatalis was not planned to be the final update, Alatreon was. Fatalis was added last minute because of the hype of fatalis being shown in the 15 year timeline of the series. They said it was due to the hype he was added, and Schrade was remade. Honestly, I'm fine with Amatsu being the grand finale, I'd prefer maybe a Crimson remake, but amatsu being the final monster (and having Frontier's 3rd phase) would be satisfactory, Rise and Sunbreak have given me as much as World has in terms of enjoyment. It doesnt need a black dragon finisher, just something strong.
I know, but it's not about black dragons specifically here (I fully agree with you on Fatalis btw, I only fought him in 1 MH game that was IB, there's no point bringing him back again as the final one), much like you just said this is about a strong finisher / send off, for me it's also about following that progression and escalation that made SB exciting.
I know that it's spectacle I'm talking here, but spectacle can make something great into an incredible experience when done well, this is something I discovered recently thanks to giving a lot of games like these a shot.

The reason I find this disappointing is that I wish that Sunbreak had kept this momentum that it had at the start of the TUs, but TU4 feels like it slowed down that pace instead of taking advantage of that momentum it was building, because This was the time to really surprise us and throw in a strong monster near Amatsu's level just before the final one, much like how Alatreon was to Fatalis.

Maybe these last Risen monsters will pick up that slack and give us that threat of the same level? I don't mind being surprised by a unique twist, that one fits the narrative that Sunbreak has been going with about qurio affliction and risen elder dragons, I hope that's the case for these last Risen EDs to be nearing that same high threat level.
That's one thing I like about SB, the way it has these monsters become empowered and actually be much more difficult than before, with new patterns and much more deadly attacks from previous, I hope that's what we'll get in order to make the most of this.


I'm still looking forward to that last update and I hope it will a strong one if we get this Amatsu I've been hearing about, it sounds like a very different kind of fight from Fatalis which is great, we could use something much more different and possibly even more awesome.
Автор сообщения: Toxi

This was the time to really surprise us and throw in a strong monster near Amatsu's level just before the final one, much like how Alatreon was to Fatalis.
.
I'd argue that them stealth dropping the Safi recon with Stygian was one of the coolest things (albeit limited to console at that time). Sieges are weird and don't really fit into MH that well, but Safi is such an imposing fight that just came outta nowhere, and then MR Kulve allowed us to finally slay KT after driving her off in the siege 200+ times.

Sunbreak title updates have a huge impact on armor sets, moreso than most updates in IB, as the added skills and Qurious crafting adds so much depth to both status and elemental sets alike. I believe that while Amatsu will be the big bad with a full rework like Fatalis in IB, whatever Malzeno variant the devs have planned might honestly be a bigger spectacle. Sure, SB will have no Black Dragons but that's just a classification, keep in mind that Ahtal-ka with a completed Ahtal Nest is not too far behind Fatalis in terms of destructive capabilities while being smarter and mechanically more skilled, and she's classified as a Neopteron like Seltas.

Tl;dr the updates are good, just that after already experiencing all the fights from prior games the devs would have to go full Frontier to impress every player.
Отредактировано Remi; 2 фев. 2023 г. в 3:03
Автор сообщения: Toxi
Автор сообщения: JPM岩

It doesnt have to be the same threat level as Fatalis and Alatreon, and in all honesty, I'm hoping they dont go the route of "ooo evil black dragon!" Like, idk if you played past MH titles, but it really did get boring when fatalis showed up as the final monster EVERY game. 3rd Gen added Dire, which was a fun take on the traditional fatty. But having black dragons every time just lessens their significance, and really just runs the fights into the ground. Plus, you have to remember, Fatalis was not planned to be the final update, Alatreon was. Fatalis was added last minute because of the hype of fatalis being shown in the 15 year timeline of the series. They said it was due to the hype he was added, and Schrade was remade. Honestly, I'm fine with Amatsu being the grand finale, I'd prefer maybe a Crimson remake, but amatsu being the final monster (and having Frontier's 3rd phase) would be satisfactory, Rise and Sunbreak have given me as much as World has in terms of enjoyment. It doesnt need a black dragon finisher, just something strong.
I know, but it's not about black dragons specifically here (I fully agree with you on Fatalis btw, I only fought him in 1 MH game that was IB, there's no point bringing him back again as the final one), much like you just said this is about a strong finisher / send off, for me it's also about following that progression and escalation that made SB exciting.
I know that it's spectacle I'm talking here, but spectacle can make something great into an incredible experience when done well, this is something I discovered recently thanks to giving a lot of games like these a shot.

The reason I find this disappointing is that I wish that Sunbreak had kept this momentum that it had at the start of the TUs, but TU4 feels like it slowed down that pace instead of taking advantage of that momentum it was building, because This was the time to really surprise us and throw in a strong monster near Amatsu's level just before the final one, much like how Alatreon was to Fatalis.

Maybe these last Risen monsters will pick up that slack and give us that threat of the same level? I don't mind being surprised by a unique twist, that one fits the narrative that Sunbreak has been going with about qurio affliction and risen elder dragons, I hope that's the case for these last Risen EDs to be nearing that same high threat level.
That's one thing I like about SB, the way it has these monsters become empowered and actually be much more difficult than before, with new patterns and much more deadly attacks from previous, I hope that's what we'll get in order to make the most of this.


I'm still looking forward to that last update and I hope it will a strong one if we get this Amatsu I've been hearing about, it sounds like a very different kind of fight from Fatalis which is great, we could use something much more different and possibly even more awesome.
You have to keep in mind, they can tweak Velkhana to be strong. Like, lunastra before World was a literal reskin of Teostra, the exact same fight, and World changed it. We do see velkhana using AT moves, so movesetwise, it's a step up. Plus, through datamines, I think theres animations that imply a few more new moves. So, I think folks saying "Oh it's just velkhana" are ignoring the fact that a fight in a past game can be different in a newer one.
On top of that, the MR requirements are there for progression to a new player. They add monsters as a "gap filler" between MR requirements. So Gold, Silver, Burning, Violet, etc, are all MR10, and unlock sorta in succession. From there, there's a "branch" of sorts for your progression through MR, whether it be Anomalies, or these TU monsters. MR 50, 70, 100, 110, 120, etc, getting these harder fights. Basically, it addresses a problem World had, which was the late game powerhouses could be fought by players who basically just beat Shara, making these fights a drag with online randos. Splitting the content to this "pre grind" and "MR grind" brackets allows for the community to sort of police themselves. Even moreso with Anomalies getting to 220, and now Risen Elders being present in them.
It should also be noted that Amatsu isnt really a powerhouse by any means, it's been a final boss to P3rd, and was the second to last fight in Gen, but it definately catches folks offguard with how it's fight goes. It's a very unique fight to itself, and I'm excited to see what changes he'll get. Mines also showed what his Risen buddy is, and it makes me curious if they go the Frontier route, as well as another Variant having yet to be shown.
Автор сообщения: Remi
Автор сообщения: Toxi

This was the time to really surprise us and throw in a strong monster near Amatsu's level just before the final one, much like how Alatreon was to Fatalis.
.
I'd argue that them stealth dropping the Safi recon with Stygian was one of the coolest things (albeit limited to console at that time). Sieges are weird and don't really fit into MH that well, but Safi is such an imposing fight that just came outta nowhere, and then MR Kulve allowed us to finally slay KT after driving her off in the siege 200+ times.

Sunbreak title updates have a huge impact on armor sets, moreso than most updates in IB, as the added skills and Qurious crafting adds so much depth to both status and elemental sets alike. I believe that while Amatsu will be the big bad with a full rework like Fatalis in IB, whatever Malzeno variant the devs have planned might honestly be a bigger spectacle. Sure, SB will have no Black Dragons but that's just a classification, keep in mind that Ahtal-ka with a completed Ahtal Nest is not too far behind Fatalis in terms of destructive capabilities while being smarter and mechanically skilled, and she's classified as a Neopteron like Seltas.

Tl;dr the updates are good, just that after already experiencing all the fights from prior games the devs would have to go full Frontier to impress every player.
Yeah, basically this. Frontier is essentially the "adding harder and harder fights" mantra some players want, which is why monsters would get faster, hit harder, and why youd need 35+ skills on a set to grind zeniths to grind more zeniths. It's why World couldnt get more updates beyond Fatalis, because theyd have to go full Frontier with fights. Honestly, going full Frontier is the next step for MH, we saw it quite a bit with IB, Shara, Raging, Frostfang, Safi, Alatreon, Fatalis' fights, and with Sunbreak we're def seeing it more, monsters move more, more charged up states, more diverse skills, hell a good friend of mine says the closest main series got to a Zenith is Scorned. I'm hoping that with Frontier folks now on the team, we'll see more Frontierish things in the future.
Автор сообщения: Remi
Автор сообщения: Toxi

This was the time to really surprise us and throw in a strong monster near Amatsu's level just before the final one, much like how Alatreon was to Fatalis.
.
I'd argue that them stealth dropping the Safi recon with Stygian was one of the coolest things (albeit limited to console at that time). Sieges are weird and don't really fit into MH that well, but Safi is such an imposing fight that just came outta nowhere, and then MR Kulve allowed us to finally slay KT after driving her off in the siege 200+ times.

Sunbreak title updates have a huge impact on armor sets, moreso than most updates in IB, as the added skills and Qurious crafting adds so much depth to both status and elemental sets alike. I believe that while Amatsu will be the big bad with a full rework like Fatalis in IB, whatever Malzeno variant the devs have planned might honestly be a bigger spectacle. Sure, SB will have no Black Dragons but that's just a classification, keep in mind that Ahtal-ka with a completed Ahtal Nest is not too far behind Fatalis in terms of destructive capabilities while being smarter and mechanically more skilled, and she's classified as a Neopteron like Seltas.

Tl;dr the updates are good, just that after already experiencing all the fights from prior games the devs would have to go full Frontier to impress every player.


Автор сообщения: JPM岩
Автор сообщения: Toxi
I know, but it's not about black dragons specifically here (I fully agree with you on Fatalis btw, I only fought him in 1 MH game that was IB, there's no point bringing him back again as the final one), much like you just said this is about a strong finisher / send off, for me it's also about following that progression and escalation that made SB exciting.
I know that it's spectacle I'm talking here, but spectacle can make something great into an incredible experience when done well, this is something I discovered recently thanks to giving a lot of games like these a shot.

The reason I find this disappointing is that I wish that Sunbreak had kept this momentum that it had at the start of the TUs, but TU4 feels like it slowed down that pace instead of taking advantage of that momentum it was building, because This was the time to really surprise us and throw in a strong monster near Amatsu's level just before the final one, much like how Alatreon was to Fatalis.

Maybe these last Risen monsters will pick up that slack and give us that threat of the same level? I don't mind being surprised by a unique twist, that one fits the narrative that Sunbreak has been going with about qurio affliction and risen elder dragons, I hope that's the case for these last Risen EDs to be nearing that same high threat level.
That's one thing I like about SB, the way it has these monsters become empowered and actually be much more difficult than before, with new patterns and much more deadly attacks from previous, I hope that's what we'll get in order to make the most of this.


I'm still looking forward to that last update and I hope it will a strong one if we get this Amatsu I've been hearing about, it sounds like a very different kind of fight from Fatalis which is great, we could use something much more different and possibly even more awesome.
You have to keep in mind, they can tweak Velkhana to be strong. Like, lunastra before World was a literal reskin of Teostra, the exact same fight, and World changed it. We do see velkhana using AT moves, so movesetwise, it's a step up. Plus, through datamines, I think theres animations that imply a few more new moves. So, I think folks saying "Oh it's just velkhana" are ignoring the fact that a fight in a past game can be different in a newer one.
On top of that, the MR requirements are there for progression to a new player. They add monsters as a "gap filler" between MR requirements. So Gold, Silver, Burning, Violet, etc, are all MR10, and unlock sorta in succession. From there, there's a "branch" of sorts for your progression through MR, whether it be Anomalies, or these TU monsters. MR 50, 70, 100, 110, 120, etc, getting these harder fights. Basically, it addresses a problem World had, which was the late game powerhouses could be fought by players who basically just beat Shara, making these fights a drag with online randos. Splitting the content to this "pre grind" and "MR grind" brackets allows for the community to sort of police themselves. Even moreso with Anomalies getting to 220, and now Risen Elders being present in them.
It should also be noted that Amatsu isnt really a powerhouse by any means, it's been a final boss to P3rd, and was the second to last fight in Gen, but it definately catches folks offguard with how it's fight goes. It's a very unique fight to itself, and I'm excited to see what changes he'll get. Mines also showed what his Risen buddy is, and it makes me curious if they go the Frontier route, as well as another Variant having yet to be shown.
Gotcha.. hopefully they're not slowing down with them like you both said, because TU3 was a bigger bump than most expected and that is the kind of progression I'm hoping to see continue.

People can call these "reskins" or whatever, as long as the devs put thought and effort into them, long as they're challenging, different enough and fun like that "Reskin" Violet Mizutsune, I'll just continue my enjoyment of fighting them.
For what it's worth, these same people also don't seem to ever get bored of fighting the same 1 or 2 monsters in World.. it's almost like if a fight is Really good, you'll still enjoy playing it even years later, kinda like that final boss in DMC 3.
Автор сообщения: Toxi
Автор сообщения: Remi
I'd argue that them stealth dropping the Safi recon with Stygian was one of the coolest things (albeit limited to console at that time). Sieges are weird and don't really fit into MH that well, but Safi is such an imposing fight that just came outta nowhere, and then MR Kulve allowed us to finally slay KT after driving her off in the siege 200+ times.

Sunbreak title updates have a huge impact on armor sets, moreso than most updates in IB, as the added skills and Qurious crafting adds so much depth to both status and elemental sets alike. I believe that while Amatsu will be the big bad with a full rework like Fatalis in IB, whatever Malzeno variant the devs have planned might honestly be a bigger spectacle. Sure, SB will have no Black Dragons but that's just a classification, keep in mind that Ahtal-ka with a completed Ahtal Nest is not too far behind Fatalis in terms of destructive capabilities while being smarter and mechanically more skilled, and she's classified as a Neopteron like Seltas.

Tl;dr the updates are good, just that after already experiencing all the fights from prior games the devs would have to go full Frontier to impress every player.


Автор сообщения: JPM岩
You have to keep in mind, they can tweak Velkhana to be strong. Like, lunastra before World was a literal reskin of Teostra, the exact same fight, and World changed it. We do see velkhana using AT moves, so movesetwise, it's a step up. Plus, through datamines, I think theres animations that imply a few more new moves. So, I think folks saying "Oh it's just velkhana" are ignoring the fact that a fight in a past game can be different in a newer one.
On top of that, the MR requirements are there for progression to a new player. They add monsters as a "gap filler" between MR requirements. So Gold, Silver, Burning, Violet, etc, are all MR10, and unlock sorta in succession. From there, there's a "branch" of sorts for your progression through MR, whether it be Anomalies, or these TU monsters. MR 50, 70, 100, 110, 120, etc, getting these harder fights. Basically, it addresses a problem World had, which was the late game powerhouses could be fought by players who basically just beat Shara, making these fights a drag with online randos. Splitting the content to this "pre grind" and "MR grind" brackets allows for the community to sort of police themselves. Even moreso with Anomalies getting to 220, and now Risen Elders being present in them.
It should also be noted that Amatsu isnt really a powerhouse by any means, it's been a final boss to P3rd, and was the second to last fight in Gen, but it definately catches folks offguard with how it's fight goes. It's a very unique fight to itself, and I'm excited to see what changes he'll get. Mines also showed what his Risen buddy is, and it makes me curious if they go the Frontier route, as well as another Variant having yet to be shown.
Gotcha.. hopefully they're not slowing down with them like you both said, because TU3 was a bigger bump than most expected and that is the kind of progression I'm hoping to see continue.

People can call these "reskins" or whatever, as long as the devs put thought and effort into them, long as they're challenging, different enough and fun like that "Reskin" Violet Mizutsune, I'll just continue my enjoyment of fighting them.
For what it's worth, these same people also don't seem to ever get bored of fighting the same 1 or 2 monsters in World.. it's almost like if a fight is Really good, you'll still enjoy playing it even years later, kinda like that final boss in DMC 3.
Folks who say we're getting reskins never played mh in a time we had literal reskins.
Velkhana is cool and excited to fight this monster. Nothing is wrong with Velkhana, but just one returning monster for this update feels underwhelming. This is just to promote the paid DLC, which is okay, not buying it. :steammocking:
Автор сообщения: kadsoukui
Velkhana is cool and excited to fight this monster. Nothing is wrong with Velkhana, but just one returning monster for this update feels underwhelming. This is just to promote the paid DLC, which is okay, not buying it. :steammocking:
Bazel,Gold/siler Rath,Kusha,Fatal,Teosta,are returning monster,but with difference movement and called "new" are just lazy tbh,i glad i dint paid for sun break earlier because what i see this "free" update is bunch of same monster bring from world.
Отредактировано Illusive Soul; 2 фев. 2023 г. в 6:06
Автор сообщения: JPM岩
Folks who say we're getting reskins never played mh in a time we had literal reskins.
is that Copium ?
Автор сообщения: JPM岩
Автор сообщения: Qua2ar
Velkhana is just Kushala with more ice. Velkhana Daora


Автор сообщения: Qua2ar
lol atleast nergigante is original and not just an ice kush. XD
Worldbabies really just, should stick to World. MH would be better off without them. It makes me sad MH6 will probs be the 20 Year anniversary game, and the Worldbabies will muck it up.
If it wasn't for world generating interest in the series it would have been abandoned, old vets like you really putting in some work sucking off that nostalgia d###.
They basically had 3 options to bring back from World: Namielle, Velkhana or Nergigante. And in my sincere opinion Velkhana is easily the worst choice. I don't think him (yes, I called it ''him'' since the trailer called it ''lord'' so it isn't necessarily female) is a very fun fight, nor a good design. Nergigante I think is a little bit overhyped, but is way more iconic than Velkhana. And Namielle for me was one of the best (if not the best) new monster from World, so I really wished it was it.
Автор сообщения: JPM岩
Автор сообщения: ᔑᓭ∴ᔑリ⊣
I'm surprised so many are disappointed, I thought velkhana was every mhw player's favourite most adored baby lol
Nergigante was. Velkhana is usually not as liked because she whooped a lot of ass. I remember people making excuses on why she was a bad monster because, I kid you not, she wasnt nergigante. Honestly, I'm hoping we see her as often as we see teo and kush, we need an ice elder as a series staple.
...Kushala Daora exists? I mean sure ice isn't Kush's thing, but its weapons fill that role. But besides, the issue isn't "Velkhana bad, nergigante good", the fact the Capcom decided to bring an elder from World is the problem. They are all too recent, too new. I'd be fine, happy even, if Velkhana appeared in the next MH game, but this one feels too friggin soon. Elders from older generations would've been more welcome. Again, not outright bad that Velkhana was chosen, just underwhelming. I feel your argument towards no black dragon for Sunbreak applies to Velkhana. Ik Velkhana only now has 2 appearances while Fatalis encompasses the entire series, but its the same basic idea of "hey, we already just fought this guy, can we maybe not fight him again right away"? Just space out the appearances so it doesn't get dull.
Отредактировано Chaoz; 2 фев. 2023 г. в 7:48
Автор сообщения: Zura janai, Katsura da!
They basically had 3 options to bring back from World: Namielle, Velkhana or Nergigante. And in my sincere opinion Velkhana is easily the worst choice. I don't think him (yes, I called it ''him'' since the trailer called it ''lord'' so it isn't necessarily female) is a very fun fight, nor a good design. Nergigante I think is a little bit overhyped, but is way more iconic than Velkhana. And Namielle for me was one of the best (if not the best) new monster from World, so I really wished it was it.
They honestly could've brought both Velkhana and Namielle, they didn't need to rush out this update the way they did, because this is being pushed out just barely a month after Christmas.

That said, I'm happy that they picked Velkhana, for one thing the fight is better and in my experience, fighting Namielle was about as enjoyable as Basarios was, or in other words, absolutely god awful hitzones resulting far too often in gray numbers and the dehydrated state didn't make much of a difference.. Second, we're likely getting Frostcraft builds back.

Namielle would've been interesting as a second addition to see what they could've done with her armor skills, but if I had to pick between the two, I'm much happier with Velkhana.
Автор сообщения: Toxi
Автор сообщения: Zura janai, Katsura da!
They basically had 3 options to bring back from World: Namielle, Velkhana or Nergigante. And in my sincere opinion Velkhana is easily the worst choice. I don't think him (yes, I called it ''him'' since the trailer called it ''lord'' so it isn't necessarily female) is a very fun fight, nor a good design. Nergigante I think is a little bit overhyped, but is way more iconic than Velkhana. And Namielle for me was one of the best (if not the best) new monster from World, so I really wished it was it.
They honestly could've brought both Velkhana and Namielle, they didn't need to rush out this update the way they did, because this is being pushed out just barely a month after Christmas.

That said, I'm happy that they picked Velkhana, for one thing the fight is better and in my experience, fighting Namielle was about as enjoyable as Basarios was, or in other words, absolutely god awful hitzones resulting far too often in gray numbers and the dehydrated state didn't make much of a difference.. Second, we're likely getting Frostcraft builds back.

Namielle would've been interesting as a second addition to see what they could've done with her armor skills, but if I had to pick between the two, I'm much happier with Velkhana.

I actually think Namielle was a very fun fight, but I respect your opinion. Glad you like Velkhana, at least someone will have fun lol. But I agree, since they are bringing a monster from World, there is no excuse why they didn't bring at least 2.
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