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Skills are the most and only important thing when picking and mix matching armor pieces in MHR.
In MHR, you can't feel much about the build variety due to a lack of equipment choices and generally more restrictive choice of decorations (many 'good' skills now requires higher slots), plus the fact that Rise lacks armor with good skills to a point where slots are priotized when choosing pieces, so it is very reasonable to wish for set bonuses to return.
However once you reached Sunbreak, especially the end-game, you will start to see how massively the removal of set bonus has impacted on the build making environment. It is amazing how much different sets you could make by mix matching different equipment pieces each with very distinct skills. (Although, this inevitably lead to end-game power creep.)
Rise is the first MH game where I didn't prefer to play an offensive set with some mixed utility, I actively made armor sets focused on unique skills that changed how I played the game. And sure, you could do that in other MH games but it always felt like playing a meme build, aka not very effective. In Rise I feel they did a much better job making those skills actually good and effective when used properly.
It's a good thing until randoms start using them in multiplayer without a proper skill to handle them though...