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Yes. Lobbies are limited to four players at maximum. It is no downgrade.
You can take only one buddy and no follower with you when you go for multiplayer.
Speak for yourself, I met a fair few nice people in random lobbies, some of which I still play other games with to this date. I like the sense of community and just joining random peoples lobby quests and hanging out. The more people there are, the more chances of those interactions occurring.
Probably one of the main reasons I play this 95% solo and 5% with underleveled mates.
I don't know if you are all crybaby or using this game as a strategical farming steam points but it really changed my mind about the MH community.
I played well over 1000 hours of world on ps4 and pc, i alwasy played in 16 player lobbies, sharing meal tickets and messing around between hunts. Loads of people used them all the time, you talk nonsense.
MHW lobbies are full of afk every time i asked for help nobody even came or answer.
Literally stating how many hours you put into World is meaningless here. We have people that have poured thousands of hours into older gens and a couple hundred into the current gen.
You have 1k hours into World, great. Want a cookie? I have logged 3k into MHGU, 1k into Tri, maybe 700 into World across multiple platforms, and even more into R:SB across both the Switch and PC versions.
What does stating our hours accomplish? It's just a big circle jerk. Loads of people enjoy the older style of lobby, you talk nonsense.
The whole multiplayer framework was built around four players, since that's the most that can join quests. Honestly, I don't care if World had bigger lobbies, the whole "can't join a player until they've viewed a cutscene" thing was such a tremendous sin that it deserves no praise for what little it was able to do right.
Also you get one palico/ palamute online, which is an upgrade from world's limitation of losing your palico if the party has over 2 members