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Not at all.
In fact that is an actual worry for many, that after playing MH:R it is much harder to go back to a version of MH which has less mobility and versatility.
Nonetheless, MH:W is definitely worth a go, as the feels and presentation differs strongly.
I can relate to that thought.
But there are other things which - are not equal good, but still good - so while Wirebug and Switch skills make Rise special, you still might be enchanted by other things which are not so prominent in MHR.
The slinger and the environmental interactions e.g. are some of those features I dearly miss in MHR, and hope to see more of them again in the future.
By the end of the day it is as Popcorn wrote, you might not like it or like it - eventually.
I recommend to look past the Switch skills and wirebugs when giving the game a try.
Monster Hunter: World + Iceborne has other features which might are very attractive on their own.
And even without wirebugs, the "Spider-Man-like movements" via slinger and the addition of tailriders later on (they were added much later) is still lots of fun.
You might be surprised how much "World" you get in Monster Hunter: World.
The things is ~ the longer you play a game, and reduce it to stuff like armour, skills, damage output and so on ~ the more likely people tend to forget the "magic" the first time they play and enjoy a game wholeheartedly.
While there might be not much wrong with that simplification in such statement, it does not even close do justice MH:W.
I still remember my amazement seeing the Aptonoth herd, eating and drinking in the Forest - and every discovery in every corner, whether the pets you can catch, lizards on the trees, the birds sitting on the back of the small monsters, or how become utmost natural fodder for the bigger prey - every single moment where you allow the atmosphere to settle felt just magical to me. As if Monster Hunter came to life after all the games with muddy textures due to technical limitations.
The flying creatures in the background of the coral level - of course they do not add anything of gameplay value. But just them being there add tons and tons to priceless atmosphere.
Seeing Melynx in the volcano doing a mystery ritual, riding a pig moss the tree - not because it is fast - because it just looks so hilarious - luring monsters to hit certain environment parts which cause chain reactions -
Seeing all those for the first - it is really hard to describe.
But sure, the longer you play, the more a veteran you are, at some point you get to wait 5-10 minutes because you deal so much damage, that the scripted event of the quest makes you wait.
But the very first time, as a Fledgling huntress, mounting a living moving mountain and trying to actually fight it with everything available
Every single piece of what the game has to offer you is in some way worth an awe.
I still can laugh nowadays how everytime I imagine the metal cover hits the service palico after the eating cutscene.
I still enjoy how you can catch up with speeding monsters, as long as you know the level and shortcuts.
MH:W had plenty which I missed from the old game, which returned in MHR. But it also did so much right, that many things also influenced MHR and vice versa in developement.
It would do injustice to both games, if you even try to compare to find out "which one is better" because both a great titles I fully recommend if you enjoy Monster Hunter to begin with.
On the one hand it's much easier to pull out of combat and use special attacks to deal big hits.
On the other hand, there are less iframes and monsters are FAR more capable of double or triple comboing you into a cart.
I mean it's a monster hunter. If you have fun with rise. You will have fun with world. Thats.. a given imho.
The core of the game is the same. Just a tad bit slower, more tactical, some might say better.
so good luck with world lol
You can call atmosphere all you want, and you wouldn't be wrong. But that doesn't make a game better, much less a game about hunting creatures. I want to smack things, not look around. There are other games for that.
Sounds like world was your first game. Thats cool. But its really not a magical experience or anything.
Weakness exploit has a max of 30% crit without tenderizing
damn its getting better and better, not to mention theres "light and heavy" weapon where light weapon need 2 clutch claw to tenderize 1 part, also if i recall correctly in early game theres no mantle to prevent monster knocking you when you try to tenderize them
https://www.youtube.com/watch?v=GDnff-1aNuw&ab_channel=MonsterHunter
https://www.youtube.com/watch?v=aBwwWUpUSFU&ab_channel=MonsterHunter
https://www.youtube.com/watch?v=v8DvkPh7OY4&ab_channel=MonsterHunter
Personally, I think some weapons got a better treatment than others and I'm not a fan in general of how some weapons feel very underdeveloped with these mechanics.
This is where you should look into more videos about your weapon to see if it's to your liking, there's changes done to other weapons that have nothing to do with the CC.
I think it's a good game to go into if you're burned out on Rise/SB, big reasons to check it are some monsters that Rise doesn't have and World's presentation being top notch. With the right weapon/s? you could have a great time playing it and you could also wait on a sale to get it.