Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
then i went for the Malzeno and Scorned Magnamalo quest which should be easier since you're not stuck with both of them in a small area and i still failed the quest, their attacks just deal too much damage and have too much AOE and follow ups, the slightest miscalculation and the slightest bad luck and you just cart... it's like everything that can go wrong will go wrong
and it's not like i can't kill Scorned Magnamalo i solo'd this bastard alot to unlock his weapons but it doesn't matter if i know what to expect he still carts me like 2 times out of 5
this is why there's so much 360 cheese attacks in the end game monsters, like quadruple jumping tail attack, and spinaroonie headbutt into hellfire blast... these attacks are meant to cover large areas and distances and cart a group of 4 players
scorned and malz are cool monsters, they don't have bs move like some other monsters you just need to fight them more. the 3x tail stab is the most easiest attack to dodge... first two stabs you dodge toward the direction of his head, the last you can just run away or get into under his face, you can even interrupt the third attack if you deal enough dmg.
but i agree with you arena quests are such a ♥♥♥♥♥♥♥♥♥ game design, fighting multiple monsters at the same time in a small area is stupid i don't find what's fun about that.