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Your thread reads like weak bait...
Give me the next MH mainline with World's map design, Rise's vibrancy, Slinger without claw, and switch skills. Palamutes can stay too. Sadly, I don't think this will be a thing as the MH team is starting to feel like Game Freak in the sense that they make a mechanic and ditch it in the next game.
it's one of the reasons why I dont play this game as much than world.
MH has been on it's way to OW for quite some time now. It's essentially just taking the very poorly executed Grinding Lands, actually using all the biomes properly, including the "town" into them and increasing the monster cap to like 15+.
MH: Stories style was close but the proportions weren't realistic like in the concept art and it didn't have that clean crisp outline like the Xrd or Ninjastorm games did.
The other half of me really loves the detail that went into World that balanced between realistic and fantasy. The armor looked great and the weapons felt like they had proper weight (but I know that's more an animation and sound issue). I hope they do consider a fully cell shaded style in the future. Maybe not on a mainline game but on one similar to Rise.