MONSTER HUNTER RISE

MONSTER HUNTER RISE

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shit owl Dec 24, 2022 @ 5:47am
followers
isn't it a bit of an oversight that when you bring followers on a quest it doesn't upscale the monster or atleast its hp anyway cuz u get to have 2 companions aswell as 2 followers
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Showing 1-15 of 15 comments
it's for solo players who want to grind anomaly faster.
i don't use followers because the aggro keep messing up it's really painful chasing around the monster attack 6 different targets.
shit owl Dec 24, 2022 @ 6:13am 
well followers in general just makes things faster but if you're relying on their aggro which u are with a decent chunk of weapons since most has counters it just ♥♥♥♥♥ up timings and everything but thats not my question at all my question is why wouldn't they scale the monsters hp atleast a little be by adding followers its just plain easy mode particularly if u play lbg bow or hbg i could imagine
the purpose of followers is to make anomaly grind faster, adding scale HP into it just defeat the purpose. people will either go online or solo with no followers because why would you want to lose DPS in an added HP scaling quest.
Dylan Dec 24, 2022 @ 12:33pm 
Originally posted by ♥♥♥♥ owl:
well followers in general just makes things faster but if you're relying on their aggro which u are with a decent chunk of weapons since most has counters it just ♥♥♥♥♥ up timings and everything but thats not my question at all my question is why wouldn't they scale the monsters hp atleast a little be by adding followers its just plain easy mode particularly if u play lbg bow or hbg i could imagine
pretty sure followers do damage on par with cats and dogs, you will still be doing most of the damage. either way, if you don't want easy mode, don't use followers...
Carnatux Dec 24, 2022 @ 12:41pm 
Scaling would be fine if the followers did any decent damage but their damage is pretty much on par with cats and dogs.
Toxi Dec 24, 2022 @ 1:18pm 
I think so too, it seems like a bit of an oversight there.. it's why I use them only once in a while, I still want my hunts to be reasonably challenging.

I think they should buff monsters proportional to the followers' assistance, because this is a nice feature for people who want these followers, either as support, or just because they like the characters and this can also make leaving them out as an option too, at the cost of losing their other support, because something like this would help me justify bringing followers with me even when I want hunts to be fairly challenging.



Originally posted by Laughing kookaburra:
the purpose of followers is to make anomaly grind faster, adding scale HP into it just defeat the purpose. people will either go online or solo with no followers because why would you want to lose DPS in an added HP scaling quest.
If that's the case, they should just make the anomaly grind itself less terrible.
Last edited by Toxi; Dec 24, 2022 @ 1:19pm
shit owl Dec 24, 2022 @ 1:21pm 
but overall it is kinda great gotta give credit where credit is due they've made the IP alot more accessible than ever before with rise
Zelph Dec 24, 2022 @ 1:25pm 
Originally posted by Toxi:
I think so too, it seems like a bit of an oversight there.. it's why I use them only once in a while, I still want my hunts to be reasonably challenging.

I think they should buff monsters proportional to the followers' assistance, because this is a nice feature for people who want these followers, either as support, or just because they like the characters and this can also make leaving them out as an option too, at the cost of losing their other support, because something like this would help me justify bringing followers with me even when I want hunts to be fairly challenging.



Originally posted by Laughing kookaburra:
the purpose of followers is to make anomaly grind faster, adding scale HP into it just defeat the purpose. people will either go online or solo with no followers because why would you want to lose DPS in an added HP scaling quest.
If that's the case, they should just make the anomaly grind itself less terrible.
Treat it like normal hunts. Its a lot more bearable. I'm at 140+, with maybe 20 hours of playing in anomolies, and i've never really thought of it specifically as grinding.
Not sure what kind of followers you guys are using.

But I noticed that they very rarely take aggro. Like barely a few times. If it was more than a handful, I'd shave 3-5 minutes off a fight.

And I find it immensely faster in a squad of decently equipped players. Compared to using followers. But I use followers a lot now, because literally nobody joins me at high tier anomalies. Even if they do, usually they die immediately because of no spiribird collecting.

And some say the hunting horn duo buff with Hinoa+Utsushi is broken. Eh... maybe just a slight boost to overall hunting timer..... But I just use NPCs I like instead, because honestly they all feel useless.
Also. If we are talking about Oversight. Did people just forget how OP Palico was in MHWorld?

Depending on the Palico Special Gear.

You get:

Constant Vigorwasps.
One Free Revive.

Reasonable Damage Boost from Horn.
Or Damage mitigation from Horn.

The Shieldspire Decoy made Tough Fights like Fatalis noticeably easier.
Because it'd take the Aggro away from you completely.

And who can forget the Plunderblade? Full Fatalis Gear without even actually killing it.

And add to that, the Palico in World would always take away aggro. It was frequent enough that elitist players that hunted in Alatreon or Fatalis Solo/Duo, would rage and unequip Palico for messing up their rhythm.

......I even knew a few that called new players "Palicos" because of how annoying they would be when they took away aggro of monsters like Alatreon and ran them across half the map.
Last edited by Zeshald the Betrayed; Dec 24, 2022 @ 1:49pm
shit owl Dec 24, 2022 @ 2:16pm 
not to mention their weapons status proc'd way more in general regardless of immunities and elemental weaknesses
Remi Dec 24, 2022 @ 2:37pm 
Originally posted by Zeshald:
Not sure what kind of followers you guys are using.

But I noticed that they very rarely take aggro. Like barely a few times. If it was more than a handful, I'd shave 3-5 minutes off a fight.

And I find it immensely faster in a squad of decently equipped players. Compared to using followers. But I use followers a lot now, because literally nobody joins me at high tier anomalies. Even if they do, usually they die immediately because of no spiribird collecting.

And some say the hunting horn duo buff with Hinoa+Utsushi is broken. Eh... maybe just a slight boost to overall hunting timer..... But I just use NPCs I like instead, because honestly they all feel useless.
Hinoa and Utsushi on Hunting Horn provide you with potent buffs that make elemental weapons obscenely strong, CB and HBG in particular. These two followers can provide you with roughly 10-15% more dps output on top of healing to offset Dereliction+Bloodlust which every set uses, but that only really matters if you can make use of the buffs by outputting enough dps in the first place.

Not to mention that followers don't waste time by picking up spiribirds like 90% of randoms.
Last edited by Remi; Dec 24, 2022 @ 2:45pm
Originally posted by Remi:
Originally posted by Zeshald:
Not sure what kind of followers you guys are using.

But I noticed that they very rarely take aggro. Like barely a few times. If it was more than a handful, I'd shave 3-5 minutes off a fight.

And I find it immensely faster in a squad of decently equipped players. Compared to using followers. But I use followers a lot now, because literally nobody joins me at high tier anomalies. Even if they do, usually they die immediately because of no spiribird collecting.

And some say the hunting horn duo buff with Hinoa+Utsushi is broken. Eh... maybe just a slight boost to overall hunting timer..... But I just use NPCs I like instead, because honestly they all feel useless.
Hinoa and Utsushi on Hunting Horn provide you with potent buffs that make elemental weapons obscenely strong, CB in particular. These two followers can provide you with roughly 10-15% more dps output, but that only really matters if you can make use of the buffs.

Not to mention that followers don't waste time by picking up spiribirds like 90% of randoms.


I am a CB Player got full elemental builds kitted out.

Hence why I brought up the point. I found the difference negligible.

BUT if.......... IF I were to super-optimize and go for maximum efficiency. Almost akin to speedruns, then I suppose it would matter a lot. Otherwise, I'll just bring along... whoever I personally like.
Remi Dec 24, 2022 @ 2:51pm 
Originally posted by Zeshald:


I am a CB Player got full elemental builds kitted out.

Hence why I brought up the point. I found the difference negligible.

BUT if.......... IF I were to super-optimize and go for maximum efficiency. Almost akin to speedruns, then I suppose it would matter a lot. Otherwise, I'll just bring along... whoever I personally like.
If you're running a fully kitted out elemental CB set then running Utsushi on Horn gives you almost as much element from his buff as Dereliction 3 grants you. So you're either not fully kitted out or missing out on ~15 flat element.
Last edited by Remi; Dec 24, 2022 @ 2:51pm
Originally posted by Remi:
Originally posted by Zeshald:


I am a CB Player got full elemental builds kitted out.

Hence why I brought up the point. I found the difference negligible.

BUT if.......... IF I were to super-optimize and go for maximum efficiency. Almost akin to speedruns, then I suppose it would matter a lot. Otherwise, I'll just bring along... whoever I personally like.
If you're running a fully kitted out elemental CB set then running Utsushi on Horn gives you almost as much element from his buff as Dereliction 3 grants you. So you're either not fully kitted out or missing out on 15~ flat element.

So are you saying I should drop Dereliction and use Utsushi's HH Buff instead?
I mean that'd let me manage health more easily. You should note that not everyone is a player that never gets hit or lands all SAEDs.
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Date Posted: Dec 24, 2022 @ 5:47am
Posts: 15