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Playing bow, HBG, LBG, and horn means I have to change my layered weapon nigh constantly because the layered sets only hold the info for 1 layered weapon, so switching from using HBG, which may be layered to the cat cannon, to bow will just leave me with the basic Hermitaur bow rather than the fishbone bow I like layering over that particular weapon.
It's simply an unnecessary complication borne from poor implementation.
I'd probably end up with the wrong weapon equipped for half my hunts without it.
If my guess is correct, this new feature will be better than the crap with have for now, but still not as good as World's per-loadout system. (They did not implement this is probably due to Switch's inability to handle an abundance of data in its memory)
And we all know Capcom's way of fixing an issue is by 'prevention' instead of 'improvement'. If having too many loadout data might cause memory overload, well we ain't gonna improve our code, just limit how much loadout players could have!