MONSTER HUNTER RISE

MONSTER HUNTER RISE

View Stats:
TheGoodStrau Dec 21, 2022 @ 5:57am
Please Capcom, change Layered weapon system
Just let us slot in the layered we want on the weapon regardless the layered armor. Using layered sets that can't be linked with the "normal" ones just doesn't male sense and for someone like me who's constantly changing set because enjoys multiple weapons changing layered each time is just a useless complication.
< >
Showing 1-10 of 10 comments
Pook and Pie Dec 21, 2022 @ 11:15am 
I agree with this. Tying layered weapons specifically to layered armor sets wouldn't be that big of a deal if you could tie one of each weapon to the weapon slot in those sets, but otherwise the way they did it in Iceborne was far superior.

Playing bow, HBG, LBG, and horn means I have to change my layered weapon nigh constantly because the layered sets only hold the info for 1 layered weapon, so switching from using HBG, which may be layered to the cat cannon, to bow will just leave me with the basic Hermitaur bow rather than the fishbone bow I like layering over that particular weapon.

It's simply an unnecessary complication borne from poor implementation.
Qwarrock Dec 21, 2022 @ 11:29am 
Completly agree with that.
アリエルP Dec 21, 2022 @ 12:32pm 
at least make it remember the last layered we use for a weapon type Capcom...
Huillam Dec 21, 2022 @ 8:28pm 
Having to rely a mod isn't the perfect solution but I've been using that one: https://www.nexusmods.com/monsterhunterrise/mods/1193

I'd probably end up with the wrong weapon equipped for half my hunts without it.
CookedMeat Dec 22, 2022 @ 12:03am 
I think it will come with the next Title Update that seems like they will include a mechanic overhaul for aesthetic systems. There was a developer screenshot weeks ago showing a new feature called 'Hunter Loadout', which I highly suspect it will be a loadout for "hunter voice + hairstyle + layered armor + layered weapon".
If my guess is correct, this new feature will be better than the crap with have for now, but still not as good as World's per-loadout system. (They did not implement this is probably due to Switch's inability to handle an abundance of data in its memory)
TheGoodStrau Dec 22, 2022 @ 5:07am 
Originally posted by CookedMeat:
I think it will come with the next Title Update that seems like they will include a mechanic overhaul for aesthetic systems. There was a developer screenshot weeks ago showing a new feature called 'Hunter Loadout', which I highly suspect it will be a loadout for "hunter voice + hairstyle + layered armor + layered weapon".
If my guess is correct, this new feature will be better than the crap with have for now, but still not as good as World's per-loadout system. (They did not implement this is probably due to Switch's inability to handle an abundance of data in its memory)
Yes, but there was the similar issue with the lack of presets for the right stick's item wheel and the community suspect was indeed what you said (switch problems) but then an update bring the present up from 4 to 8. Then again, this is on PC, someone could say we don't have to get the same stuff of the switch wink wink. Moreover, there's not really a data issue imo since the layered still exists within the game, it's just a value to change and "link" a weapon'stats to another's look
CookedMeat Dec 22, 2022 @ 6:16am 
Originally posted by TheGoodStrau:
Yes, but there was the similar issue with the lack of presets for the right stick's item wheel and the community suspect was indeed what you said (switch problems) but then an update bring the present up from 4 to 8. Then again, this is on PC, someone could say we don't have to get the same stuff of the switch wink wink. Moreover, there's not really a data issue imo since the layered still exists within the game, it's just a value to change and "link" a weapon'stats to another's look
On switch, simply having huge amount of guild cards is enough to overload the memory and even causes savefile issue so I think it might not necessarily be a limitation on the hardware, but also how some of Capcom's code are badly wired.
And we all know Capcom's way of fixing an issue is by 'prevention' instead of 'improvement'. If having too many loadout data might cause memory overload, well we ain't gonna improve our code, just limit how much loadout players could have!
TheGoodStrau Dec 22, 2022 @ 9:57am 
Originally posted by CookedMeat:
Originally posted by TheGoodStrau:
Yes, but there was the similar issue with the lack of presets for the right stick's item wheel and the community suspect was indeed what you said (switch problems) but then an update bring the present up from 4 to 8. Then again, this is on PC, someone could say we don't have to get the same stuff of the switch wink wink. Moreover, there's not really a data issue imo since the layered still exists within the game, it's just a value to change and "link" a weapon'stats to another's look
On switch, simply having huge amount of guild cards is enough to overload the memory and even causes savefile issue so I think it might not necessarily be a limitation on the hardware, but also how some of Capcom's code are badly wired.
And we all know Capcom's way of fixing an issue is by 'prevention' instead of 'improvement'. If having too many loadout data might cause memory overload, well we ain't gonna improve our code, just limit how much loadout players could have!
agreed. I don't really know how is "life" on swith but I know rise is a miracle as it is so I imagine that either they fix it or I'll just not use layered. the game is good anyways ahah
Lozee Dec 22, 2022 @ 11:58am 
The should just make it the same way it was with iceborne
Leziropav Dec 22, 2022 @ 6:46pm 
i prefer layer in this game
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Dec 21, 2022 @ 5:57am
Posts: 10