MONSTER HUNTER RISE

MONSTER HUNTER RISE

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CharChar 23 JUL 2022 a las 4:10 a. m.
Why do ppl hate Rise?
I only have to kill Fatalis, but then what? Rise? Sunbreak? Why is it so controversial? And don't say "it's too easy." I like easy. Easy is fun. If that's the only thing wrong with it, then say so.
Publicado originalmente por meowlo:
Play it for yourself and decide. If you look at my profile I've put more hours than I'd care to admit into both (not including the 400+ I put into the Switch version before the PC one came out.)

One thing I'll say about the difficulty it IS "easier" than World in the sense that there are more viable playstyles and builds that WORK -- in my opinion, it is NOT any less challenging, just less difficult. If that makes sense.

As for the graphics, well, I play with DLDSR 2.25x on my 1440p 144hz monitor. Instead of using TAA or FXAA, the game is rendered at 4k and supersampled to 1440p, resulting in a MUCH smoother look. Combined with its unique art direction, the game still LOOKS good -- assuming you've got the hardware to run it.

FAR more important, however, is the framepacing and latency: I have a 144hz monitor but I lock the game at 120fps (since the animations I believe are based around multiples of 30. But I could be wrong -- either way the extra 24 frames aren't noticeable. What IS noticable is the single digit render latency and 4x the framerate (hence 4x the rendering power required) over Switch.

And that, alone, is reason to buy it on pc in my opinion. The combat in base rise was already satisfying, but Sunbreak really turns things up a notch. Monsters are quicker, hit harder, and the split second reaction time required to keep the pace simply would not be fun if the game prioritized next-gen visual fidelity over performance and combat fluidity. Remember, BOTH types of graphical rendering styles are equally demanding on your hardware.

So to address the graphics, yes, they are not technically as good as world, but the tradeoff is you get to enjoy a combat system that, to be frank, sort of ruins other games.

I suggest if you're hesitant, to wait for a sale (because the demos are NOT a good representation of the game). As for the community toxicity, well, it mostly just exists on steam. There are some fantastic Discord communities and I RARELY if ever encounter ♥♥♥♥♥♥♥♥ when I'm actually playing.

IMO it's the best Monster Hunter game yet. As it should be -- Capcom has done a good job listening to fans, engaging the community, finding out what people want, and the results show: it is a polished, addictive, and satisfying game.
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Mostrando 46-60 de 133 comentarios
Dikmann 23 JUL 2022 a las 4:27 p. m. 
The gameplay isn't as rewarding as other monster hunter titles. The hunters got too many options which makes hunts boring.
Fraktal 23 JUL 2022 a las 5:09 p. m. 
Publicado originalmente por Popcorn:
Publicado originalmente por Mr.Pink:
because sunbreak day one is very lack of content vs iceborne day one
??? How so?

Yea the content seems fine.

Malzeno alone was worth the money.

Story was better than base rise and world.

Of all the issues I have with the game, content and the monsters aren’t it.
Fraktal 23 JUL 2022 a las 5:11 p. m. 
Publicado originalmente por Dikmann:
The gameplay isn't as rewarding as other monster hunter titles. The hunters got too many options which makes hunts boring.

Yea seems too arcade-y.

If they keep up this trend the next MH game we will be from the planet Krypton with flying and laser eyes.
Joeynator3000 23 JUL 2022 a las 8:10 p. m. 
Something something Nintendo sucks and iz fer babiez, graphics look like ps1, monster hunter shouldn't belong on nintendo.

Blah blah blah blah...so on and so forth.
Jossle 9 DIC 2022 a las 7:33 a. m. 
i feel that most of what is said is here is valid but also everyone is tiptoing on another thing. Rise is AGGRESSIVELY JAPANESE in its presentation and i fee most monster hunter fans have forgotten with world that monster hunter IS a japanese game. I played many monster hunter games but none felt as japanese as rise and considering our society, i bet a bunch of people find it a bit...uncomfortable as in their mind monster hunter was ethnically neutral
Ao Bai Gaming 9 DIC 2022 a las 12:04 p. m. 
Capcom nickle-and-diming for cosmetics that should be unlockable in-game in the first place and not paid DLC that, if you wanted the "Full" Monster Hunter Rise game experience, would run you ~$400USD. Also, those stupid as hell character edit vouchers that are once again nickle-and-diming every last cent out of their playerbase instead of adding DLCs that would be actually worth our time and money.

"They're just cosmetic!" 90% of this fandom says. Yeah. SO WAS HORSE ARMOR IN OBLIVION, NOW LOOK AT WHERE IT'S GOTTEN US.

First cosmetics in World were introduced like hair styles and makeup, then cosmetics like layered armor, then layered weapons, and suddenly, wait, why is this REALLY GOOD weapon locked behind a singular $5 DLC instead of being included with something like Sunbreak in the next Monster Hunter title?

People never understand that you can love a game, but hate the scummy practices the buisnesses behind it do. It's either "Love all of it and defend everything until you die" or "You have to hate everything about it or else you're just fake-hating". I love Rise. It's really fun. I hate the fact that there's SUPPOSEDLY $400 (Monopoly money content FTW) worth of content that I don't get to experience just because Crapcon decided that if Free-To-Play Gacha games from weird unknown shell companies could get away with it, then certainly a game with an $80 pricetag (Rise + Sunbreak Deluxe) can extort the goodwill of the players, as well!

Buy Rise, buy Sunbreak, enjoy all of it. Hate the scummy cosmetic DLC practices that are straight out of a FTP gacha game just because Capcom saw other games doing it.
S N E E D 9 DIC 2022 a las 12:11 p. m. 
Publicado originalmente por Ao Bai Gaming:
Capcom nickle-and-diming for cosmetics that should be unlockable in-game in the first place and not paid DLC that, if you wanted the "Full" Monster Hunter Rise game experience, would run you ~$400USD. Also, those stupid as hell character edit vouchers that are once again nickle-and-diming every last cent out of their playerbase instead of adding DLCs that would be actually worth our time and money.

"They're just cosmetic!" 90% of this fandom says. Yeah. SO WAS HORSE ARMOR IN OBLIVION, NOW LOOK AT WHERE IT'S GOTTEN US.

First cosmetics in World were introduced like hair styles and makeup, then cosmetics like layered armor, then layered weapons, and suddenly, wait, why is this REALLY GOOD weapon locked behind a singular $5 DLC instead of being included with something like Sunbreak in the next Monster Hunter title?

People never understand that you can love a game, but hate the scummy practices the buisnesses behind it do. It's either "Love all of it and defend everything until you die" or "You have to hate everything about it or else you're just fake-hating". I love Rise. It's really fun. I hate the fact that there's SUPPOSEDLY $400 (Monopoly money content FTW) worth of content that I don't get to experience just because Crapcon decided that if Free-To-Play Gacha games from weird unknown shell companies could get away with it, then certainly a game with an $80 pricetag (Rise + Sunbreak Deluxe) can extort the goodwill of the players, as well!

Buy Rise, buy Sunbreak, enjoy all of it. Hate the scummy cosmetic DLC practices that are straight out of a FTP gacha game just because Capcom saw other games doing it.
Doubt anyone cares. Game just isn't as fun as World, simple as.
Meat Man (Alfons) 9 DIC 2022 a las 4:50 p. m. 
It's different. It's more fastpaced and about abusing counter-attacks in comparison to World.
The graphics are a big downgrade but if you don't care about that it's still a fun game with a lot of content.
Última edición por Meat Man (Alfons); 9 DIC 2022 a las 4:51 p. m.
JPM岩 9 DIC 2022 a las 6:04 p. m. 
Publicado originalmente por Meat Man (Alfons):
It's different. It's more fastpaced and about abusing counter-attacks in comparison to World.
The graphics are a big downgrade but if you don't care about that it's still a fun game with a lot of content.
Literally, nothing is Rise designed around counters, hell, a lot of attacks are just anti counter because theyll multihit. You could argue some fights are designed around wirebugs, but the counters argument has been thrown out the window for a while now.
Soren 9 DIC 2022 a las 6:51 p. m. 
The game must be doing well. Since they're moving it to consoles, one can only assume that is because it's selling on PC and Switch. So the hate people were talking about in this thread was insular and irrelevant.

We'll probably continue to get off shoots like Rise in between games like World. I've seen people suggest on these very forums that handheld oriented weaker graphical fidelity games in the series like Rise will be a product of the past thanks to the Steam Deck. That's even more laughable in hindsight now in late 2022 with all the recent announcements.
Última edición por Soren; 9 DIC 2022 a las 6:51 p. m.
Meat Man (Alfons) 10 DIC 2022 a las 3:35 a. m. 
Publicado originalmente por JPM岩:
Publicado originalmente por Meat Man (Alfons):
It's different. It's more fastpaced and about abusing counter-attacks in comparison to World.
The graphics are a big downgrade but if you don't care about that it's still a fun game with a lot of content.
Literally, nothing is Rise designed around counters, hell, a lot of attacks are just anti counter because theyll multihit. You could argue some fights are designed around wirebugs, but the counters argument has been thrown out the window for a while now.
I meant more that literally every weapon (except Hunting horn lol) has access to some counter move. I like to call this game Monster Counter Rise.
In sunbreak theres a lot more moves that are designed to punish counters and reckless wirebugging but I still think that Rise/Sunbreaks 'schtick' is the abundance of counter attacks, proportional to other MH games
Última edición por Meat Man (Alfons); 10 DIC 2022 a las 3:36 a. m.
Mika gunhild 10 DIC 2022 a las 5:56 a. m. 
not many people hate it, just vocal minority
Toxi 10 DIC 2022 a las 5:57 a. m. 
Publicado originalmente por Meat Man (Alfons):
Publicado originalmente por JPM岩:
Literally, nothing is Rise designed around counters, hell, a lot of attacks are just anti counter because theyll multihit. You could argue some fights are designed around wirebugs, but the counters argument has been thrown out the window for a while now.
I meant more that literally every weapon (except Hunting horn lol) has access to some counter move. I like to call this game Monster Counter Rise.
In sunbreak theres a lot more moves that are designed to punish counters and reckless wirebugging but I still think that Rise/Sunbreaks 'schtick' is the abundance of counter attacks, proportional to other MH games
Or, there's simply more moves to make the monsters more challenging and keep up to the hunters' new abilities, which is what everyone complained about in Rise prior to Sunbreak.
JPM岩 10 DIC 2022 a las 10:48 a. m. 
Publicado originalmente por Meat Man (Alfons):
Publicado originalmente por JPM岩:
Literally, nothing is Rise designed around counters, hell, a lot of attacks are just anti counter because theyll multihit. You could argue some fights are designed around wirebugs, but the counters argument has been thrown out the window for a while now.
I meant more that literally every weapon (except Hunting horn lol) has access to some counter move. I like to call this game Monster Counter Rise.
In sunbreak theres a lot more moves that are designed to punish counters and reckless wirebugging but I still think that Rise/Sunbreaks 'schtick' is the abundance of counter attacks, proportional to other MH games
Okay? Weapons having a counter does not even remotely mean "Rise is designed around counters". It just means "hey, counters are a mechanic players enjoy, let's give more weapons counters to see how folks like them". Like, come on dude, I know it's hard but use your head.
Toxi 10 DIC 2022 a las 11:16 a. m. 
Publicado originalmente por JPM岩:
Publicado originalmente por Meat Man (Alfons):
I meant more that literally every weapon (except Hunting horn lol) has access to some counter move. I like to call this game Monster Counter Rise.
In sunbreak theres a lot more moves that are designed to punish counters and reckless wirebugging but I still think that Rise/Sunbreaks 'schtick' is the abundance of counter attacks, proportional to other MH games
Okay? Weapons having a counter does not even remotely mean "Rise is designed around counters". It just means "hey, counters are a mechanic players enjoy, let's give more weapons counters to see how folks like them". Like, come on dude, I know it's hard but use your head.
To add to this, just because monsters have moves that can punish counters, that doesn't mean their moveset was designed Around those counters specifically, that is what you would call a big leap in logic.

Just like how Alfons there mentioned, there exists at least 1 HH main in SB and a few other blessed HA, IG, SA mains who still play in a classic way, so because there's lots of weapons and also all counters are likely not all equal, the intention of giving monsters more followups to their moveset is likely more to do with making them trickier and thus, more difficult in general to tell their biggest openings.
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Publicado el: 23 JUL 2022 a las 4:10 a. m.
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