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Yea the content seems fine.
Malzeno alone was worth the money.
Story was better than base rise and world.
Of all the issues I have with the game, content and the monsters aren’t it.
Yea seems too arcade-y.
If they keep up this trend the next MH game we will be from the planet Krypton with flying and laser eyes.
Blah blah blah blah...so on and so forth.
"They're just cosmetic!" 90% of this fandom says. Yeah. SO WAS HORSE ARMOR IN OBLIVION, NOW LOOK AT WHERE IT'S GOTTEN US.
First cosmetics in World were introduced like hair styles and makeup, then cosmetics like layered armor, then layered weapons, and suddenly, wait, why is this REALLY GOOD weapon locked behind a singular $5 DLC instead of being included with something like Sunbreak in the next Monster Hunter title?
People never understand that you can love a game, but hate the scummy practices the buisnesses behind it do. It's either "Love all of it and defend everything until you die" or "You have to hate everything about it or else you're just fake-hating". I love Rise. It's really fun. I hate the fact that there's SUPPOSEDLY $400 (Monopoly money content FTW) worth of content that I don't get to experience just because Crapcon decided that if Free-To-Play Gacha games from weird unknown shell companies could get away with it, then certainly a game with an $80 pricetag (Rise + Sunbreak Deluxe) can extort the goodwill of the players, as well!
Buy Rise, buy Sunbreak, enjoy all of it. Hate the scummy cosmetic DLC practices that are straight out of a FTP gacha game just because Capcom saw other games doing it.
The graphics are a big downgrade but if you don't care about that it's still a fun game with a lot of content.
We'll probably continue to get off shoots like Rise in between games like World. I've seen people suggest on these very forums that handheld oriented weaker graphical fidelity games in the series like Rise will be a product of the past thanks to the Steam Deck. That's even more laughable in hindsight now in late 2022 with all the recent announcements.
In sunbreak theres a lot more moves that are designed to punish counters and reckless wirebugging but I still think that Rise/Sunbreaks 'schtick' is the abundance of counter attacks, proportional to other MH games
Just like how Alfons there mentioned, there exists at least 1 HH main in SB and a few other blessed HA, IG, SA mains who still play in a classic way, so because there's lots of weapons and also all counters are likely not all equal, the intention of giving monsters more followups to their moveset is likely more to do with making them trickier and thus, more difficult in general to tell their biggest openings.