MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Fraktal Jul 21, 2022 @ 4:38am
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Combat in World is 10x as visceral
Landing blows, blocking with shield. All feel more impactful.

I don’t understand why they made Rise feel so plastic and cheap.

And no this has nothing to do with graphics or particle effects.

But my hunters animations, reactions and general poise throughout combat makes my weapons feel like they have heft, mass.

This was greatly missed.
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Showing 1-15 of 46 comments
Acen___mh Jul 21, 2022 @ 4:42am 
Some of the weapon sound and hit sound is un-satisfying. Sounds like wood instead of steel.
The amount of effects is very distracting in multi, even after it was toned down.
Fraktal Jul 21, 2022 @ 5:12am 
Originally posted by Acen___:
Some of the weapon sound and hit sound is un-satisfying. Sounds like wood instead of steel.
The amount of effects is very distracting in multi, even after it was toned down.

Yea. Being 8bit doesn’t help either.
Yup.

Originally posted by Dahlia Hawthorne:
Originally posted by The Orange and Blue Ninja:

Yea. Being 8bit doesn’t help either.

Before anyone say it's because of the Switch older PsP/3ds games had top weapon sound design

https://www.youtube.com/watch?v=Rwfq-9SGqJg
Damn even the sword hits feel impactful there, in Rise they feel pathetic. I used to think that World was just that much better in hit feel, etc. but maybe it's just Rise especially being bad with it after all.
Greb Jul 21, 2022 @ 5:47am 
Originally posted by Dahlia Hawthorne:
Before anyone say it's because of the Switch older PsP/3ds games had top weapon sound design

https://www.youtube.com/watch?v=Rwfq-9SGqJg
I miss older games colours and sound effects :winter2019sadsnowman:

I found World / Iceborne to only sound good if you were wearing headphones or maxed out your speakers equalisation...but in Rise the sound levels were just all over the place and nothing sounded right at all.
Remi Jul 21, 2022 @ 5:55am 
Old CB sounds are so much better than what we have now. Morphing in 4U actually sounds like mechanical parts moving, shield thrusts really feel like they're using your phial's power.
Sunbreak did make improvements over base Rise as far as I can tell, some attacks sound heavier or they added some background noise, but it's still a joke compared to old games.

Remember when swinging Mizu weapons made a bubbly sound effect? Even World and IB had some improvements like IG's triple up making all attacks sound heftier, as well as having insanely good elemental hitsound effects. I loved using water weapons because of the hitsound they made on hit, it really added immersion. Now in Rise, either my sfx are too low or the elemental effect sounds are turned down.
Fraktal Jul 21, 2022 @ 5:55am 
Originally posted by Dahlia Hawthorne:
Originally posted by The Orange and Blue Ninja:

Yea. Being 8bit doesn’t help either.

Before anyone say it's because of the Switch older PsP/3ds games had top weapon sound design

https://www.youtube.com/watch?v=Rwfq-9SGqJg

Not just sounds. But animations too.
Lochlann Jul 21, 2022 @ 3:36pm 
Disagree, never felt more powerful with Rise's aerial duel blades.
Besides, I think the game has more pressing matters, does anyone else think Rise was a step down in terms of hitboxes?
Fleshly Delight Jul 21, 2022 @ 3:42pm 
Originally posted by Dahlia Hawthorne:
Before anyone say it's because of the Switch older PsP/3ds games had top weapon sound design

https://www.youtube.com/watch?v=Rwfq-9SGqJg
I do like Rise's sound design enough to not complain at all, but I'll admit that I really do like how the CB sounds in this.
The clinking and swishing does sound pretty good.
pc master wait Jul 21, 2022 @ 4:14pm 
And in Rise we got type 1 and type 2 robot, both with the same manly animations. A lot of attention to detail was lost in Rise, I guess blame that on the Switch being a 10 year old tablet.
Last edited by pc master wait; Jul 21, 2022 @ 4:30pm
Power Jul 21, 2022 @ 4:45pm 
Yeah. another post of World vs Rise. I mean, the time you guys waste complaining you could be playing World if it's so much better for you.
Originally posted by Lochlann:
Disagree, never felt more powerful with Rise's aerial duel blades.
Besides, I think the game has more pressing matters, does anyone else think Rise was a step down in terms of hitboxes?
Yeah it does feel like that, but they also gutted the i-frames in evades which makes it harder to tell whether it's the hitbox or the rolls just being bad.
Egro Jul 21, 2022 @ 5:38pm 
one day these people may finally realize that Rise is a switch port and compare it to World is stupid...
Originally posted by Egro:
one day these people may finally realize that Rise is a switch port and compare it to World is stupid...
That makes literally no sense, but ok.
ArthorPen Jul 21, 2022 @ 5:52pm 
the attention to detail was excellent in world. everything from the immersion to the actual gameplay. while i still think Rise's combat is Superior compared worlds, i do see your point in that it is lacking impact or quality details.
Max Jul 21, 2022 @ 6:45pm 
BC they make it with anime style :lunar2019laughingpig:
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Date Posted: Jul 21, 2022 @ 4:38am
Posts: 46