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What was that line again?
Oh yeah:
Wanting to engage in discourse with others rather than leaving posts in a forum capcom never checks.
Nah, we're making the correct call.
And what you're suggesting there actually makes something resembling sense.
Meaning capcom will never do it. As evidenced by their insistence on using the same godawful charm tables they've been using since gen 3.
They ALMOST had a good idea with the initial charm melding where you could pick a skill to aim for, but, that only gets you garbage charms with maybe one point of anything. Thus worthless.
The point is that there is no way to actually influence this, and it doesn't even follow logical rules by capcom's own weighting of skills. No part of removing two points of an S rank skill and replacing it with one point of a completely unrelated A rank skill makes sense.
Hell, blast being an a rank doesn't make sense either.
The rng system as a whole is BAD. They really need to come up with something else.
Take Disgaea 5 for example (easiest disgaea to min max). Min-max in that game is reincarnate a max level character 30+ times and master 47 subclass to get their maximum base stats. Then you have to get a weapon, subweapon and three armor pieces with the innocents you want on them and then max out the item in the item world, the max item level is 9999, which really only boosts hp and sp past level 500.
Most non hardcore players wont have a min-max character for well over 2000 hours. while the hardcore players will have a soul crushingly mundane 200-300 hours of exploiting game mechanics ahead of them.
Then there are games in the rune factory series, where its the exact opposite. To min-max in that game you just need level 10 items(and level 50 smithing/crafting which takes less than an hour), which you can make yourself which makes it stupidly easy. Allowing even casual players to actually have a min-max set up in less than 30 hours of gameplay.
You not getting utterly ♥♥♥♥♥♥ doesn't make it not a bad system.
I'd honestly give the next game a Chance in that regard though. While you may hate this System now, World and rise came with a whole lot of improvements to the games compared to the old ones, so I do have some faith that they'd actually address this in the future. So Yeah I wouldn't say never.
I recently played 3U, 4U and GU on the side and while I do like these games, I find it awfully hard to get back into them because of the convenient changes World and Rise brought. I have hopes that it will get even better from here.
They fixed it eventually, but, it really doesn't say much for their ability to implement RNG.
One can only hope.
If you have the urge to maximize everything possible I'm not gonna lie, you are screwed.
And by the way, how do I unlock A5 monsters?
You've complained about charms already.
Why? Because your solution is there and always will be there.
Enjoy your short stays though, as you're already complaining about the long ass almost impossible RNG from charms and armor qurios
yeah i feel like a lot of people are using this "rng" thing as a future justification when they inevitably cheat and make their perfect armor to match their perfect charm.
Isn't the opposite also true? At the end of the day it depends on who you ask. Some adore the RNG aspect as it gives them long term goals you can't reach quickly. Others don't.
As long as it's not required, it shouldn't be a big deal. RNG becomes an issue when it becomes a mandatory power creep you have to ''beat'' or else you can't progress. Non of this is true, however.
It's RNG done right. Whether you like it or not is up for debate.
There's a crucial error you're making, though. In terms of gacha, power progression is locked behind rng. You generally need new units/gear in said gacha games to actually progress. Non of that is true in monster hunter.
In fact, pretty sure Monster Hunter has been around for longer than gacha games have been popular. So it's got nothing to do with gacha, nor does it have anything to do with gambling. If you unironically do not see why it's different then I don't think they're the ones with a rotten brain.
There is NOBODY that is ''addicted'' to the RNG in Monster Hunter. It's simply a system that exists to keep having goals for people.
There's absolutely no logic to the way it was implemented or how the skills picked are weighted.
But the charms and qurio crafting are certainly not RNG done right.