MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Saru 10/ago./2022 às 10:24
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Qurio Crafting is awful...
The qurio crafting system is a bad joke. As if having impossible odds to get the charms you want wasn't enough, now there are even more layers of RNG added on top, I don't even want to know what the odds are of getting desirable skills on armour now. Why not let us chose what we want on our armour? I'd much prefer it if it had a big progression bar to fill and the amount it fills each time is random but we get to chose what skills we want on there. Or keep the randomness but store the skills you already rolled, similar to how you unlock augments on weapons, and make it so you can't roll skills you already "own".

The augmentation on weapons is much better but right now it looks like a bad copy of what MHW augmentation was.
Última edição por Saru; 10/ago./2022 às 15:44
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Seamus 10/ago./2022 às 15:23 
Escrito originalmente por lolschrauber:
And you, among others, imply that you know my opinion, which I never disclosed - and that it's wrong. And this is far from the first time that's happened.
Wouldn't happen if you'd shared it rather than doing nothing but condemning others.
I'm actually quite tired of this forum right now, because whatever you say, just gets twisted around constantly by the Critics.
What was that line again?

Oh yeah:
Escrito originalmente por lolschrauber:
If you hate the game that much, just go play something else. Why bother wasting your time playing something you hate?

I do believe you guys are also kinda wasting your time here (no offense) . If you wanna Stick to steam Forums, it'd propably be better to use the Suggestion sub forum. It may even warrant a negative review. But wouldn't actual official Capcom Forums get more traction for your criticism (if it's provided in a Civil manner which isn't always the case here)
Wanting to engage in discourse with others rather than leaving posts in a forum capcom never checks.

Nah, we're making the correct call.
And my opinion?
Do I think its perfect? No.
Do I really mind that much? No.
My Personal suggestion? A little less Material cost with an option to influence the odds a little, to give players a Chance to at least steer the outcome a little - maybe through specific materials - so it'd be a little more likely to get what you're looking for but without removing rng entirely. I may or may not have shared the same thoughts about Talismans, not sure, but that was my idea for those, too.
And what you're suggesting there actually makes something resembling sense.

Meaning capcom will never do it. As evidenced by their insistence on using the same godawful charm tables they've been using since gen 3.

They ALMOST had a good idea with the initial charm melding where you could pick a skill to aim for, but, that only gets you garbage charms with maybe one point of anything. Thus worthless.

The point is that there is no way to actually influence this, and it doesn't even follow logical rules by capcom's own weighting of skills. No part of removing two points of an S rank skill and replacing it with one point of a completely unrelated A rank skill makes sense.

Hell, blast being an a rank doesn't make sense either.

The rng system as a whole is BAD. They really need to come up with something else.
NiamhNyx 10/ago./2022 às 15:30 
Escrito originalmente por Saru:
Escrito originalmente por NiamhNyx:
not conditioned at all, I see how it actually is. there is low, mid and high tier rng. This falls in to the lower end of mid tier, and its also end game min max. Min max is always going to be more rng than actual progression.
Yes, but it doesn't have to be. It could be made better.
Actually, a good min max system kind of does have to be rng, any other method makes it just quick and easy stat increases or hellishly long mundane repetition.

Take Disgaea 5 for example (easiest disgaea to min max). Min-max in that game is reincarnate a max level character 30+ times and master 47 subclass to get their maximum base stats. Then you have to get a weapon, subweapon and three armor pieces with the innocents you want on them and then max out the item in the item world, the max item level is 9999, which really only boosts hp and sp past level 500.
Most non hardcore players wont have a min-max character for well over 2000 hours. while the hardcore players will have a soul crushingly mundane 200-300 hours of exploiting game mechanics ahead of them.

Then there are games in the rune factory series, where its the exact opposite. To min-max in that game you just need level 10 items(and level 50 smithing/crafting which takes less than an hour), which you can make yourself which makes it stupidly easy. Allowing even casual players to actually have a min-max set up in less than 30 hours of gameplay.
Última edição por NiamhNyx; 10/ago./2022 às 15:34
★ Moonlight ★ 10/ago./2022 às 15:31 
Escrito originalmente por Seamus:
Escrito originalmente por ★ Moonlight ★:
The game already explains that the game give better rolls for cheaper to lower tier gear. Trying to augment one of the best pieces in the game as proof the system is bad is ironically the entire reason its good. Don't waste materials on already good gear, because this system is to make weaker gear relevant again to fight power creep and let you try weird fun mixed sets with skills you'd otherwise ignore
Considering one of my rolls of the wroggi hat took away both points of rapid up in exchange for 3 def and a point of blast attack?

No, it's a crap system regardless of the armor you pick.
Thats false because I got 3 really good rolls on 3 different parts in like an hour and a half of grinding. 1 wirebug wisperer plus 12 defense AND + 2 ice resist on ingot grieves, slot upgrade for -2 points in ice resist (lol, perfectly balanced) on teo head, and 1 crit eye + 11 defense on velociprey arms. Like, thats everything this set needs. I could TRY to augment the chest and waste but theres no point because archfiend is already good and it would be RNG hell (as it should be to not make good pieces so brokenly OP)
Seamus 10/ago./2022 às 15:33 
So... you don't understand the R in RNG I take it?

You not getting utterly ♥♥♥♥♥♥ doesn't make it not a bad system.
lolschrauber 10/ago./2022 às 15:34 
So in a way it does Sound like you agree that all this is a waste of time. What are we even doing here then?

I'd honestly give the next game a Chance in that regard though. While you may hate this System now, World and rise came with a whole lot of improvements to the games compared to the old ones, so I do have some faith that they'd actually address this in the future. So Yeah I wouldn't say never.

I recently played 3U, 4U and GU on the side and while I do like these games, I find it awfully hard to get back into them because of the convenient changes World and Rise brought. I have hopes that it will get even better from here.
Seamus 10/ago./2022 às 15:37 
Considering rise shipped with a broken charm table setup just like 3U has? I have no faith in them actually doing it correctly at some point.

They fixed it eventually, but, it really doesn't say much for their ability to implement RNG.
Saru 10/ago./2022 às 15:48 
Escrito originalmente por lolschrauber:
So in a way it does Sound like you agree that all this is a waste of time. What are we even doing here then?
Screaming into the void out of desperation because Capcom sure as hell won't listen.


Escrito originalmente por lolschrauber:
I'd honestly give the next game a Chance in that regard though. While you may hate this System now, World and rise came with a whole lot of improvements to the games compared to the old ones, so I do have some faith that they'd actually address this in the future. So Yeah I wouldn't say never.
One can only hope.
Rodis 10/ago./2022 às 15:54 
I'm tackling this feature as a bonus to my build. So far its fun and I always go to see if there is some cool rolls.
If you have the urge to maximize everything possible I'm not gonna lie, you are screwed.

And by the way, how do I unlock A5 monsters?
Seamus 10/ago./2022 às 15:56 
Escrito originalmente por Porpetodis:
I'm tackling this feature as a bonus to my build. So far its fun and I always go to see if there is some cool rolls.
If you have the urge to maximize everything possible I'm not gonna lie, you are screwed.

And by the way, how do I unlock A5 monsters?
Killing them when they show up in other quests at higher levels, iirc.
Popcorn 10/ago./2022 às 16:11 
Why don't you guys just, ya know, wait for the mod?
You've complained about charms already.

Why? Because your solution is there and always will be there.

Enjoy your short stays though, as you're already complaining about the long ass almost impossible RNG from charms and armor qurios
Hormesis 10/ago./2022 às 16:17 
Escrito originalmente por Popcorn:
Why don't you guys just, ya know, wait for the mod?
You've complained about charms already.

Why? Because your solution is there and always will be there.

Enjoy your short stays though, as you're already complaining about the long ass almost impossible RNG from charms and armor qurios

yeah i feel like a lot of people are using this "rng" thing as a future justification when they inevitably cheat and make their perfect armor to match their perfect charm.
Dregora 10/ago./2022 às 16:19 
Escrito originalmente por Seamus:
So... you don't understand the R in RNG I take it?

You not getting utterly ♥♥♥♥♥♥ doesn't make it not a bad system.


Isn't the opposite also true? At the end of the day it depends on who you ask. Some adore the RNG aspect as it gives them long term goals you can't reach quickly. Others don't.

As long as it's not required, it shouldn't be a big deal. RNG becomes an issue when it becomes a mandatory power creep you have to ''beat'' or else you can't progress. Non of this is true, however.

It's RNG done right. Whether you like it or not is up for debate.


Escrito originalmente por .:
The comments defending RNG just show how gacha brain rotted people are. Hope you never find out about real gambling.


There's a crucial error you're making, though. In terms of gacha, power progression is locked behind rng. You generally need new units/gear in said gacha games to actually progress. Non of that is true in monster hunter.


In fact, pretty sure Monster Hunter has been around for longer than gacha games have been popular. So it's got nothing to do with gacha, nor does it have anything to do with gambling. If you unironically do not see why it's different then I don't think they're the ones with a rotten brain.


There is NOBODY that is ''addicted'' to the RNG in Monster Hunter. It's simply a system that exists to keep having goals for people.
Última edição por Dregora; 10/ago./2022 às 16:21
Crazymage 10/ago./2022 às 16:28 
Escrito originalmente por Saru:
I just wish it was better than this lazy RNG crap.
The who games rng based, cry bout it
Seamus 10/ago./2022 às 16:28 
Escrito originalmente por Dregora:
It's RNG done right. Whether you like it or not is up for debate.
No part of this is rng done right.

There's absolutely no logic to the way it was implemented or how the skills picked are weighted.
Saru 10/ago./2022 às 16:40 
Escrito originalmente por Seamus:
Escrito originalmente por Dregora:
It's RNG done right. Whether you like it or not is up for debate.
No part of this is rng done right.

There's absolutely no logic to the way it was implemented or how the skills picked are weighted.
I'd say the only good RNG in Monster Hunter is how monsters drop materials. Yes, there are rare materials that have a ~3% drop chance but you can manipulate that by breaking certain body parts to increase your chances of obtaining them significantly. I rarely have to hunt something more than 3 times to get the rare parts.

But the charms and qurio crafting are certainly not RNG done right.
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Publicado em: 10/ago./2022 às 10:24
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