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Imho, its a trade off in the terms of defense for skill thing.
Want more defense? You're tankier, so less DPS.
Want more DPS? Less defense because you shouldn't be getting hit that often.
Slots are a bonus here.
In the terms of deco or defense, people wouldn't bat an eye on defense, especially when you dont lose ANYTHING at all.
In the terms of picking skills, what would you pick? Defense up? Quick sheathe? Punishing draw? Speed sharpener? Steadfast? Element resistance? Status resistance? Evade window? Evade extender? Earplugs?
No, because you can just slot it in via the decos that you picked over defense.
Slots are mostly for QoL, sure. Things like Stun Resist, Speed Sharpening or Free Meal. You can also get you already existing slots upgraded with the current system, tho it's relatively rare.
What skills would I pick? Anything that isn't covered by armor, decos or charms. This would complement the randomness of the charm melding instead of adding another layer of rng.
I'm not sure what you want to say with your first sentence, but my suggestion was to make it similar to the weapon augmentation, so you get to keep the skills you already unlocked and can freely switch between them, so there would be no need for a reroll.
That said I think doing something where you never made armour better, but just had the option to reduce other things/add interesting negative skills to pump up other things could be interesting.
I hate the RNG too, but I'd hate if they just made the grind longer to remove it at the same time, and I like the idea of making you mix things up a bit.
Sure, I guess to you.
What I mean with the beginning statement is "that's how its going to be balanced".
You pick a skill, youre stuck with said skill, no rerolls, nothing
Think about it, are you really going to keep swapping out those that you've already inserted, or rather, are you even going to be able to due to said above balancing?
Bringing in decos is not just a QoL type of thing and they're not going to just insert lvl1 deco slots, theyre going to go all the way to the top.
This means people less thinking on their armor parts/skills and just, lo and behold, finding the armor with the most slots, cuz that way, I can fit all my attack boosts, crit boost, WE, just like World...again...
Who WOULDNT increase their Rajang legs' crit boost to the MAX when its literally just one point away from that?
Who WOULDNT max out the skill that's almost maxed out on an armor piece like said above?
While I also hate curio augments to an extent, theyre really not as bad as some people here are making it out to be
Yes, that's exactly what I'm telling you, 50-100 defense is at best a 10% increase in effective health, which isn't enough to not get 2-shot by higher level afflicted monsters.
I wish you'd get to chose between 2 lvl 1 slots or 1 lvl 2 slot, but who needs choice if you can have RNG, right?
Yep. Fought all four new additions. I'll come back for TU2
You could get any 2 slot deco to rank 3 and it would be interchangeable with WEX, since you could just slot WEX decos into your gear instead.
Also, no one NEEDS to min-max their build. Stop crying about problems you created for yourself. Hunts are already faster than they've been in any previous title, you do not need that 5% damage increase to shave 10 seconds off of a hunt. Pretty much every monster in the game can be speed ran in sub 4 minutes, so a 5% damage boost is taking 12 seconds off if we assume absolutely no downtime for eating, or travel time to the monster. Which there obviously is going to be, unless it's in the arena.
If your hunts are taking you 20 minutes, you're not going to shave off 5 minutes by modding in god rolls, because your playstyle is the issue.
When hunts start taking 20+ minutes for speedrunners, then we can start complaining about godroll RNG for miniscule stat gains.
This isn't Diablo 3, where you mathematically cannot push progression without god rolls and the infinite scaling paragon system. I've watched TDS literally KICK a monster to death, naked. Your palico and palamute can probably kill most monsters in 25 minutes while you sit AFK with auto-guard turned on. Yet here you are, thinking you are important.
Or, ya know, mod and go back to complaining "there's nothing to do"
The Qurios system is fine for the purpose of pushing your builds slightly further with minimal investment. I've only ground up to RL 55 so far, and already have pushed 5 more tier 2 deco skills into my build with it. Probably cost 100 ish rolls at best, which isn't even that much on rarity 8/9 armors.
As an endgame mechanic, it's almost there. The biggest thing that hinders it is Capcom's archaic and stupid way of doing loot tables of pre randomized options, instead of just doing straight up randomized stats with limitations. You constantly see the exact same rolls popping up every now and then.