MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Saru 10 ago 2022, ore 10:24
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Qurio Crafting is awful...
The qurio crafting system is a bad joke. As if having impossible odds to get the charms you want wasn't enough, now there are even more layers of RNG added on top, I don't even want to know what the odds are of getting desirable skills on armour now. Why not let us chose what we want on our armour? I'd much prefer it if it had a big progression bar to fill and the amount it fills each time is random but we get to chose what skills we want on there. Or keep the randomness but store the skills you already rolled, similar to how you unlock augments on weapons, and make it so you can't roll skills you already "own".

The augmentation on weapons is much better but right now it looks like a bad copy of what MHW augmentation was.
Ultima modifica da Saru; 10 ago 2022, ore 15:44
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Messaggio originale di Saru:
Messaggio originale di Popcorn:
Improved by locking skills so you don't see them anymore, thus leading people to the same goal in mind like they did in World?
Crit boost, WE, crit eye, attack boost, agitator 7, evade window 5?

Oh, what about the other system where people, like you, think that the bar system sucks and then, like you, also thinks about modding it out.

Different problem, same ♥♥♥♥, same solution: mod
I'd much prefer something similar to World's augmentation system, maybe something where you can chose between armor and slot improvements and keep the skills a separate thing and let those be the only thing you roll randomly.

Or make it so you can either chose to increase one of the armors existing skills by 1 level or get a pick from a number of randomly rolled skills.

That would at least give you some control and a concrete goal to work towards with the option to branch out a bit with the random skills.

Anything would be better than what we currently have, which is basically the charm system all over again, even the skills that can roll on armors are the same, so F for effort there.
What I can see, however, is a armor is locked via the picking AND limited skills to choose from AND no rerolls, which will result in threads, once again, similar to yours.

Imho, its a trade off in the terms of defense for skill thing.
Want more defense? You're tankier, so less DPS.
Want more DPS? Less defense because you shouldn't be getting hit that often.
Slots are a bonus here.

In the terms of deco or defense, people wouldn't bat an eye on defense, especially when you dont lose ANYTHING at all.

In the terms of picking skills, what would you pick? Defense up? Quick sheathe? Punishing draw? Speed sharpener? Steadfast? Element resistance? Status resistance? Evade window? Evade extender? Earplugs?
No, because you can just slot it in via the decos that you picked over defense.
Ultima modifica da Popcorn; 12 ago 2022, ore 19:13
Messaggio originale di Popcorn:
Messaggio originale di Saru:
I'd much prefer something similar to World's augmentation system, maybe something where you can chose between armor and slot improvements and keep the skills a separate thing and let those be the only thing you roll randomly.

Or make it so you can either chose to increase one of the armors existing skills by 1 level or get a pick from a number of randomly rolled skills.

That would at least give you some control and a concrete goal to work towards with the option to branch out a bit with the random skills.

Anything would be better than what we currently have, which is basically the charm system all over again, even the skills that can roll on armors are the same, so F for effort there.
What I can see, however, is a armor is locked via the picking AND limited skills to choose from AND no rerolls, which will result in threads, once again, similar to yours.

Imho, its a trade off in the terms of defense for skill thing.
Want more defense? You're tankier, so less DPS.
Want more DPS? Less defense because you shouldn't be getting hit that often.
Slots are a bonus here.

In the terms of deco or defense, people wouldn't bat an eye on defense, especially when you dont lose ANYTHING at all.

In the terms of picking skills, what would you pick? Defense up? Quick sheathe? Punishing draw? Speed sharpener? Steadfast? Element resistance? Status resistance? Evade window? Evade extender? Earplugs?
No, because you can just slot it in via the decos that you picked over defense.
If only the small bonus to defense you get through qurio crafting wasn't completely irrelevant. The armor you get from regular upgrades is already more than enough, and the small bonuses from qurio crafting do little to nothing, especially considering how hard later levels of afflicted monster hit. We're also very likely gonna be able to upgrade our armor further once additional title updates arrive, making the qurio bonus armor even less relevant.

Slots are mostly for QoL, sure. Things like Stun Resist, Speed Sharpening or Free Meal. You can also get you already existing slots upgraded with the current system, tho it's relatively rare.

What skills would I pick? Anything that isn't covered by armor, decos or charms. This would complement the randomness of the charm melding instead of adding another layer of rng.

I'm not sure what you want to say with your first sentence, but my suggestion was to make it similar to the weapon augmentation, so you get to keep the skills you already unlocked and can freely switch between them, so there would be no need for a reroll.
Honestly I don't really think theres any way that would satisfy everyone. If it isn't RNG then people would just immediately put what they want on it and then complain that there is no endgame. If they put some big grind for components on it people who play multiple weapons/have more sets would have this absurd grind to deal with and complain, while other people might just feel like there was still no endgame etc.

That said I think doing something where you never made armour better, but just had the option to reduce other things/add interesting negative skills to pump up other things could be interesting.

I hate the RNG too, but I'd hate if they just made the grind longer to remove it at the same time, and I like the idea of making you mix things up a bit.
Messaggio originale di JohnTravoltage:
Honestly I don't really think theres any way that would satisfy everyone.
Correct. Personally, the Quiro Crafting system is a decent starting point, but needs to be fleshed out more. I much prefer it over the Grinding Lands, though.
Messaggio originale di Saru:
Messaggio originale di Popcorn:
What I can see, however, is a armor is locked via the picking AND limited skills to choose from AND no rerolls, which will result in threads, once again, similar to yours.

Imho, its a trade off in the terms of defense for skill thing.
Want more defense? You're tankier, so less DPS.
Want more DPS? Less defense because you shouldn't be getting hit that often.
Slots are a bonus here.

In the terms of deco or defense, people wouldn't bat an eye on defense, especially when you dont lose ANYTHING at all.

In the terms of picking skills, what would you pick? Defense up? Quick sheathe? Punishing draw? Speed sharpener? Steadfast? Element resistance? Status resistance? Evade window? Evade extender? Earplugs?
No, because you can just slot it in via the decos that you picked over defense.
If only the small bonus to defense you get through qurio crafting wasn't completely irrelevant. The armor you get from regular upgrades is already more than enough, and the small bonuses from qurio crafting do little to nothing, especially considering how hard later levels of afflicted monster hit. We're also very likely gonna be able to upgrade our armor further once additional title updates arrive, making the qurio bonus armor even less relevant.

Slots are mostly for QoL, sure. Things like Stun Resist, Speed Sharpening or Free Meal. You can also get you already existing slots upgraded with the current system, tho it's relatively rare.

What skills would I pick? Anything that isn't covered by armor, decos or charms. This would complement the randomness of the charm melding instead of adding another layer of rng.

I'm not sure what you want to say with your first sentence, but my suggestion was to make it similar to the weapon augmentation, so you get to keep the skills you already unlocked and can freely switch between them, so there would be no need for a reroll.
You're telling me that an additional 50-100 defense means nothing?
Sure, I guess to you.

What I mean with the beginning statement is "that's how its going to be balanced".
You pick a skill, youre stuck with said skill, no rerolls, nothing

Think about it, are you really going to keep swapping out those that you've already inserted, or rather, are you even going to be able to due to said above balancing?

Bringing in decos is not just a QoL type of thing and they're not going to just insert lvl1 deco slots, theyre going to go all the way to the top.
This means people less thinking on their armor parts/skills and just, lo and behold, finding the armor with the most slots, cuz that way, I can fit all my attack boosts, crit boost, WE, just like World...again...
Messaggio originale di JohnTravoltage:
Honestly I don't really think theres any way that would satisfy everyone. If it isn't RNG then people would just immediately put what they want on it and then complain that there is no endgame. If they put some big grind for components on it people who play multiple weapons/have more sets would have this absurd grind to deal with and complain, while other people might just feel like there was still no endgame etc.

That said I think doing something where you never made armour better, but just had the option to reduce other things/add interesting negative skills to pump up other things could be interesting.

I hate the RNG too, but I'd hate if they just made the grind longer to remove it at the same time, and I like the idea of making you mix things up a bit.
I mean, who seriously WOULDNT go for more deco slots, amirite? All armors went from Alpha to Beta in World. Why? Slots.
Who WOULDNT increase their Rajang legs' crit boost to the MAX when its literally just one point away from that?
Who WOULDNT max out the skill that's almost maxed out on an armor piece like said above?

While I also hate curio augments to an extent, theyre really not as bad as some people here are making it out to be
Messaggio originale di Popcorn:
While I also hate curio augments to an extent, theyre really not as bad as some people here are making it out to be
As far as how incompetently it was implemented and how much of peoples time it's gonna waste, it's pretty bad.

Messaggio originale di Popcorn:
You're telling me that an additional 50-100 defense means nothing?
Sure, I guess to you.
Yes, that's exactly what I'm telling you, 50-100 defense is at best a 10% increase in effective health, which isn't enough to not get 2-shot by higher level afflicted monsters.
I got slots expansion/upgrades on All my armor parts now, but only 2 or 3 somewhat useful skills together with it. Still pretty good though
Messaggio originale di lolschrauber:
I got slots expansion/upgrades on All my armor parts now, but only 2 or 3 somewhat useful skills together with it. Still pretty good though
I got 2 lvl 1 slots on each of my narwa/ibushi pieces, just cost upwards of 3000 mats. :'D

I wish you'd get to chose between 2 lvl 1 slots or 1 lvl 2 slot, but who needs choice if you can have RNG, right?
Ultima modifica da Saru; 13 ago 2022, ore 4:47
Messaggio originale di MDFox:
Back to world it is.

Yep. Fought all four new additions. I'll come back for TU2
I'm having fun.
Messaggio originale di Saru:
I prefer choice over RNG. They had the opportunity to put a really interesting armor progression system in there but instead opted to go the easy way and just make it an RNG nightmare.

Messaggio originale di Demonlock9000:
You have the option to confirm the augmentation changes or not.
Yes, you can keep your previous augment but it's still purely random what you actually get. I'm curious to see if the chances of getting the skills you want are anything like what they are on charm, a 1/416.000.000.000 (Billion) chance to get a maxed out charm, btw.
Statistically impossible.
Maxed for your own specifications, which are probably WEX 3, Crit boost 3, and a 4 slot and two 1 slots.
You could get any 2 slot deco to rank 3 and it would be interchangeable with WEX, since you could just slot WEX decos into your gear instead.

Also, no one NEEDS to min-max their build. Stop crying about problems you created for yourself. Hunts are already faster than they've been in any previous title, you do not need that 5% damage increase to shave 10 seconds off of a hunt. Pretty much every monster in the game can be speed ran in sub 4 minutes, so a 5% damage boost is taking 12 seconds off if we assume absolutely no downtime for eating, or travel time to the monster. Which there obviously is going to be, unless it's in the arena.

If your hunts are taking you 20 minutes, you're not going to shave off 5 minutes by modding in god rolls, because your playstyle is the issue.
When hunts start taking 20+ minutes for speedrunners, then we can start complaining about godroll RNG for miniscule stat gains.

This isn't Diablo 3, where you mathematically cannot push progression without god rolls and the infinite scaling paragon system. I've watched TDS literally KICK a monster to death, naked. Your palico and palamute can probably kill most monsters in 25 minutes while you sit AFK with auto-guard turned on. Yet here you are, thinking you are important.
Messaggio originale di Saru:
Messaggio originale di lolschrauber:
I got slots expansion/upgrades on All my armor parts now, but only 2 or 3 somewhat useful skills together with it. Still pretty good though
I got 2 lvl 1 slots on each of my narwa/ibushi pieces, just cost upwards of 3000 mats. :'D

I wish you'd get to chose between 2 lvl 1 slots or 1 lvl 2 slot, but who needs choice if you can have RNG, right?
I thought the Narwa/Ibushi armors couldn't be augmented? Either way, the Stormsoul skill does not affect decorations, so I don't see why you would bother. I wish there was a viable use for the set, but Capcom would rather us use Rarity 8 augmented gear over rarity 10 it would appear.
Messaggio originale di Saru:
Messaggio originale di Popcorn:
While I also hate curio augments to an extent, theyre really not as bad as some people here are making it out to be
As far as how incompetently it was implemented and how much of peoples time it's gonna waste, it's pretty bad.

Messaggio originale di Popcorn:
You're telling me that an additional 50-100 defense means nothing?
Sure, I guess to you.
Yes, that's exactly what I'm telling you, 50-100 defense is at best a 10% increase in effective health, which isn't enough to not get 2-shot by higher level afflicted monsters.
Bruh, again, if you want your time to be respected: volunteer.

Or, ya know, mod and go back to complaining "there's nothing to do"
People need to stop approaching the RNG elements of these kinds of games, expecting the point is to get god rolls.

The Qurios system is fine for the purpose of pushing your builds slightly further with minimal investment. I've only ground up to RL 55 so far, and already have pushed 5 more tier 2 deco skills into my build with it. Probably cost 100 ish rolls at best, which isn't even that much on rarity 8/9 armors.

As an endgame mechanic, it's almost there. The biggest thing that hinders it is Capcom's archaic and stupid way of doing loot tables of pre randomized options, instead of just doing straight up randomized stats with limitations. You constantly see the exact same rolls popping up every now and then.
Ultima modifica da stevo; 13 ago 2022, ore 6:31
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Data di pubblicazione: 10 ago 2022, ore 10:24
Messaggi: 362