MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Saru 2022年8月10日 10時24分
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Qurio Crafting is awful...
The qurio crafting system is a bad joke. As if having impossible odds to get the charms you want wasn't enough, now there are even more layers of RNG added on top, I don't even want to know what the odds are of getting desirable skills on armour now. Why not let us chose what we want on our armour? I'd much prefer it if it had a big progression bar to fill and the amount it fills each time is random but we get to chose what skills we want on there. Or keep the randomness but store the skills you already rolled, similar to how you unlock augments on weapons, and make it so you can't roll skills you already "own".

The augmentation on weapons is much better but right now it looks like a bad copy of what MHW augmentation was.
最近の変更はSaruが行いました; 2022年8月10日 15時44分
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Saru の投稿を引用:
Phailure101 の投稿を引用:

thank you for bringing this up! I unironically would love a mh game where item upgrades functioned like the item world. small randomized progression that changes your weapon to be slightly stronger and gain new abilities (or just stats) based on what and how you do in a quest. Small little bonuses that you slowly acumulate hitting the cap before youre either stopped by a lack of skill or numbers. you could influence it by chosing like one of 3 hunts which increase specific aspects of the weapon or armor focusing on either armor skills, pure stats, or just rarer monster drops during this quest chain. In the meantime im fine with the system in place because the game would just get boring if you could fully optimize too quick- especially for a game with such a strong focus on multiplayer. feel like it gives the 'hr 999's something to do while helping people who got the game cause it was on sale during golden week or something
I'd prefer small randomized upgrades to potentionally wasting hours of my time trying to get a good roll on my armor/talismans and not getting anything out of it.
Bruh your gonna waist hours regardless, people have given you solutions but you shoot em all down due to oh my hours be wasted
Toxi 2022年8月11日 16時31分 
NiamhNyx の投稿を引用:
Saru の投稿を引用:
If there is one good thing coming out of this post it's the new additions to my blocked list with people I won't have to interact with ever again in my life.

It's a bit sad that there is people here who just come and spread their nonsense around, but I guess that's the internet for you.

Fact remains that the current implementation of the Qurious Crafting is a heavy handed and lazy way to keep people on the grind treadmill instead of actually letting them enjoy the game and provide reasonable goals that respect your time.
it does not stop the enjoyment at all, its an optional min-max for the game. If min-max options ruin the game for you, that is your own problem. This crafting is actually one of the better mid tier min-max systems currently as well. Does not mean its perfect, but its not as bad as you seem to think it is.
The same argument can be made about wanting that min-max. Why is that considered to be so wrong to want it? If we're going with this train of thought, I don't see why min-max has to be treated as such a dirty word here. We would still have choices, wouldn't we? If we faint in hunts, obviously we're going to have to go for some more defensive skills to survive better, but this removes choices more than anything and that's the problem.

The thing that bothers me is that basically, I'll give it a spin but given my luck, I know I'll have to resort to modding for this eventually. That's where I'll end this too, because this is just becoming pointless and besides, I think I've said everything I had to say, I'm just disappointed with how heavy this system is on the rng.
Seamus の投稿を引用:
Crazymage の投稿を引用:
Bro its both rng random number generated get educated kid XD
Yeah, you have no interest in actually using your brain.

I'm done responding to you.

OrdoVaelin の投稿を引用:
You're right, it isn't the core loop. It's a completely optional thing that, as many have stated, has almost ZERO impact on the game unless you NEED to min max.
Other wise the core idea behind the game remains perfectly intact and untouched.
Don't wanna hop on the rng treadmill? Then just hop on when new monsters drop.
Why keep on complaining about something that you don't have to do, but is there if you wanna? It's not like the old days of Battlefront 2 where you needed to grind for loot otherwise you were missing out on literally everything
How exactly is "just don't use it" a good response to criticizing a half baked mechanic that the developers intend for people to use?

It's there to be used.

It's poorly done. Thus criticizing it.

I can't say if it's poorly done or not as I haven't used it yet and I can't base my opinion off of yours. Trust me, I'm no fan of whack RNG. I absolutely HATED the deco grind and Taroth raid in World.

My whole argument is why complain about something that's optional? You don't have to use it. And not using it won't make any sort of difference to your enjoyment of the game. The only reason it's there is for min/max because people complain that the standard loop is too short.
Saru 2022年8月11日 16時44分 
OrdoVaelin の投稿を引用:
Seamus の投稿を引用:
Yeah, you have no interest in actually using your brain.

I'm done responding to you.


How exactly is "just don't use it" a good response to criticizing a half baked mechanic that the developers intend for people to use?

It's there to be used.

It's poorly done. Thus criticizing it.

I can't say if it's poorly done or not as I haven't used it yet and I can't base my opinion off of yours. Trust me, I'm no fan of whack RNG. I absolutely HATED the deco grind and Taroth raid in World.

My whole argument is why complain about something that's optional? You don't have to use it. And not using it won't make any sort of difference to your enjoyment of the game. The only reason it's there is for min/max because people complain that the standard loop is too short.
KT and deco grinding was also optional, did you also just never do them? Since you aboslutely hated them you must have done them a fair bit.
Lol people on Reddit/discord talking about save scumming.

I love this ♥♥♥♥.

At least World let you meld all build defining decos.

These systems are crap.
Saru 2022年8月11日 16時58分 
The Orange and Blue Ninja の投稿を引用:
Lol people on Reddit/discord talking about save scumming.

I love this ♥♥♥♥.

At least World let you meld all build defining decos.

These systems are crap.
Having to resort to save scumming is already a great indicator that the system isn't exactly well designed in the first place.

You could also save scum decos in world if you really wanted to, 3 at a time.
Saru の投稿を引用:
OrdoVaelin の投稿を引用:

I can't say if it's poorly done or not as I haven't used it yet and I can't base my opinion off of yours. Trust me, I'm no fan of whack RNG. I absolutely HATED the deco grind and Taroth raid in World.

My whole argument is why complain about something that's optional? You don't have to use it. And not using it won't make any sort of difference to your enjoyment of the game. The only reason it's there is for min/max because people complain that the standard loop is too short.
KT and deco grinding was also optional, did you also just never do them? Since you aboslutely hated them you must have done them a fair bit.

Yeah I did the grind. Didn't complain about it beyond an initial "can't craft decos? That's dumb" because I chose to commit to the grind.
Dagný 2022年8月11日 17時13分 
The biggest problem is that this isn't RNG, the values you get are fixed even if you craft the same piece, the augments you get there are fixed for the 2nd/3rd etc, they're different for each piece you craft but never change. The real RNG is the table you get whatever that is.
I already know that, with 50 rolls, I'll only get ♥♥♥♥ with the 2 archfiend pieces I use the most, my table is cursed.
I crafted 10 pieces (5 each) and only got ♥♥♥♥ apart from more def and some slots, the values never change, it's not RNG

I'll settle with more defence, gonna upgrade my bows/IGs this weekend and wait the next update, it's not worth it and I'm not gonna mod it.
Saru の投稿を引用:
OrdoVaelin の投稿を引用:

I can't say if it's poorly done or not as I haven't used it yet and I can't base my opinion off of yours. Trust me, I'm no fan of whack RNG. I absolutely HATED the deco grind and Taroth raid in World.

My whole argument is why complain about something that's optional? You don't have to use it. And not using it won't make any sort of difference to your enjoyment of the game. The only reason it's there is for min/max because people complain that the standard loop is too short.
KT and deco grinding was also optional, did you also just never do them? Since you aboslutely hated them you must have done them a fair bit.
before a patch in iceborne, deco farming was not optional, decorations are a core part of a build.
Dahlia Hawthorne の投稿を引用:
The biggest problem is that this isn't RNG, the values you get are fixed even if you craft the same piece, the augments you get there are fixed for the 2nd/3rd etc, they're different for each piece you craft but never change. The real RNG is the table you get whatever that is.
I already know that, with 50 rolls, I'll only get ♥♥♥♥ with the 2 archfiend pieces I use the most, my table is cursed.
I crafted 10 pieces (5 each) and only got ♥♥♥♥ apart from more def and some slots, the values never change, it's not RNG

I'll settle with more defence, gonna upgrade my bows/IGs this weekend and wait the next update, it's not worth it and I'm not gonna mod it.
rarity 8 armor has the most potential for bonuses, rarity 9 has ok potential and rarity 10 is incredibly hard to get good bonuses on.
Saru 2022年8月11日 17時41分 
NiamhNyx の投稿を引用:
Saru の投稿を引用:
KT and deco grinding was also optional, did you also just never do them? Since you aboslutely hated them you must have done them a fair bit.
before a patch in iceborne, deco farming was not optional, decorations are a core part of a build.
Ofc decos were optional, what are you smoking? You could beat the whole game without them. They make thinks a whole lot easier, yes, but they are not mandatory.

You can even beat any monster without any armor at all, so I'm not sure what you're on about.

The only exception maybe being fatalis, but even then you dont NEED decos.
最近の変更はSaruが行いました; 2022年8月11日 17時42分
Saru の投稿を引用:
NiamhNyx の投稿を引用:
before a patch in iceborne, deco farming was not optional, decorations are a core part of a build.
Ofc decos were optional, what are you smoking? You could beat the whole game without them. They make thinks a whole lot easier, yes, but they are not mandatory.

You can even beat any monster without any armor at all, so I'm not sure what you're on about.
the fact you are this dense is concerning. The slinger and the capture net can deal enough damage to kill xeno in under 50 minutes, does that make weapons optional? no? odd.
See the fallacy in your thought process right there? Just because some people are better than others does not make it "optional". Decorations are a core part of a build, and with out them you are being handicapped, they are not "optional".

Also an overwhelmingly vast majority can not play monster hunter with out armor.
Saru 2022年8月11日 17時58分 
Decos are as optional in world as talismans and armor augments are in rise and sunbreak, yet somehow you think they were mandatory in world but aren't in rise. I have to wonder if you see the fallacy in your thought process here...
Dagný 2022年8月11日 18時07分 
NiamhNyx の投稿を引用:
Dahlia Hawthorne の投稿を引用:
The biggest problem is that this isn't RNG, the values you get are fixed even if you craft the same piece, the augments you get there are fixed for the 2nd/3rd etc, they're different for each piece you craft but never change. The real RNG is the table you get whatever that is.
I already know that, with 50 rolls, I'll only get ♥♥♥♥ with the 2 archfiend pieces I use the most, my table is cursed.
I crafted 10 pieces (5 each) and only got ♥♥♥♥ apart from more def and some slots, the values never change, it's not RNG

I'll settle with more defence, gonna upgrade my bows/IGs this weekend and wait the next update, it's not worth it and I'm not gonna mod it.
rarity 8 armor has the most potential for bonuses, rarity 9 has ok potential and rarity 10 is incredibly hard to get good bonuses on.
Potential is the wrong word, what you get isn't random so there's no "potential". That is exactly what bummed me out
Greb 2022年8月11日 18時10分 
Popcorn の投稿を引用:
If you dont want RNG but you want to extend the gameplay, how would you do so without the RNG?
I know it wasn't aimed at me but like, Iceborne managed to significantly extend my gameplay time with the Grinding Lands augmentation system, purely by virtue of feeling achievable and giving me something I could very clearly and cleanly work towards. I may have grumbled a bit about the different zones being annoying to level back and forth, but I was fortunate enough to have friends and we split our zone levels accordingly so when we needed something it was accessible.

That alone allowed me to easily augment and upgrade a whole bunch of end game gear without much fuss. It would have been even better if you could have augmented armour back in Iceborne but still. Also the fact you could make Charms helped a huge bunch for set variety back in Iceborne, which is also another issue with Rise / Sunbreak on top of this Qurio Crafting stuff. It's just too much.

I'm just one person I know, but I was perfectly fine with decoration RNG (even though the decoration RNG eventually bled away with future updates making decorations meldable / craftable, if I recall, not to mention many updates / events which offered easy ways to grind them) - that's a form of RNG I can tolerate. Random rewards at the end of a quest for the most part, it spiced things up honestly - even well after I'd pretty much got more decorations than I'd ever truly need.

I'd be perfectly fine with this Qurio augmentation stuff if all I had to do was murder Afflicted monsters for the materials and then spend them augmenting my stuff with exactly what I wanted. All the different types of material I.E wing, pelt, fang etc (I forget the exact types) are pretty splendid, honestly. I'd even be fine if they padded out the materials to an extreme degree by making a unique material for every single monster, honestly.

All I'm saying really. If I could look at a weapon or piece of gear directly and calculate exactly what materials I needed to get what augments I wanted, I'd be far far happier and much more inclined to play the game for a lot longer as I tinkered with a whole heap of different weapons and sets. Even if the materials were very rare drops from Afflicted monsters instead of more or less a "standard" drop, that kind of RNG is fine to me. As it is right now I just can't be bothered dealing with all that potential RNG. I know I should view it as a "bonus" instead of a "necessity" but considering it's a major content update, I can't do that really.

Don't mean to split hairs with anyone here, or stand on the rafters screaming "Sunbreak is shít!" or anything like that. Just mostly offering critque / complaining / whining whatever you want to call it about the RNG. I wish it was different.

I don't think anyone would be complaining if it was more standardised and less RNG. Everyone would be too busy grinding Afflicted monsters to build their dream set/s. I would have been grinding whatever I needed to so I could tack on Earplugs 1 on every single armour piece, so I'd have "free and easy" Earplugs 5 on all my sets. I still can achieve that, probably, but not without throwing myself to the whims of the desire sensor. Screw that!
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投稿日: 2022年8月10日 10時24分
投稿数: 362