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The two new maps have some improved spiritbird and bushes placement which eases the 'preparation' procedure, however it still doesn't solve the issue entirely. The Dango Skill "Dango Bird Caller" is quite decent if boosted to Lv4, but then again, the dango boosting mechanic itself is another piece of rubbish. There are also far more prioritized dango skills like moxie etc
They could've have added some Lv1 decoration that eases the process of collecting spiritbird considering how abundance Lv1 slots there are but how useless most candidates can be.
Haven't tested the new skill Spiribird's Call so don't know how effective it can be, but if it's the same crap as Chameleos Soul then probably still won't make the situation better...
I like the sound these birds made tho lol
why you all gotta be a bunch of ♥♥♥♥♥?
Infact, so does the endemic hunting helpers and the combat itself.
I think their implementation causes unnecessary friction online however, when some players get impatient because other hunters are grabbing birds on the way to the monster. I'd rather a player join and buff their stats if they think it will help and turn up with a few hunting helpers, as opposed to turning up with no health buff and getting blasted out in a few hits and carting.
As a LBG main the health Spiribird are required to me for certain enemies or im literally one shot because I can't get the extra healths from armor skills anymore. So yeah, they are required!
Everywhere else they're too spread out. At least citadel makes up for it with the massive amount of densely packed good hunting helpers. But all the vanilla maps suck for both hunter helpers and spiribird layout where it takes a good 5 minutes of wandering to max out on both.
Meanwhile spiritbird is between a matter of if you want to spend a considerably portion of play time doing the same scripted routine for every end-game hunt just to prevent getting one-shot. It also greatly increases the survivability gap between melee and range. In MHW/IB range players don't have as much essential skills as in R/SB, so they can always have a fair amount of Evade Window or Evade Distance to survive well even without Health Boost. But playing range in R/SB requires fairly optimized build with few to no QoL skills, thus making spiritbird collection even more mandatory.
On the other hand, there's one thing I would praise about spiritbird mechanic: In World, HB3 is a benefit so good it has became mandatory, thus looses the point of making it an optional skill. Of course you could drop it for stuff like Attack Boost or Critical Eye but the trade just isn't worth it. Meanwhile in Rise, skipping the spiritibird will shorten your hunt considerably, granting players an opportunity to take a risk for better efficiency (Kinda like heroics/adrenaline). But, such design brings more disadvantage to general players with average ability just like me.
I only collect those that are directly on my way and never ran into problems.