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Reminder: Don't wear armor made from Fatalis parts, it is not good for your health.
That aside, Yama Tsukami wasn't exactly much of an amazing fight, especially with where you fought him.
He looks pretty damn terrifying and alien, which is how I like my monsters, but his fight would have to be 200% reworked to even be fun with the modern gameplay.
Reject Rathian, embrace Ceadeus.
If Yama were to return, they need to redo this fight. He was very similar to Lao Shen and Shen Gaoren, where it was just on a track that looped. It was more engaging then those two, but the track system has to go. I'd like to see it be similar to Yama Kurai from Frontier.
You are both imagining an old console fight in which at that time and frame the game mechanics were very limited. In fact, you could just say a lot of fights were kinda boring if you go by that logic in the older games considering the pacing and everything with the evolution of Monster Hunter series.
Obviously, it could be reworked, probably keep some of the similar boss moves and add others. It doesn't have to be similar or same stage related. I mean, look at the other large elder dragon fights in Sunbreak and wirebug mechanics.
Though honestly, I didn't consider Narwa and the other fight that fun either. It was bit different for G rank in Sunbreak but HR versions didn't appear that much of a threat.
I don't even like the final boy for Sunbreak either.
Cinematically, the final boy is great, but the fight itself sucks.
Problem is: how would you have done it without making it suck like Ibushi/Narwa while still keeping the same idea that Tsukami had? If you change too much, everyone on the planet that liked that monster is going to start complaining and you'll never hear the end of "BACK IN MY DAY!"
there are 2 nonstop flying ♥♥♥♥♥♥♥♥ called narwa and ibushi, while the storyboss gaismasomething of sunbreak is nonstop in sucking mode.
viva pinata
Tsukami only had a three move set sadly. Maybe four? Spin tentacles. Suck in mouth attack. Then the lighting balls exploded. He might of slap tentacles too, it has been a while.
They could easily give him a few other moves to keep true to him or tweak his attacks to compliment him. Fatalis was pretty limited also, he was just oversized in the game when you fought him and they upgraded some things he did in later versions along with World. Well, depending on what variation of Fatalis since movesets were different.
The only thing I can think that would work would still be open large area fight like Narwa/Ibushi/Gan- final boss.
I don't know how well they would do his pacing though in terms of actual 'movement' speed as Gan was slow and bulky.
Maybe increase it a bit, maybe make him move faster with tentacle spinny top movement attack. (Which if spin, should count per i-frame hit connection if you guarding to break turtle fighters.) Maybe add in some sort of aerial attacks when he floats up or something beyond tentacle whips or throw in some variation with his existing move set of 'death suck in swallow(ugh sounds wrong when I type it)' and could also do the pull in a wide radius/unguardable/potential instant death without moxie. I can see wirebugging out of it or other movements, sort of like how Kushala pulls you into a death tornado. There is also those annoying explosive tracking bombs or whatever creatures they were that exploded that they could still combine in the fight.
Or throw in ways to climb on top of him mid combat to do damage like in the old game; but not in an overly gimmicky sense where he can't do anything about it in terms of attacking you or throwing you off. Or just allow climbing him if you down him or something to do more damage to weakspot.
Alternatively they could also do an actual siege. Something less tower defense like those rampage quests was but an actual old-school siege. I think the closest we had of one of those was back in world with that loot dragon and that really didn't feel like a siege either.
Although if they did do 'siege' it would probably have to fit the old Rise maps more for Eastern feel than the Western. If anything western siege should be more Fatalis related(which I am sure we will see him again at some point as free updates, would be shocked otherwise if not.)
Was that the multiplayer one that was never brought to West and had special Rajang? Like red rajang?
It is also said that people who don Fatalis Armor are said to disappear or die strange deaths.
This hints that the Hunter perhaps turns into a Fatalis. Fatalis is the only monster that they say has a specific hatred for Hunters. Perhaps after transforming they became bitter and distraught and sought to hunt the hunters before they themselves were hunted.