MONSTER HUNTER RISE

MONSTER HUNTER RISE

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❤Kali-mari Ðes Earth™❤ 2022년 7월 12일 오후 8시 55분
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Compared to World I find Rise Boring....
It just doesn't have the same impact as World or Freedom 1 and 2 did.
첫 게시자: Nyxtus:
I won't lie, while I find Sunbreak to be really fun and mechanically complex, it feels like it's missing something. I can't put my finger on it, but the experience feels kind of hollow compared to previous games. Like It's been too gameified or something. Something isn't entirely clicking for me despite enjoying myself, and I feel less invested than ever.
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Max 2022년 7월 13일 오전 9시 14분 
❤Ðesert™❤님이 먼저 게시:
Max님이 먼저 게시:
You play MHW 22hours and MHR 17hours. Ok
I played World/IB on PS4 for over 500 hours but I just can't get motivated to play Rise.
I play MHW 2700h, I don't feel Rise "boring", almost everything better than MHW except the graphic and co-op imo (70% times I play solo). MHR make me feel fully control the weapons is so much satisfied than MHW. Maybe it just me who enjoy control weapons in Monster hunter games (MHW is my first, I don't play any MH game before).
Max 님이 마지막으로 수정; 2022년 7월 13일 오전 9시 15분
Yagger 2022년 7월 13일 오전 9시 44분 
Crayzus님이 먼저 게시:
Rise is not Monster Hunter. There are little to no hunting mechanics. They streamlined everything to the point where you just run in, beat up the monster and run out. Even though World removed a lot of the older mechanics like paintballs and potion flexing they added in things to replace them. You got to collect monster tracks and research them. You were able to interact with the environment to inflict damage to monsters.

Rise feels completely hollow compared to the previous games.
this guy is a hipster
❤Kali-mari Ðes Earth™❤ 2022년 7월 13일 오전 9시 46분 
Kreddi님이 먼저 게시:
Yeap, I'm with you.
Got like 500 hours in World, but I can't even make myself play through Low Rank missions in Rise. It's just so freaking boring

I have the same issue.
Xenos 2022년 7월 13일 오전 9시 51분 
Popcorn님이 먼저 게시:
DLOZanma님이 먼저 게시:
It shows he never played Rise either, since stuff like "interact with environment to inflict damage" is still in. Pretty pathetic to lie, honestly.


You say this while defending the game that completely DESTROYED planning and thinking by introducing Camp Restocking, teleports and INFINITE HEALING? Lmao.
Indeed, despite the fact that in World, you barely had anything to interact with to "inflict damage via the environment".

I can only remember 4:
1) Ancient forest boulder
2) Rathalos nest
3) Elder Recess
4) stalactites in Rotten Vale at Vaals area

- Ancient Forest Boulder
- Ancient Forest Vine Traps
- Flinching a monster on viney surfaces made them get stuck in it
- Rathalos nest
- Poison plants in ancient forest and wildspire waste forest
- Baiting Diablos sinkhole with screamer pods
- Whack-a-Toad
- Cactuar doing 2,000 damage lol
- Rotten Vale stalactites in Vaal and up above on the top layer
- different poison plants
- Elders recess crystals
- Lava geyser
- Hoarfrost landslide
- Falling icicles
- water geysers
- Falling cliffs
- Grimalkynes throwing bombs and ailment knives

I think I'm forgetting o e or two, but nah man, there were a LOT of them in World if you looked around.

Rise has more than I thought, but less than I'd hoped for.

I can only remember:
- Quicksand traps in desert
- Jungle Falling rocks
- Lava Caverns magma wall that explodes and deals 2,000 damage if you launch a monster into it
- The funny frog lake in the Citadel
- Poison tree in Citadel
Xenos 님이 마지막으로 수정; 2022년 7월 13일 오전 9시 55분
CourtesyFlush09 2022년 7월 13일 오전 10시 03분 
Xenos님이 먼저 게시:
Popcorn님이 먼저 게시:
Indeed, despite the fact that in World, you barely had anything to interact with to "inflict damage via the environment".

I can only remember 4:
1) Ancient forest boulder
2) Rathalos nest
3) Elder Recess
4) stalactites in Rotten Vale at Vaals area

- Ancient Forest Boulder
- Ancient Forest Vine Traps
- Flinching a monster on viney surfaces made them get stuck in it
- Rathalos nest
- Poison plants in ancient forest and wildspire waste forest
- Baiting Diablos sinkhole with screamer pods
- Whack-a-Toad
- Cactuar doing 2,000 damage lol
- Rotten Vale stalactites in Vaal and up above on the top layer
- different poison plants
- Elders recess crystals
- Lava geyser
- Hoarfrost landslide
- Falling icicles
- water geysers
- Falling cliffs
- Grimalkynes throwing bombs and ailment knives

I think I'm forgetting o e or two, but nah man, there were a LOT of them in World if you looked around.

Rise has more than I thought, but less than I'd hoped for.

I can only remember:
- Quicksand traps in desert
- Jungle Falling rocks
- Lava Caverns magma wall that explodes and deals 2,000 damage if you launch a monster into it
- The funny frog lake in the Citadel
- Poison tree in Citadel
That was the entire point of World, hence why they called it "World." The biomes were super detailed and interactive, like living, breathing worlds.

Obviously (or maybe not so obvious based on comments like these), Rise can't have all that richness and interactivity largely due to the Switch's underpowered hardware.

Also, all those environmental traps you guys listed in World (aka free damage) were replaced by Wyvern Riding and other Rise mechanics. The trade-off was balanced nicely.
*D4rKsKy* 2022년 7월 13일 오전 10시 10분 
Agree with the op but what can u do about it. We just gotte wait for a proper sequel to world aka the masterpiece iceborne it is what it is atm.
Popcorn 2022년 7월 13일 오전 10시 11분 
Xenos님이 먼저 게시:
Popcorn님이 먼저 게시:
Indeed, despite the fact that in World, you barely had anything to interact with to "inflict damage via the environment".

I can only remember 4:
1) Ancient forest boulder
2) Rathalos nest
3) Elder Recess
4) stalactites in Rotten Vale at Vaals area

- Ancient Forest Boulder
- Ancient Forest Vine Traps
- Flinching a monster on viney surfaces made them get stuck in it
- Rathalos nest
- Poison plants in ancient forest and wildspire waste forest
- Baiting Diablos sinkhole with screamer pods
- Whack-a-Toad
- Cactuar doing 2,000 damage lol
- Rotten Vale stalactites in Vaal and up above on the top layer
- different poison plants
- Elders recess crystals
- Lava geyser
- Hoarfrost landslide
- Falling icicles
- water geysers
- Falling cliffs
- Grimalkynes throwing bombs and ailment knives

I think I'm forgetting o e or two, but nah man, there were a LOT of them in World if you looked around.

Rise has more than I thought, but less than I'd hoped for.

I can only remember:
- Quicksand traps in desert
- Jungle Falling rocks
- Lava Caverns magma wall that explodes and deals 2,000 damage if you launch a monster into it
- The funny frog lake in the Citadel
- Poison tree in Citadel
There are also:
-those bugs on the walls for all slams (Starburst crabs)
-the ones located in Jungle, where if you slam a monster down/knock them down, they do 45 DPS (rockslicers is what they're called)
-the rock launchers in Sandy Plains
-spearsquids (pincercrabs)
-giganha (annoying ones that require a special meat)
-trick toads
-flash fly (like in World iirc)
-also the water ones as well, dont forget those

Was going to include the others, but they're mostly for buffs for hunters and not really interactive
dyne2alex 2022년 7월 13일 오전 10시 13분 
Just Life님이 먼저 게시:
I had the same feeling, Rise didn't click with me like how well World did so I understand the sentiment. Put in over 600 hours in base World since day 1 on PC till Iceborne. Day 1 of Rise till before Sunbreak, I had less then 100 hours.

So far I'm really enjoying Sunbreak. Not sure what it did or added but it is working and I'm enjoying Rise a lot more then I did before.

same for me. A bit over 100 hours in base Rise, but loving Sunbreak in comparison. World had its faults, but I did enjoy it more overall I think. The maps actually made where you were fighting matter since you could do things like drop stalactites or break dams. Rise lets you carry sleeptoads to activate wherever and whenever you want.... I feel like that and a lot of the other tools cheapen the experience of hunting since it takes environment almost out of the equation altogether. The main thing Rise does well is monsters imo, and about half oif the weapons have fun switch skills.
Gray-FoX 2022년 7월 13일 오전 11시 09분 
World was much better than rise. but that said i find raise good also. Nice game while waiting for next game.
Katzena 2022년 7월 13일 오전 11시 21분 
Def bait
Clutch claw and the mantles made World so boring, if it didnt have those it would've been more fun. Lets see we could weaken monster parts at ease whenever we wanted with clutch claw. and temporal mantle made you auto dodge like crazy til nerf

Plus you only got 17 hrs on rise
22 on world
You also had LESS than an hour on stories before you were ♥♥♥♥♥♥♥♥ on it. That game was amazing. I bought that twice, i has 200+ hours on switch, ima go back to it on pc. you have really bad taste in games OP
You have no room to talk
ive 200+ on world
almost 400 on rise on pc, i have another 200 on switch lol

maybe get further more into both games instead of getting a :steamthumbsdown: opinion
both are great in their own ways, but rise is more fun with how fluid the weapon/silkbind abilities are and the mobility is fun lol
Katzena 님이 마지막으로 수정; 2022년 7월 13일 오전 11시 23분
Roy 2022년 7월 13일 오전 11시 26분 
Shepherd님이 먼저 게시:
I like both so I get to enjoy twice as much MH therefore I win.
This. Playing a Monster Hunter while waiting for a Monster Hunter is how you do it.
Dagný 2022년 7월 13일 오전 11시 43분 
Kat님이 먼저 게시:
Lets see we could weaken monster parts at ease whenever we wanted with clutch claw

You most definitely are misremembering how it was. People who only played for 200hrs very rarely are good with the clutch claw.
Taiga 2022년 7월 13일 오전 11시 56분 
Dahlia Hawthorne님이 먼저 게시:
Kat님이 먼저 게시:
Lets see we could weaken monster parts at ease whenever we wanted with clutch claw

You most definitely are misremembering how it was. People who only played for 200hrs very rarely are good with the clutch claw.

People in general misremember and have an unwarranted hate b*ner for the clutch claw to almost comical degrees.

As an example: Almost always, they will claim how Clutch Claw was mandatory or else you did "close to 0 damage and hunts would take double or even triple the time to clear!".

The reality? The clutchclaw would speed up hunts by a max of 30%, as that was the max potential boost in DPS. Best case scenario, part tenderized 100% of the time and you hitting it 100% of the time, basically, if you had a literal perfect run, you would finish the quest between 1 and 3 minutes faster.

But the clutch claw was "mandatory or else your runs would be 40 minutes long!" am I right? /s
Clicker 2022년 7월 13일 오후 12시 04분 
Honestly I never gave World a chance. I mostly played through it with friends who carried me through all the hunts so I never really appreciated World to the fullest. After getting Rise and playing solo I'm having a blast doing all the hunts.

I'm thinking of going back to World and doing all the content solo next time after finishing Sunbreak.
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Nyxtus 2022년 7월 13일 오후 12시 06분 
I won't lie, while I find Sunbreak to be really fun and mechanically complex, it feels like it's missing something. I can't put my finger on it, but the experience feels kind of hollow compared to previous games. Like It's been too gameified or something. Something isn't entirely clicking for me despite enjoying myself, and I feel less invested than ever.
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