MONSTER HUNTER RISE

MONSTER HUNTER RISE

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sneaky-G Aug 19, 2022 @ 12:03pm
Some clarification coming from Iceborne
I watched a video on Great Sword where it shows
Guard, Guard Tackle
Hunting Edge, Adamant Charged Slash
True Charged Slash, Rage Slash

Are these just the weapons switch skills? Do we pick 1 of each category? What are silkbinds?

How is the playerbase? I am coming from just recently going through Iceborne on PS4 and its still ok. Nothing amazing but enough to get help when needed. I read its region locked on switch and PC which has a little cause for concern for me

Is the monster riding as invasive as turf wars or clutch claw is?

How is the grind different from Iceborne? I mean for Sunbreak.
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Showing 1-14 of 14 comments
michaelroelant Aug 19, 2022 @ 12:18pm 
Originally posted by sneaky-G:

Are these just the weapons switch skills? Do we pick 1 of each category? What are silkbinds?

Yes u pick one, with sunbreak u can pick 2 since u can switch them in combat


Originally posted by sneaky-G:
How is the playerbase? I am coming from just recently going through Iceborne on PS4 and its still ok. Nothing amazing but enough to get help when needed. I read its region locked on switch and PC which has a little cause for concern for me

Region locked on pc, not on switch
U can download a mod to change that, or just change ur download region to something more popular


Originally posted by sneaky-G:

Is the monster riding as invasive as turf wars or clutch claw is?
U can turn the option and change it so u can keep attacking so no
CookedMeat Aug 19, 2022 @ 12:32pm 
1. Switch skills is a general term for any weapon moves that you can switch between a few choice. Silkbind attacks are switch skills that consumes wirebugs when performed.

2. Player base is decent for end game, better if you are in populated servers like Japan or US. For early game and some niche quest it might be hard to get teammates since the matchmaking system is worse compared to World. Region lock can be countered by changing your steam download region, or via mods.

3. Monster riding breaks the flow of fight more than clutch claw and felt much more like a mandatory feature, but it only happen once every 10-15 minutes naturally so I guess it's alright.

4. You grind for jewels that contributes to that 1-3% of DPS for min maxing in Iceborne. You grind for RNG armor/charm that gives could theoretically give you more than 10% DPS increase but with a 100 times worse chance than getting an Attack 4 jewel.
Juliane_L Aug 19, 2022 @ 12:39pm 
Switch skills are attacks you can replace by other attacks. Silkbinds are attacks that consume wirebugs. Not every switch skill is a silkbind but every silkbind is a switch skill.

Wyvern Riding can be completly disabled in the options. Wack the monster a few times and he'll get back to fighting. If you use this option, Wyvern Riding still breaks the flow of the fight like the Clagger from IB, but at least it only happens once instead of like 3 to 5 times per hunt.
A Aug 19, 2022 @ 1:20pm 
Originally posted by CookedMeat:
1. Switch skills is a general term for any weapon moves that you can switch between a few choice. Silkbind attacks are switch skills that consumes wirebugs when performed.

2. Player base is decent for end game, better if you are in populated servers like Japan or US. For early game and some niche quest it might be hard to get teammates since the matchmaking system is worse compared to World. Region lock can be countered by changing your steam download region, or via mods.

3. Monster riding breaks the flow of fight more than clutch claw and felt much more like a mandatory feature, but it only happen once every 10-15 minutes naturally so I guess it's alright.

4. You grind for jewels that contributes to that 1-3% of DPS for min maxing in Iceborne. You grind for RNG armor/charm that gives could theoretically give you more than 10% DPS increase but with a 100 times worse chance than getting an Attack 4 jewel.

Thanks for explaining number 1 to me. Generally confused the terms. I'm still in base Rise, I was wondering, with my current options to me, are switch skills and silkbind attacks something that's all on one singular slot atm?

are switch skills and silk binds in the same "slot"? I noticed some weapons cost a wirebug while some just change how the combos can play out. Are switch skills tied to the silkbind attack as an extended feature?
Feto Aug 19, 2022 @ 1:48pm 
1. There are 5 different skills and each have 2 different "versions". These "skills" can be something as simple as a normal stuff we already had on previous games (like guard for Lance) and be changed for something else (a kind of parry instead of guard), to the new silkbind attacks, that are new to the game and are pretty much on a cooldown (some/most are stupid OP, with either lots of damage or iframes or both).

2. Playerbase is region-locked but it's pretty easy to change regions. Just change your download region on steam, which is like 4 clicks.

3. Monster riding is so much worse than clutch claw for me. You can pick a monster from spawn and ride it all the way to the target monster at the other side of the map for some damage. The target monster will be on the ground pretty much all the time (~60+sec) while everyone just beats it to death. And this can be done multiple times per hunt in some cases.
Some people even take the target monster mid hunt and ride it all the way across the map to hit some random monster so you can ride that random monster and beat the target monster.

4. You pray to the RNG Gods on pretty much everthing but your weapon. So pretty bad if you want something specific. In World at least there is a smaller number of choices on deco RNG, Sunbreak is just a nightmare with pretty much complete randomness.
CookedMeat Aug 19, 2022 @ 2:25pm 
TLDR:
Switch Skills are all weapon moves/combos/special attacks that can be switched to an alternative version.
Silkbind moves are weapon moves that consumes wirebug.
In Base Rise, some silkbind are not switchable, because their alternative is only available through Sunbreak's progression. In Sunbreak, all silkbind moves are switch skills. This is why for 'Switch Skill' menu, you only get 3 slots in Rise but 5 slots in Sunbreak.

Switch skills contains silkbind attacks but also some other movesets for a weapon. For example, Long Swords' draw attack can be converted between two different versions, so it is one of the switch skill. However since the draw attack doesn't consume wirebug, it is not a silkbind attack.

All silkbind attacks are switch skills in Sunbreak. Some silkbind attack alternatives are only unlocked in Sunbreak, so in base rise, some silkbind are not available in the switch skill menu for you to choose.
sneaky-G Aug 19, 2022 @ 3:15pm 
I am mostly familiar with Gunlance and Great Sword, and some LBG from iceborne

Could you perhaps give me an example of the 5 slots for either of those weapons in sunbreak?
I get the silkbinds and switch skills but I am a little confused on how you fill the slots.
Using the long sword draw attack example, am I forced to choose one of those 2 draw attack options as one of my 3 (5 sunbreak) slots?
Shpeeno Aug 19, 2022 @ 3:47pm 
Originally posted by sneaky-G:
I am mostly familiar with Gunlance and Great Sword, and some LBG from iceborne

Could you perhaps give me an example of the 5 slots for either of those weapons in sunbreak?
I get the silkbinds and switch skills but I am a little confused on how you fill the slots.
Using the long sword draw attack example, am I forced to choose one of those 2 draw attack options as one of my 3 (5 sunbreak) slots?
For greatsword, your switch skill list would look like this.

Tackle - Guard Tackle
True Charged Slash - Rage Slash
Charged Slash Combo - Surge Slash Combo
Hunting Edge - Adamant Charged Slash - Strongarm Stance
Power Sheathe - Backslide

The slots aren't really something you "fill", the first move of each slot is part of your moveset by default, and the switch skills are simply an option to replace it.
Feto Aug 19, 2022 @ 4:03pm 
These are the 5 slots for Gunlance:

1. Charged Shelling: the same as in Iceborne (hold shoot to charge and do more damage) // Blast Dash: new skill (mobility, hold shoot to charge forward)

2. Quick Reload: same as in Icerborne (the quick reload after attacking) // Guard Reload: new skill (slower reload, charges 3 (i think) bullets blocks for a second after the reload)

3. Wyrmstake Cannon: same as in Iceborne (the thing that latches on the monster and explodes) // Eruption Cannon: new skill (a buff to slash attacks for a while)

4. Ground Splitter: new skill (moves you forward, does damage and buffs shell damage for a while) // Hail Cutter: new skill (sends you up, reloads and reduces cooldown of Wyvern's Fire, the big boom) // Bullet Barrage: new skill (does everything at once, charges you forward, uses the skills on the 3rd slot, so Wyrmstake or Eruption and uses all shells)

5. Guard Edge: new skill (a counter that gives you back some sharpness) // Reverse Blast: new skill (launches you backwards)

The skills for 4 and 5 uses wirebugs.
You have to pick one option for slot. So you can't, for example, pick nothing on 1 and take two skills on 3
skibea Aug 19, 2022 @ 7:02pm 
turf war is just slightly more dmg, monsters always still fight each other in rise enabling one to be mountable, and after mount finisher mounted monster always leaves so its baby mode. iceborne is way more annoying in this aspect, some monsters are relentless and you just need to pepper them with poop. You don't need to memorize turf war relationships either, while in iceborne its very likely the 2 monsters just end up ganging up on you. I don't think i've even used dung pods more than 5 times in all my time in rise, and it was tossing them at players.
SotiCoto Aug 19, 2022 @ 7:24pm 
Originally posted by sneaky-G:
Are these just the weapons switch skills? Do we pick 1 of each category?
Yup. Well... sort of. There is a whole Switch-Skill-Swap thingie now, but I don't use it.
I don't use most of the Greatsword stuff either since I play it old-school... which is to say I don't combo. Just first charged slash. Which means the only Switch-Skill / Silkbind of any use to me whatsoever is Power Sheathe.


What are silkbinds?
Extra skills that use wirebugs to execute. Like Hunter Arts, kinda... though that won't mean much to you if you never played MHGU. Some Switch Skills are Silkbinds, but not all of them.


How is the playerbase?
A bunch of d!cks. Got about equal chance of being helped or hindered. Better to just solo most things.


I read its region locked on switch and PC which has a little cause for concern for me
Yup, but that can be bypassed with a mod.


Is the monster riding as invasive as turf wars or clutch claw is?
Kinda. I mean it is better than the old mount system from 4U through to World... BUT Rise makes just about everything do mount build-up, so they tend to kinda force it on you whether you want to make use of it or not. So yeah, it is kinda invasive... but you'll probably take a while to get tired of it.


How is the grind different from Iceborne? I mean for Sunbreak.
Pretty horrifying. At least if you're counting both the charms AND all the Qurio nonsense.
I've got the charms I want and ignore the Qurio bullsh!t on principle... so I have effectively avoided the grind.
Last edited by SotiCoto; Aug 19, 2022 @ 7:27pm
CookedMeat Aug 19, 2022 @ 7:27pm 
Originally posted by Shpeeno:
The slots aren't really something you "fill", the first move of each slot is part of your moveset by default, and the switch skills are simply an option to replace it.
This sums it up.

Each switch skills are assigned to 1 or 1 set of buttons, and you can't do something like put the Guard Tackle into True Charged Slash's slot, that's not how it works.
The candidates are unique for each slot in the Switch Skill's list, and non of the slots can be empty. If you don't see the slots in your list, it means you haven't reached the point of the game where it unlocks the candidates for that slot (for the buttons/combos)
CookedMeat Aug 19, 2022 @ 7:36pm 
Originally posted by SotiCoto:
A bunch of d!cks. Got about equal chance of being helped or hindered. Better to just solo most things.
It means your skill level sits right in the middle of he spectrum. If you're a giga chad hunter your random multiplayer hunts will have a 90% chance being slower than solo.

Though I must say, if you exclude the player base in the steam forum, the environment within game itself is still somewhat friendly at the very least, people either communicate for coordination or are too lazy to use the lackluster chat feature.

There will always be people who don't have a clue for multiplayer mannerism like they will insta-cart for not collecting spiritbirds or they will wyvernride main target across half the map but well, random multiplayer has always been like this.
sneaky-G Aug 20, 2022 @ 3:56am 
Thanks so much for all the replies. I am still in the return window, and yet I am still torn.

My experience has been more positive than negative on PS4 with Iceborne. The deco RNG hasn't hit me particularly because I really don't farm for them. From what I gather from Qurio farming, its augmenting pieces of armor randomly with positive/negative stats which seems actually engaging but could also be a nightmare and I couldn't sit there for 200 hours farming to make my vambraces gunlance approved. Min maxing is for the younger or at least less time sensitive crowd.

That being said, the idea of so many swappable skills seems fun. But if they aren't balanced well, I am sure there are some dead ringers making lots of the switch skills or their counterparts obsolete by default.
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Date Posted: Aug 19, 2022 @ 12:03pm
Posts: 14