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回報翻譯問題
And Hunter Arts > Silkbind like everyone else said here.
I stopped reading here. One you have to attack to fill the meter (you know, you play monster hunter) and the other you have to wait 10 seconds to press the skill button again. How can you compare them and say it's a non-issue?
1- Don't like the changes they made to a few weapons I used to enjoy playing. That just equates to less replay value for the game.
2- Don't like the art style/graphics
3- Don't like collecting birds for temp buffs, and petallace mechanics.
4- Don't like the talisman grind (mods, but whatever).
5- Don't like the monster riding mechanics.
6- Don't like that multiplayer options are worse than in World. The netcoding is also not that great, generally get more latency/lag/packet loss in this game than I did in world.
Probably gonna wait on MH6. But if Sunbreak wants to address at least 3 of those dislikes and turn them into likes, or non-issues, then I might consider it. But I'm not expecting it.
More importantly, nothing I've seen in Sunbreak from the stuff that's been shared has made me go "wow, that's awesome!". I was rearing at the bits to play Iceborne, literally took 3 days off work because I was excited to play it. Sunbreak? No such enthusiasm.
What weapons did you play in world?
This was a terrible feature. It "should" have been a +15% "bonus" and not a +45% "requirement", for hunts.
The difference between a "good" hunter and a "bad" one was the ability to adapt to the "new rules."
I think you mean "SAED", and that's no big deal. CB was nerfed pretty hard in Rise, and the pizza cutter/ "spinny axe thing" is really not as good as it is cracked up to be. Most other weapons (gunlance excluded), are better than CB in Rise.
This is, pretty much, to be expected. The "mobile team" has always been a little crazy. This is probably why Lucient Nargacuga is coming back. Expect "insanity" from the upcoming release cycles. These guys will utilize EVERY resource at their disposal to produce both the "most content packed" experience possible, and the "craziest possible" content possible.
Expect that MH:6 will be a LOT less "insanity." However... expect that some of the new moves/features will bleed over. Anything with "good" ideas, or "extremely fun" will probably leech it's way into the next "main title release."
This means, expect the fun stuff to stick around... in some way, shape, or form... but, the "crazy" stuff to either fade into the background... or blend into the base-game mechanics.
I had at least 200+ usages in 10 weapons. In Rise, all I play is bowguns, and bow in a few match ups.
I even went back and revisited some of these other weapons in Rise after making end game weapons and armor sets for them, and still found them to not be fun to play.
I don't enjoy using bowguns that much either, but it became a matter of simply using what gets you results, approaching the game as it if was a chore, or another box to put a check mark in.
Most of these weapons are actually easier to use compared to world with all the additional silkbinks and movement replacers they gave you that allowed you to do stuff you couldn't in world, like water strike with hammer as a counter move, etc. They're just not fun to play, I get no dopamine from using them.
In World I played 2000+ hrs for the thrill of the hunt, in Rise it was about clearing stuff and putting check marks in boxes.
Such insightful, much contributing.
Yea I hear ya. I’ll still get SB but will most likely play a fresh game in World as soon as I get bored.
simple.
Sure and QS3 is noob mode enabled .... Get a life dude !
At least you put in the effort this time with an emoji. You are improving, keep at it!