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Сообщить о проблеме с переводом
To reach 1k on gs in base world you need to go with heroics and adr, in rise you hit 1k plus a lot more 300-500 hits all while dodging 90% of dmg taken and superarmoring through most attacks without anything, just a simple gear set and yet the monsters have less hp than mhw HR monsters, like, a LOT less, idk why the guy said "MR lvl hp" install hp mod and go check, mhrise HR monsters have like 8-10k solo while world HR monsters have 12-15k and the MR ones have 20k+ lmao while we deal way less dmg way slower in world
If you're not a speedrunner with heroics adr u won't kill anything in 3-5 min in world but any idiot can kill any monster in rise in 7 minutes, thats the difference.
I am not a speedrunner, I do not use Heroics, and never will. I'm just your average player, and I can kill pretty much 90% of Base World's roster without even trying in 3-5 minutes.
Malzeno and Astalos in Sunbreak Demo already being shat on with suboptimal builds.
A quick look at Kiranico already proves that monsters in Rise generally have 2 times the health of monsters in World, in some cases Low rank hub monsters in Rise have more HP than HR monsters in World.
out of curiosity, what weapon are you using?
And let's not forget that both the Nergigante and Velkhana demo got destroyed pretty badly, and if you lok at the sets given in the World and IB demo they are much worse than the one in the Sunbreak demo.
And that still dosen't change the facts that you can walk up to a monster with rocksteady mantle and stunlock it in World in a time that would be considered speedrun worthy in Rise. I have a screenshot of a Diablos run that I did with meh gear and water dual blades, and it's fatser than the current dual blades TA World Record in Rise (I similarly have a World Rathian clear that is 5 seconds slower than the current Rise TA world record with dual blades) ect...
You're comparing Hub quests to solo quests. Hub quests are already scaled for multiplayer. The game already states that. They get like a 2.4x HP increase among other things. I just blitz through the village quests, and go into some hub quests to hunt things like Apex, Allmother Narwa, etc. And I know Rise HR quests have less HP when I just check the overlay and see their HP values. I still also have iceborne installed since I just got new friends to hop into the summer sale and I can also see the HP values.
I main HBG/LBG. I pretty much blitzed through the whole game once I got my Magnamalo weapons then stickies. When your optimal armor set is just a few Anja pieces and Rhenoplos, then the grind is way easier. Emergency Valstrax was just not as threatening as any of the Tempered Elders. Hes kinda like a Tempered Nergi. It took me far longer to beat the arch tempered elders. Maybe its different for other weapons but ammo stats for gunners is insane among the other new silkbind and wirebug moves we got.
I don't actually care about TA speedruns when most of the people don't do TA speed runs. I'm an average MH player who don't run heroics or scopes on my HBG. Maybe speedrunners have an easier time in World. But as an average player, I can get through all hunts with just my load of stickies or slicing. Or sometimes I feel like running spread or pierce.
Hub quests aren't scaled for multiplayer. Again, just look at Kiranico.
Also, emergency Valstrax is more threatening than even AT Nerg for me, and takes much more time to hunt. Emergencies in general are more threatening than ATs, and tempered monsters are for the most part pathetic, much like their normal variations.
My point with TA speedruns is: I can spam combos into the mosnter's gead with zero thoughts in World, and the time I got could be considered speedrun worthy in Rise, because World is that much easier and faster.
No need for mods either when you can literally find the ongoing MH site called "kiranico"
Fact check yourself before thinking people don't know what they're talking about
Here, since you cannot do the normal googling
https://mhrise.kiranico.com/data/monsters/381074408#quests
(Do note, you need to click the "quests" tab of this part of the site)
https://mhworld.kiranico.com/monsters/BnetX/rathalos
Rise does have health scaling. exemple: Normal Allmother Narwa:
1 player: 26510
2players: 39765
3players: 53020
4players: 63624
Source: Kiranico
Kiranico states that, on average, HR World Rathalos is 6K HP and HR Rise Rathalos has, on average 14K HP for solo. 16k for 4P, if I'm reading this correctly
Bruh. I have an overlay. Hub quests were designed for multiplayer, its true they don't scale as much. The game already says it as such.
Emergencies was laughable for me. The only one to give me a fail was Zinogre and Valstrax. I pretty much got bodied by all the ATs in World a couple times. I don't have to be a speedrunner and think about my combos when the monster is permaCC'ed after a single wyvern ride.
Yeah this is HR to HR. Glutton HBG is worse than the Rise equivalent which is Tigrex HBG. Or say Magda Gemitus vs any of the sticky bowguns. I can distinctly remember cheesing most monsters with Dark Devourer and Temporal Mantle. It was easier than Rise I guess. But getting there was far harder. The only thing fustrating in Rise as a gunner is that shot hitzone values are trash compared to world for alot of the monsters. But stickies and slicing exist. And for the monsters that do have good shot hitzones, they get perma dunked by damage trips.
Edit: for those curious, the exact ratios are 1.5x HP for 2 players, 2.0x HP for 3 players, and 2.5x HP for 4 players if I remember correctly.
Yeah you're not wrong. I just went in and saw like 30k HP. But HP scaling should be standard anyways. But village quests obviously don't scale and I can clearly see like 4k HP on a Tigrex vs 5k HP for Jyura in world.
So maybe Rise is harder than World if you only play Hub quests solo exclusively. Which for most of the game grind, you don't have to play.