MONSTER HUNTER RISE
To this day, I still cannot understand...
How this game it suposedly easier than base World. It's just so much harder (tho not a high bar to pass) in every way I can think off.
Автор сообщения: NiamhNyx:
Автор сообщения: Nyxtus
Автор сообщения: NiamhNyx
base world and rise are about the same in terms of difficulty. same with most other base games. Really just comes down to the different QoL, mechanics and game play speed.
That's just not true. I could argue that weapon choice will determine difficulty (Longsword new counters, gunlance perfect guard regardless of guard level, etc) but I won't because that's too variable. The wirebugs make the game substantially easier, wirefall is way too strong if you know how to use it. You should never be in a position to die to anything besides emergency quests. You always have the ability to wirefall out of something and heal. Spiritbirds give you the ability to completely cheese the game with such high stats if you actually go and grab them (Waste of time imho)

Again, depending on weapon choice the game is disgustingly easy.

It really is true, they both have around the same level of difficulty. You just wont feel it that way due to you having a certain thing called "EXPERIENCE" in the series.
Both games, world and rise are quite "easy", same with the older titles that people claim are harder, its nostalgia and refusing to believe you actually got better.
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Сообщения 151165 из 268
Автор сообщения: Popcorn
Автор сообщения: Unforgiven

Okay you talk about their hp, look at the damage we deal here and how fast we deal said dmg. 16k hp in rise is like 6k on world lmao.

Which monsters besides valstrax and apex zinogre 2 shot you with upgraded armor? Not a single other monsters
Base World GS can hit up to 1k.
Base Rise can hit up to 900-1k as well.

Ngl, there are some weapons that are stronger here than in World, but its still the same result.
Taking 3-5min to kill a monster in World compared to 7min in Rise shows a lot already

To reach 1k on gs in base world you need to go with heroics and adr, in rise you hit 1k plus a lot more 300-500 hits all while dodging 90% of dmg taken and superarmoring through most attacks without anything, just a simple gear set and yet the monsters have less hp than mhw HR monsters, like, a LOT less, idk why the guy said "MR lvl hp" install hp mod and go check, mhrise HR monsters have like 8-10k solo while world HR monsters have 12-15k and the MR ones have 20k+ lmao while we deal way less dmg way slower in world
If you're not a speedrunner with heroics adr u won't kill anything in 3-5 min in world but any idiot can kill any monster in rise in 7 minutes, thats the difference.
Отредактировано Unforgiven; 27 июн. 2022 г. в 9:20
Автор сообщения: Unforgiven
Автор сообщения: Popcorn
Base World GS can hit up to 1k.
Base Rise can hit up to 900-1k as well.

Ngl, there are some weapons that are stronger here than in World, but its still the same result.
Taking 3-5min to kill a monster in World compared to 7min in Rise shows a lot already


If you're not a speedrunner with heroics adr u won't kill anything in 3-5 min in world but any idiot can kill any monster in rise in 7 minutes, thats the difference.

I am not a speedrunner, I do not use Heroics, and never will. I'm just your average player, and I can kill pretty much 90% of Base World's roster without even trying in 3-5 minutes.
huh? Rise monsters have less HP than World in HR. Solo hunts were like 4k-10k. World had 5k-12k. And we do way more damage in Rise. I literally just blazed through Rise with 80 hours of gameplay. Everything done and maxed out. Most my regular hunts are sub 5. Allmother Narwa and Emergency Valstrax sub 10. I'm not even a speed runner.

Malzeno and Astalos in Sunbreak Demo already being shat on with suboptimal builds.
Отредактировано Subtle Butt ( >ω<)っ ♡; 27 июн. 2022 г. в 9:55
Автор сообщения: Subtle Butt
huh? Rise monsters have less HP than World in HR. Solo hunts were like 4k-10k. World had 5k-12k. And we do way more damage in Rise. I literally just blazed through Rise with 80 hours of gameplay. Everything done and maxed out. Most my regular hunts are sub 5. Allmother Narwa and Emergency Valstrax sub 10. I'm not even a speed runner.

Malzeno and Astalos in Sunbreak Demo already being shat on with suboptimal builds.

A quick look at Kiranico already proves that monsters in Rise generally have 2 times the health of monsters in World, in some cases Low rank hub monsters in Rise have more HP than HR monsters in World.

out of curiosity, what weapon are you using?

And let's not forget that both the Nergigante and Velkhana demo got destroyed pretty badly, and if you lok at the sets given in the World and IB demo they are much worse than the one in the Sunbreak demo.

And that still dosen't change the facts that you can walk up to a monster with rocksteady mantle and stunlock it in World in a time that would be considered speedrun worthy in Rise. I have a screenshot of a Diablos run that I did with meh gear and water dual blades, and it's fatser than the current dual blades TA World Record in Rise (I similarly have a World Rathian clear that is 5 seconds slower than the current Rise TA world record with dual blades) ect...
Автор сообщения: Juliane_L
A quick look at Kiranico already proves that monsters in Rise generally have 2 times the health of monsters in World, in some cases Low rank hub monsters in Rise have more HP than HR monsters in World.

out of curiosity, what weapon are you using?

And let's not forget that both the Nergigante and Velkhana demo got destroyed pretty badly, and if you lok at the sets given in the World and IB demo they are much worse than the one in the Sunbreak demo.

And that still dosen't change the facts that you can walk up to a monster with rocksteady mantle and stunlock it in World in a time that would be considered speedrun worthy in Rise. I have a screenshot of a Diablos run that I did with meh gear and water dual blades, and it's fatser than the current dual blades TA World Record in Rise (I similarly have a World Rathian clear that is 5 seconds slower than the current Rise TA world record with dual blades) ect...

You're comparing Hub quests to solo quests. Hub quests are already scaled for multiplayer. The game already states that. They get like a 2.4x HP increase among other things. I just blitz through the village quests, and go into some hub quests to hunt things like Apex, Allmother Narwa, etc. And I know Rise HR quests have less HP when I just check the overlay and see their HP values. I still also have iceborne installed since I just got new friends to hop into the summer sale and I can also see the HP values.

I main HBG/LBG. I pretty much blitzed through the whole game once I got my Magnamalo weapons then stickies. When your optimal armor set is just a few Anja pieces and Rhenoplos, then the grind is way easier. Emergency Valstrax was just not as threatening as any of the Tempered Elders. Hes kinda like a Tempered Nergi. It took me far longer to beat the arch tempered elders. Maybe its different for other weapons but ammo stats for gunners is insane among the other new silkbind and wirebug moves we got.

I don't actually care about TA speedruns when most of the people don't do TA speed runs. I'm an average MH player who don't run heroics or scopes on my HBG. Maybe speedrunners have an easier time in World. But as an average player, I can get through all hunts with just my load of stickies or slicing. Or sometimes I feel like running spread or pierce.
Отредактировано Subtle Butt ( >ω<)っ ♡; 27 июн. 2022 г. в 10:35
Rise doesn't have health scaling? That can't be true, right?
Автор сообщения: Subtle Butt
Автор сообщения: Juliane_L
A quick look at Kiranico already proves that monsters in Rise generally have 2 times the health of monsters in World, in some cases Low rank hub monsters in Rise have more HP than HR monsters in World.

out of curiosity, what weapon are you using?

And let's not forget that both the Nergigante and Velkhana demo got destroyed pretty badly, and if you lok at the sets given in the World and IB demo they are much worse than the one in the Sunbreak demo.

And that still dosen't change the facts that you can walk up to a monster with rocksteady mantle and stunlock it in World in a time that would be considered speedrun worthy in Rise. I have a screenshot of a Diablos run that I did with meh gear and water dual blades, and it's fatser than the current dual blades TA World Record in Rise (I similarly have a World Rathian clear that is 5 seconds slower than the current Rise TA world record with dual blades) ect...

You're comparing Hub quests to solo quests. Hub quests are already scaled for multiplayer. The game already states that. They get like a 2.4x HP increase among other things. I just blitz through the village quests, and go into some hub quests to hunt things like Apex, Allmother Narwa, etc. And I know Rise HR quests have less HP when I just check the overlay and see their HP values. I still also have iceborne installed since I just got new friends to hop into the summer sale and I can also see the HP values.

I main HBG/LBG. I pretty much blitzed through the whole game once I got my Magnamalo weapons then stickies. When your optimal armor set is just a few Anja pieces and Rhenoplos, then the grind is way easier. Emergency Valstrax was just not as threatening as any of the Tempered Elders. Hes kinda like a Tempered Nergi. Maybe its different for other weapons but ammo stats for gunners is insane among the other new silkbind and wirebug moves we got.

I don't actually care about TA speedruns when most of the people don't do TA speed runs. I'm an average MH player who don't run heroics or scopes on my HBG. Maybe speedrunners have an easier time in World. But as an average player, I can get through all hunts with just my load of stickies or slicing. Or sometimes I feel like running spread or pierce.


Hub quests aren't scaled for multiplayer. Again, just look at Kiranico.

Also, emergency Valstrax is more threatening than even AT Nerg for me, and takes much more time to hunt. Emergencies in general are more threatening than ATs, and tempered monsters are for the most part pathetic, much like their normal variations.

My point with TA speedruns is: I can spam combos into the mosnter's gead with zero thoughts in World, and the time I got could be considered speedrun worthy in Rise, because World is that much easier and faster.
Автор сообщения: Valentine (Lunaticus)
Rise doesn't have health scaling? That can't be true, right?
It does...it even scales back down if a player leaves or is disconnected.
Автор сообщения: Unforgiven
Автор сообщения: Popcorn
Base World GS can hit up to 1k.
Base Rise can hit up to 900-1k as well.

Ngl, there are some weapons that are stronger here than in World, but its still the same result.
Taking 3-5min to kill a monster in World compared to 7min in Rise shows a lot already

To reach 1k on gs in base world you need to go with heroics and adr, in rise you hit 1k plus a lot more 300-500 hits all while dodging 90% of dmg taken and superarmoring through most attacks without anything, just a simple gear set and yet the monsters have less hp than mhw HR monsters, like, a LOT less, idk why the guy said "MR lvl hp" install hp mod and go check, mhrise HR monsters have like 8-10k solo while world HR monsters have 12-15k and the MR ones have 20k+ lmao while we deal way less dmg way slower in world
If you're not a speedrunner with heroics adr u won't kill anything in 3-5 min in world but any idiot can kill any monster in rise in 7 minutes, thats the difference.
I dont need mods nor anything to know that a MHW Rathalos dies in <5min compared to MHR Rathalos dying in <8 while playing casually.
No need for mods either when you can literally find the ongoing MH site called "kiranico"
Fact check yourself before thinking people don't know what they're talking about

Here, since you cannot do the normal googling
https://mhrise.kiranico.com/data/monsters/381074408#quests
(Do note, you need to click the "quests" tab of this part of the site)
https://mhworld.kiranico.com/monsters/BnetX/rathalos
Отредактировано Popcorn; 27 июн. 2022 г. в 10:39
Автор сообщения: Valentine (Lunaticus)
Rise doesn't have health scaling? That can't be true, right?

Rise does have health scaling. exemple: Normal Allmother Narwa:
1 player: 26510
2players: 39765
3players: 53020
4players: 63624

Source: Kiranico
Автор сообщения: Joeynator3000
Автор сообщения: Valentine (Lunaticus)
Rise doesn't have health scaling? That can't be true, right?
It does...it even scales back down if a player leaves or is disconnected.
That's what I thought, otherwise multiplayer hunts should go significantly faster than solo hunts.
Автор сообщения: Subtle Butt
Автор сообщения: Juliane_L
A quick look at Kiranico already proves that monsters in Rise generally have 2 times the health of monsters in World, in some cases Low rank hub monsters in Rise have more HP than HR monsters in World.

out of curiosity, what weapon are you using?

And let's not forget that both the Nergigante and Velkhana demo got destroyed pretty badly, and if you lok at the sets given in the World and IB demo they are much worse than the one in the Sunbreak demo.

And that still dosen't change the facts that you can walk up to a monster with rocksteady mantle and stunlock it in World in a time that would be considered speedrun worthy in Rise. I have a screenshot of a Diablos run that I did with meh gear and water dual blades, and it's fatser than the current dual blades TA World Record in Rise (I similarly have a World Rathian clear that is 5 seconds slower than the current Rise TA world record with dual blades) ect...

You're comparing Hub quests to solo quests. Hub quests are already scaled for multiplayer. The game already states that. They get like a 2.4x HP increase among other things. I just blitz through the village quests, and go into some hub quests to hunt things like Apex, Allmother Narwa, etc. And I know Rise HR quests have less HP when I just check the overlay and see their HP values. I still also have iceborne installed since I just got new friends to hop into the summer sale and I can also see the HP values.

I main HBG/LBG. I pretty much blitzed through the whole game once I got my Magnamalo weapons then stickies. When your optimal armor set is just a few Anja pieces and Rhenoplos, then the grind is way easier. Emergency Valstrax was just not as threatening as any of the Tempered Elders. Hes kinda like a Tempered Nergi. It took me far longer to beat the arch tempered elders. Maybe its different for other weapons but ammo stats for gunners is insane among the other new silkbind and wirebug moves we got.

I don't actually care about TA speedruns when most of the people don't do TA speed runs. I'm an average MH player who don't run heroics or scopes on my HBG. Maybe speedrunners have an easier time in World. But as an average player, I can get through all hunts with just my load of stickies or slicing. Or sometimes I feel like running spread or pierce.
You're comparing HR to HR, right? Not HR to MR?
Kiranico states that, on average, HR World Rathalos is 6K HP and HR Rise Rathalos has, on average 14K HP for solo. 16k for 4P, if I'm reading this correctly
Отредактировано Popcorn; 27 июн. 2022 г. в 10:41
Автор сообщения: Juliane_L

Hub quests aren't scaled for multiplayer. Again, just look at Kiranico.

Also, emergency Valstrax is more threatening than even AT Nerg for me, and takes much more time to hunt. Emergencies in general are more threatening than ATs, and tempered monsters are for the most part pathetic, much like their normal variations.

My point with TA speedruns is: I can spam combos into the mosnter's gead with zero thoughts in World, and the time I got could be considered speedrun worthy in Rise, because World is that much easier and faster.

Bruh. I have an overlay. Hub quests were designed for multiplayer, its true they don't scale as much. The game already says it as such.

Emergencies was laughable for me. The only one to give me a fail was Zinogre and Valstrax. I pretty much got bodied by all the ATs in World a couple times. I don't have to be a speedrunner and think about my combos when the monster is permaCC'ed after a single wyvern ride.


Автор сообщения: Popcorn
You're comparing HR to HR, right? Not HR to MR?

Yeah this is HR to HR. Glutton HBG is worse than the Rise equivalent which is Tigrex HBG. Or say Magda Gemitus vs any of the sticky bowguns. I can distinctly remember cheesing most monsters with Dark Devourer and Temporal Mantle. It was easier than Rise I guess. But getting there was far harder. The only thing fustrating in Rise as a gunner is that shot hitzone values are trash compared to world for alot of the monsters. But stickies and slicing exist. And for the monsters that do have good shot hitzones, they get perma dunked by damage trips.
Отредактировано Subtle Butt ( >ω<)っ ♡; 27 июн. 2022 г. в 10:50
Автор сообщения: Subtle Butt
Bruh. I have an overlay. Hub quests were designed for multiplayer, its true they don't scale. The game already says it as such.
Hub quests do scale HP per amount of players. If you're using the overlay you should literally see the HP numbers change as new players join (it might update before they even finish connecting). I know I see the change and I use the overlay myself.

Edit: for those curious, the exact ratios are 1.5x HP for 2 players, 2.0x HP for 3 players, and 2.5x HP for 4 players if I remember correctly.
Отредактировано Soren; 27 июн. 2022 г. в 10:55
Автор сообщения: Soren
Hub quests do scale HP per amount of players. If you're using the overlay you should literally see the HP numbers change as new players join (it might update before they even finish connecting). I know I see the change and I use the overlay myself.

Edit: for those curious, the exact ratios are 1.5x HP for 2 players, 2.0x HP for 3 players, and 2.5x HP for 4 players if I remember correctly.

Yeah you're not wrong. I just went in and saw like 30k HP. But HP scaling should be standard anyways. But village quests obviously don't scale and I can clearly see like 4k HP on a Tigrex vs 5k HP for Jyura in world.

So maybe Rise is harder than World if you only play Hub quests solo exclusively. Which for most of the game grind, you don't have to play.
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Дата создания: 8 июн. 2022 г. в 9:05
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