Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I still had poorer average framerate than expected, especially when turning the camera. Turning off Dynamic Shadows fixed that almost completely.
Model Swapping does produce some occasionally noticeable long distance pop-ins on hunts, but it also helps a ton. Especially on Citadel where I went from 120ish FPS to 144 solid.
Using Proton-GE by the way.
Generally this is denuvo.
gpu is only a horse, the one who control it are the CPU and RAM, if those 2 arent really good you can get ♥♥♥♥ performance out of your gpu
That's a CPU bottleneck. You're limited by single-threaded performance.
A Pentium G7400 runs this game better than most Ryzen 3000 chips.
That's what I thought too, but putting in the an RX 5700xt it ran at 180fps so it's not that much of a cpu bottle neck.
That did it. Ez fix indeed.
Wow this is some next level ♥♥♥♥♥♥♥♥ from the devs, no way this really just worked. I am playing on a RTX 3080 + i7-10700k in 3440x1440p at 125% resolution scaling. Went from ~90fps in quests to an almost perfectly locked 200fps. Anyway thanks for the tip