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This is what we suffer in our Noob Days.
Bruh, the tail slap is Narga's strongest move. Plus it provides a big opening when he misses. Potions are stronger in the game anyways and it only takes two to get you back to full.
Some are whining because it is too easy and some are calling it brutally hard meanwhile I'm just casually enjoying the game at my own pace. The older "G-Rank" MH games were very punishing as well especially playing solo but with Rise since you have so many tools to avoid damage they expect you to utilize all of them in-order to make the harder fights more manageable.
I'm sure there will be plenty of MR fights that will require me to actually learn the monsters moveset and avoid those huge 1 shot moves, but that is where MH gets it staying power, by having those challenging fights you strive to overcome.
This is why people dropped Rise so early because the challenge was not really there, but now people have monsters that WILL whoop their butts if they are not geared properly or if they don't know the fight very well. Also every MH game (world included) had monsters with HUGE 1 shot moves that you had to learn to avoid in-order not to cart.
Magma was annoying, but like 2-3 hits, and that's the general experience.