MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Sgt. YippyYap 2022년 10월 10일 오전 5시 18분
Sooooo... how do you play melee?
I tried melee not too long ago. I started playing with bowgun tho
How do you play melee? the combat is sooooooooo clunky and weapons are so slow. Not to mention you get virtually no i-frames for dodging. Even if you manage to dodge one attack you will still get hit because of huge hitboxes and long lasting attacking.

It's not like Elden Ring where you get proper i-frames for dodge rolling, dodge rolling in this game means nothing.

You also can't continue combos if you move or roll, you can't cancel out of your attack either, so you're stuck in place while attacking and then the monster just smacks you because they are infinitely faster than you

The game also downright lies to you. It says how I get this big invulnerability window for counters for a move, but I don't. I just get hit out of the supposed I-frame window. But then it also works for some attacks where I can go through the enemy and even counter
it's so incredibly inconsistent and timing doesn't really exist, it seems random. And even if I do manage to get i-frames through an attack, the monster attacks are, like I said, very long, and cover a very wide range

I'm playing with a longsword. Cuz I tried every melee in the training area and longsword seemed to be the simplest: it has no combos and it has some good dodging abilities, according to the game, so I figured I'd go with that one. But half of the time it literally doesn't work

for example, the special sheathe. I need to press a thumb mouse button and spacebar at the same time after ANY attack. But 9/10 times my dude just decides to dodge roll, completely ruining the combo and also putting me in danger cuz I dodge rolled at a wrong time.
foresight slash doesn't work half of the times. I get hit in the beginning, I get hit in the middle, I get hit at the end of the animation. But then for some attacks I just dash through the enemy and even get the counter window. AT THE LITERALY SAME POINT OF MY ANIMATION. Sometimes I get interrupted and knocked, sometimes I just take random damage without my dude flincing at all, sometimes I dodge, sometimes I dodge and counter

Also, compared to bowgun, it's one rarity higher, but it's doing less damage? It's Baggi sword tree, whatever the sword itself is called

It's so incredibly inconsistent and clunky and frustrating to play. My friend told me I should try melee because she finds the bowgun boring. But bowguns and the hunting bow are the only valid option for playing the game. Because how am I supposed to fight these monsters that are 10 billion times larger, who have insanely fast attacks that cover wide area, if I can't even get i-frames to dodge through them, and the moves that are supposed to give me i-frames literally don't work as they are advertised

I watched a youtube video for basics as well and the dude was somehow getting i-frames in the same animation point, whereas I was getting interrupted and knocked down. Literal same point of animation

Unironically, this game is harder than Elden Ring. I think Malenia is easier than monster fights in this game lmao

Are you just supposed to not be able to dodge/counter some attacks?
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randomguy01542 2022년 10월 11일 오후 2시 14분 
Regufyz님이 먼저 게시:
I know this is a bait but man could have thought of something more clever. This is prob the worst bait ive ever seen

Doesn't have to when you can see folks in the replies taking it hook, line, and sinker.
cruste 2022년 10월 11일 오후 5시 58분 
JPM岩님이 먼저 게시:
cruste님이 먼저 게시:
yeah some of this was also already present in mhw, but imo it got worse in rise

the hitboxes are already a meme when it comes to the series, that is why i wonder if this is intentional or a bug

like trolling the lance players with attacks which can reach behind their shield.

the new Mizutsune or Espina iteration instant triggered Behemoth ptsd where he simply stands of area and summons charybdis, same with the soapy fox where he/she i dont know tends to hide his/her ass outside of the arena, sometimes you can still do dmg to the spot with range weapon while you can't with melee

gimme that precious want to craft fancy new weapon
Weapons being able to hit behind shields is hardly new to MH. Also, Violet and Burning literally never leave the arena to do their special attacks. Violet may look it, but it's just fast and moves to a different spot, like chammy with invis.
not the whole monster but parts of them when they stand with their ass at a wall or simply slide to the wall after knock out
bigb 2022년 10월 12일 오전 12시 40분 
Sgt. YippyYap님이 먼저 게시:
I tried melee not too long ago. I started playing with bowgun tho
How do you play melee? the combat is sooooooooo clunky and weapons are so slow. Not to mention you get virtually no i-frames for dodging. Even if you manage to dodge one attack you will still get hit because of huge hitboxes and long lasting attacking.

It's not like Elden Ring where you get proper i-frames for dodge rolling, dodge rolling in this game means nothing.

You also can't continue combos if you move or roll, you can't cancel out of your attack either, so you're stuck in place while attacking and then the monster just smacks you because they are infinitely faster than you

The game also downright lies to you. It says how I get this big invulnerability window for counters for a move, but I don't. I just get hit out of the supposed I-frame window. But then it also works for some attacks where I can go through the enemy and even counter
it's so incredibly inconsistent and timing doesn't really exist, it seems random. And even if I do manage to get i-frames through an attack, the monster attacks are, like I said, very long, and cover a very wide range

I'm playing with a longsword. Cuz I tried every melee in the training area and longsword seemed to be the simplest: it has no combos and it has some good dodging abilities, according to the game, so I figured I'd go with that one. But half of the time it literally doesn't work

for example, the special sheathe. I need to press a thumb mouse button and spacebar at the same time after ANY attack. But 9/10 times my dude just decides to dodge roll, completely ruining the combo and also putting me in danger cuz I dodge rolled at a wrong time.
foresight slash doesn't work half of the times. I get hit in the beginning, I get hit in the middle, I get hit at the end of the animation. But then for some attacks I just dash through the enemy and even get the counter window. AT THE LITERALY SAME POINT OF MY ANIMATION. Sometimes I get interrupted and knocked, sometimes I just take random damage without my dude flincing at all, sometimes I dodge, sometimes I dodge and counter

Also, compared to bowgun, it's one rarity higher, but it's doing less damage? It's Baggi sword tree, whatever the sword itself is called

It's so incredibly inconsistent and clunky and frustrating to play. My friend told me I should try melee because she finds the bowgun boring. But bowguns and the hunting bow are the only valid option for playing the game. Because how am I supposed to fight these monsters that are 10 billion times larger, who have insanely fast attacks that cover wide area, if I can't even get i-frames to dodge through them, and the moves that are supposed to give me i-frames literally don't work as they are advertised

I watched a youtube video for basics as well and the dude was somehow getting i-frames in the same animation point, whereas I was getting interrupted and knocked down. Literal same point of animation

Unironically, this game is harder than Elden Ring. I think Malenia is easier than monster fights in this game lmao

Are you just supposed to not be able to dodge/counter some attacks?

There's a lot to take in so,

Know your buttons. It gets confusing if you dont know what buttons to press when.

It's all about timing. All melee weapons have some form of iframe (via wirebug skills or animations from certain actions or at the very least damage reduction skills). It becomes necessary to know when to throw out these actions. Projectiles dont necessarily have to worry about stop button mashing as much as melee. Every button becomes deliberate in your button mashing.

Long Sword for example has Iai slash (special sheath slash) which is an iframe if you land the timing, 1/16 of a second so basically the instant the monster attack touches you. You wanna pick a direction as well when performing iai slash to avoid the attack itself. Your foresight slash is more forgivable, just perform it right before you get hit. Again pick a direction you wanna slide back to avoid attacks. Just note that just because you dodged the initial hit, doesnt mean you'll dodge multi hitting attacks (ie monster charges/fire blast). Again its knowing patterns and timing.

Other melee weapons have counter and it's heavily used in late game as your go to tool to avoid carting and dish out damage. You take reduced damage for high reward dps. So just take note of your health before throwing them out. Missing them leads to dangerous openings as your animation recovery is slow so try not to miss.

Other weapons like Switch Axe which I'm playing atm has iframes from just perfectly timed normal dodging. Add in evade extender and status trigger decos and I can just hop around building up damage. Others like Hunting Horn has iframes when you play your horn. Again, it's knowing the timing of your character animation when performing actions.

A good melee player (of any weapon class) doesn't stray too far from the monster. There is generally a pocket you wanna stay in and maneuver around and that should be enough to avoid most damage (average player) and all/almost all damage (pro). Once you learn monster patterns this becomes easier as you can generally predict most movements and just dance around the monster.

Always be moving. Generally you move around taking single shots until you find your opening for bigger hits leading to the stun. You only really stand still to perform combos when a monster is stunned.
bigb 님이 마지막으로 수정; 2022년 10월 12일 오전 1시 01분
ɸ It That Dwells ɸ 2022년 10월 12일 오전 2시 39분 
Easiest first fault here is you're playing Monster Hunter like it's Dark Souls. They're very similar in combat, but the biggest fundamental difference in my opinion is that rolling is first and foremost used as a positioning tool. In Souls and Elden Ring you generally want to roll through attacks using the iframes provided and punish. In Monster Hunter you want to roll away from the attack and the monster altogether, as your iframes are far less without armor skills.

If you want to play the game like it's Souls, then Evade Window and Evade Extender are your friends. Then git guud.
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게시된 날짜: 2022년 10월 10일 오전 5시 18분
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