MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Anomaly system is awful
Honestly who OK'd this?

It's the same monsters as before except they do more damage, have more health and are faster. If it was done well that much would be fine (tempered investigations from World come to mind), but the damage increase means I have to take minutes to gather the permabuffs to not die in one hit, take twice as long to hunt a monster as normal, and have barely any openings on some monsters because their speed becomes so wack.

Then you have the anomaly research level, which makes it so that if my friends are lower, they can't join my quests at all, and if I join theirs I'm wasting my time because the monsters are too low. And because of all this requirement nonsense it also makes it impossible to find quests online since everyone is hunting at different levels, different monsters and so on. And even if my friends were the same level, we'd have different research requests so we'd be discouraged to hunt together anyway.

Then onto research requests, which are unfortunately the fastest way to level your anomaly research. I like the idea of getting a bonus on a specific monster, but once again it's done so badly. Why does it stay the same monster for multiple quests? I already hunted it, ask me for something else, I don't want to hunt the same thing 4 times in a row when I'm not even looking for materials. Which brings me to the worst part of this whole thing: actually getting the damn investigation I need.

Why are monsters separated in tiers so strictly? Obviously the higher your research level the harder the monsters become, that makes sense. But then the research requests keep asking me to hunt A1 or A2 monsters when I'm now on A5. But my A1 are all below level 10 and I'm now asked for level 80+. So now I have to go and look for investigations in each tier, in order, just so I can maybe get one of a lower tier, and when I'm finally down to A1 keep going to get the right monster of that same tier, and hopefully not get an investigation for 3 different monsters.

And ALL THAT trouble, just so I can roll some dice to get some pathetic buffs on my armor. Just awful.

/rant
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45 yorumdan 16 ile 30 arası gösteriliyor
don't bother with that research request.. just hunt the highest tier monster you are comfortable with. And nothing is wasted playing with your low AR level friend man.. you play together, you have fun together. Don't stress up too much in game.
I do the quest with my mate. Its afflicted espinas and a valstrax.

35 minute timer
2 person limit
No faints allowed

We haven't failed yet so it has been good to level us both up
i kinda like it compared to guiding land
i can agree this afflicted system is too segregated. I also wish Capcom would increase the limition for investigation, you can only have 120 right now, which makes it pretty hard to help beginners to progress faster by sharing their research target.

maybe we simply don't get the concept of the developers.
the sos system is straight awful in rise, so better go for anomaly session through the courier cat. you can get this way quickly missing monster investigations from other player.

it looks like they created the normal a1-a6 anomaly quests to share with your low level friends, when they need some materials for weapon crafting, sadly they don't get any exp progression for the anomaly investigation while playing these missions.

i doubt many casual player are in the mood to grind up to level 120, but iam pretty sure mod/cheat creator can help these player to simply skip the tedious process.
I think for the most part the system is pretty good, my only issues are:
-some monsters are not designed for being afflicted properly
-investigations are too RNG
-they force you to do low level garbage to get certain augments

Monsters like Rajang are truly horrendous for this system and monsters like Diablos or Espinas basically almost never stop moving so using some melee weapons against them means you almost never pop them in time. Rajang is the worst offender because he gets zits ON HIS ARMS which can also BECOME HARD. ♥♥♥♥ like that really tilts me. Also I hate the little red balls that shoot out of the monster after it explodes… like was the explosion that nearly one shots not enough? Did we really need to punish players who actually get away in time???

Then there’s the RNG of actually getting good investigations. You could literally be collecting points in every quest and only get single monster quests for a few hours before even getting anything fun or new. There’s also an absurdly low chance to see certain monsters I feel… like Scorned whom I’ve only ♥♥♥♥♥♥ once or Silver Rathalos whom I have NEVER ♥♥♥♥♥♥. It’s frustrating constantly getting filler garbage for investigations when I want something crazy. Also… apexes… can they increase the apex pool for investigations because I feel like I’m going to burst a blood vessel if I have to fight the two most ANNOYING apex monsters in the game almost every single investigation.

Then with this new update I’ve noticed a glaring problem… weapon augments at low levels still require low tier mats. Once you get investigations over tier 100, you basically have to mm to get investigations between 30-100 to get the mats to augment further. It’s also not fun going back to do A1 quests to get pelts or lowest rank mats because those quests become so easy with augments it’s a snooze fest. There should be a system that lets you choose what level of anamoly quest monster you want to fight or something.
En son Corey tarafından düzenlendi; 10 Eki 2022 @ 4:17
The Anomaly Research idea is alright, just the entire execution and general environment makes it beyond awful.
1. Spiritbird mechanic causes unnecessary time loss, which is more significant in some maps for some build.
2. Research Request (Bounty) system is done by some maniac who didn't know people that don't enjoy repetitive actions exist.
3. Multiplayer matchmaking system is terribly designed that further segmented an already small player base, while region lock worsens the situation.
4. Anomaly Research doesn't integrate well with multiplayer. Low level can't join high level investigations, and high level getting an EXP PENALTY for joining low level investigations. Bounties are individual and monster HP bloats too much.
5. Monster Hunter player base have players with skills and play style that varies greatly. If you met someone who are a decent player, then a high level investigation can be done rather effortlessly. If you met some extremely conservative players, it will make the hunt almost unbearable for two reasons: (1) Monster HP is extremely bloated. (2) The anomaly monster system encourages DPS, and even has a soft-DPS check which failing results in an ulti-attack.
6. The reward for doing Anomaly Investigations which already can be a wall to average players, is another wall of RNG (and grind).

TLDR? Capcom knows that the end game will be a grind fest, they did make the end game into a grind fest, and they add more RNG on top of these grind, then they doesn't give a single f*ck in making the players' life slightly easier while grinding. (Provide easier spiritbird access, quick quest restart, multiple anomaly monster quest, multiple RNG rolls etc)

Also has anyone noticed that since the last update, some lower rank materials no longer dropped by high rank investigations? Like Lv120 Great Baggi only drops Afflicted Thickhide, and don't drop Afflicted Hide+ or Pelt at all.
I agree. They should have done somethiing like the Guiding Lands or just give us actual Apex monsters with armors and weapons. This auto target never miss attacks with trillion H monsters is horrible. Capcom got the idea on Iceborn. I have no clue why they would go back to this crappy system.
İlk olarak GraylockX tarafından gönderildi:
I agree. They should have done somethiing like the Guiding Lands or just give us actual Apex monsters with armors and weapons. This auto target never miss attacks with trillion H monsters is horrible. Capcom got the idea on Iceborn. I have no clue why they would go back to this crappy system.

nice necropost as well as nostalgia goggles. guiding lands was absolutely terrible. it wasn't till near fatalis release that they were made ok and thats all they are. forcing you to play multiplayer unless you wanna grind your brains off resetting and re-leveling lands is horrible.
Screw it, if we're playing necromancers I might as well jump on the bandwagon.

Really don't understand people who have a problem with anomaly quests having monsters that "do more damage, have more health and are faster". One: that's exactly what has been happening when you transition from low to high and master rank, so weird complain. Two: isn't that literally exactly what you'd want as a player? No, really, what else would you even do? How else to you up the ante when you've beaten the game, crafted all the end game gear, and reached the end of both the progression and power curves? You give the player an even bigger challenge to pursue. And anomaly quests are just about the purest way of doing it: no weird, convoluted mechanics like grinding lands, no grinding the same fight over and over to farm better gear like Safi, you just get the same things you're familiar with but they are overall tougher.

The added qurio system where you have to focus on specific spots (forgot how they actually call it in game) in order to quell the monster and reward you with lots of damage is also perfectly consistent with the already existing game mechanics and a brilliant way to shake fights up even more: you are incentivised the whole game to focus on weak spots anyway so having that mechanics expanded on isn't anything weird, however some of them end up in places where you might have not been focusing before when fighting the normal versions, making those fights feel even more different without actually changing much about them.

Of course, now we have stuff like risen elder dragons, which have brand new moves and mechanics so it's not even about just anomaly monsters anymore. I definitely think the end game in Rise is much better and more in line with the gameplay loop and difficulty progression of Monster Hunter games than whatever we had in Iceborne. Besides few really good, standout lategame fights like Alatreon, Fatty or Raging Brachy, or arch tempered monsters from base World, the replayable end game systems in MHW sucked balls in retrospect. Tempered monsters in base game? Literally fight the same 4 elder dragons all the time because others give crap rewards. Decorations grinding? Kill me. Grinding Lands? Overengineered and not even remotely as fun as just fighting a good monster. Safi weapons farming? You're literally asking me to keep fighting the same, almost siege fight level monster, where you do the same thing over and over like it's some kind of MMO raid, do I have to explain how that sucks balls and has nothing to do with MH games?

The only bad thing I can say about Rise's end game is that Charm Farming (unless they changed something substantial in patches in the last few months) is still just as asinine as deco farming was in World. Actually no, scratch that, it's EVEN WORSE due to the RNG and how much of an impact a good charm has, let alone a god tier one. In World you could at least cheese it in Iceborne and get yourself all the 1-3 slot decos you will ever need from the steam machine, and 4 slots were not necessary unless you were a really sweaty gamer who needed to optimize every single percent of their DPS. Or a speedrunner I guess, but the latter just used mods to solve that problem since even they can't be bothered to submit themselves to farming them :mhwhappy:
İlk olarak DaBa tarafından gönderildi:
Snip
Charm farming isn't half as bad as the deco grind in world. You don't need an amazing charm to have great builds. A good tali from high rank can easily be used until the end of master rank. And then the anomoly talismans are just ridiculous, and you will probably have something top tier within a full melding cycle.
Late to the discussion, but yeah - it's botched. I wouldn't call the idea terrible, it's just the execution that drags it down.

I'm currently 247. I was considering saying "screw it" and just mod my rank to 300 to do special investigations only to find out that I had already been doing them for quite some time. Apparently, they allow you to run them after rank 220 and some of the folks I was running with were throwing them up willy nilly. Needless to say, I haven't been too impressed, so it seems a tad pointless to mod my rank if I'm not satisfied as is.

That being said, it may be getting close to that time for me to take the game out back and lay it to rest. It was a fun ride while it lasted.
En son Dark.Chaoz.Bringer tarafından düzenlendi; 20 Haz 2023 @ 0:01
İlk olarak CookedMeat tarafından gönderildi:
Also has anyone noticed that since the last update, some lower rank materials no longer dropped by high rank investigations? Like Lv120 Great Baggi only drops Afflicted Thickhide, and don't drop Afflicted Hide+ or Pelt at all.

You can manually down-rank investigations

Also guiding lands >>>> anomalies imho
En son overmage tarafından düzenlendi; 20 Haz 2023 @ 0:00
İlk olarak overmage tarafından gönderildi:
İlk olarak CookedMeat tarafından gönderildi:
Also has anyone noticed that since the last update, some lower rank materials no longer dropped by high rank investigations? Like Lv120 Great Baggi only drops Afflicted Thickhide, and don't drop Afflicted Hide+ or Pelt at all.

You can manually down-rank investigations

Also guiding lands >>>> anomalies imho
dude this feature wasn't available during that time
it is useless to quote ghosts from the pasts, check the date

iam pretty sure capcom also added this feature through all the critique about it

meanwhile you still can't use lvl 300 items for upgrades and need to downscale to get this stupid low tier crap
yes some stuff is available in anomaly shop, some of it is way too expensive
while you sit on huge piles of the lvl300 items and have to return to lvl 120 or lower to get the stupid items. iam missing the feature fromt the guilding lands where you could simply turn tempered materials in normal ones if you needed some of the normal stuff for augments

oh yeah and that stupid barrier can't lower arena fights below 181, only capcom knows why..., oops you deleted all your normal investigations because you prefered arena over the rest, this is a you problem, now go and collect some more stupid quiro or simply cheat. Fancy stories from the past as there were only 120investigation instead of 200 now.
En son cruste tarafından düzenlendi; 20 Haz 2023 @ 11:56
The only problem I have with the Anomaly system is the segregation it creates in matchmaking. That's it. I get 500+ anomaly coins every 10 hunts to get lower ranked materials so that doesn't matter so much to me if I need them.

I have problems with there being little incentive for higher ranked players to help out lower ranked players. While grinding AR261+, for example, doing quests below that threshold got me an AR points penalty. There's nothing fun about doing a harder hunt and getting AR points in the double digits or low hundreds for it- least of all when I could just run my Seething Bazel + Diablos quest and get 1,500 AR per run, and be done in 4.5-5.5 minutes every time. It creates a disincentive for me to play with other people when, should I run someone else's quest, I get practically no AR accrual for it- which sucks when my goal was to reach AR300 to start Special Investigations.

Sure, I get parts, as normal, but it specifically penalizing me for engaging in lower rank hunts, when the differences in health and damage between a 261 and a 240 hunt are minimal at best isn't worth getting a penalty that sucks away 90% of the AR points rewarded. It's stupid. It's a completely stupid design choice.

I'm at AR300 now, so I help with basically anything to get more parts to kit out more bows, dual blades, and CBs, but damn did those matchmaking segregation and penalty systems really chap my ass and sour me on this system as I grinded out that last 80 AR.
İlk olarak Pook and Pie tarafından gönderildi:
The only problem I have with the Anomaly system is the segregation it creates in matchmaking. That's it. I get 500+ anomaly coins every 10 hunts to get lower ranked materials so that doesn't matter so much to me if I need them.

I have problems with there being little incentive for higher ranked players to help out lower ranked players. While grinding AR261+, for example, doing quests below that threshold got me an AR points penalty. There's nothing fun about doing a harder hunt and getting AR points in the double digits or low hundreds for it- least of all when I could just run my Seething Bazel + Diablos quest and get 1,500 AR per run, and be done in 4.5-5.5 minutes every time. It creates a disincentive for me to play with other people when, should I run someone else's quest, I get practically no AR accrual for it- which sucks when my goal was to reach AR300 to start Special Investigations.

Sure, I get parts, as normal, but it specifically penalizing me for engaging in lower rank hunts, when the differences in health and damage between a 261 and a 240 hunt are minimal at best isn't worth getting a penalty that sucks away 90% of the AR points rewarded. It's stupid. It's a completely stupid design choice.

I'm at AR300 now, so I help with basically anything to get more parts to kit out more bows, dual blades, and CBs, but damn did those matchmaking segregation and penalty systems really chap my ass and sour me on this system as I grinded out that last 80 AR.
I'm going to be honest, splitting the playerbase via AR level was the best way to execute things. World was rife with freeloaders, trying to get late game gear far before they should have ♥♥♥♥♥♥ it for their skill level, to the point players' skill got worse because they got good ♥♥♥♥ too early on. With AR seperating things, players at late game dont have to worry about players that just killed Giasmagorm botching hunts. Could it be tweaked? Absolutely. Is it a good idea for the long term health of the game? Yes.
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45 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 9 Eki 2022 @ 8:22
İleti: 45