MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Cappucirno Oct 9, 2022 @ 8:22am
Anomaly system is awful
Honestly who OK'd this?

It's the same monsters as before except they do more damage, have more health and are faster. If it was done well that much would be fine (tempered investigations from World come to mind), but the damage increase means I have to take minutes to gather the permabuffs to not die in one hit, take twice as long to hunt a monster as normal, and have barely any openings on some monsters because their speed becomes so wack.

Then you have the anomaly research level, which makes it so that if my friends are lower, they can't join my quests at all, and if I join theirs I'm wasting my time because the monsters are too low. And because of all this requirement nonsense it also makes it impossible to find quests online since everyone is hunting at different levels, different monsters and so on. And even if my friends were the same level, we'd have different research requests so we'd be discouraged to hunt together anyway.

Then onto research requests, which are unfortunately the fastest way to level your anomaly research. I like the idea of getting a bonus on a specific monster, but once again it's done so badly. Why does it stay the same monster for multiple quests? I already hunted it, ask me for something else, I don't want to hunt the same thing 4 times in a row when I'm not even looking for materials. Which brings me to the worst part of this whole thing: actually getting the damn investigation I need.

Why are monsters separated in tiers so strictly? Obviously the higher your research level the harder the monsters become, that makes sense. But then the research requests keep asking me to hunt A1 or A2 monsters when I'm now on A5. But my A1 are all below level 10 and I'm now asked for level 80+. So now I have to go and look for investigations in each tier, in order, just so I can maybe get one of a lower tier, and when I'm finally down to A1 keep going to get the right monster of that same tier, and hopefully not get an investigation for 3 different monsters.

And ALL THAT trouble, just so I can roll some dice to get some pathetic buffs on my armor. Just awful.

/rant
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Showing 1-15 of 45 comments
Remi Oct 9, 2022 @ 8:37am 
Anomaly system is a better version of 4U guild quests and Afflicteds are infinitely better than Hyper and Tempered monsters. And while Qurio crafting is a meme it's still easy to get one useful skill per armor piece.
Birds are never necessary and A6 solo Afflicteds at level 120 are still done in 5-10 minutes when playing casually, the speed increases don't really matter for the most part.

If you need a specific A1 or A2 monster you can try searching for online quests and get high level quests of that tier that way, once you have one you're basically done and just need to roll for your desired monster.
DLOZanma Oct 9, 2022 @ 8:43am 
Yeah dude. If only anomaly monsters had glowing HIT ME spots that make the hunt take less than their normal MR versions.
GosuCab Oct 9, 2022 @ 9:06am 
The only thing I dislike about it is the fact that the search is capped by your exact anomly level and not the level ranges of the Anomaly quest. Currently having to grind for the sake of grinding out anomaly levels just that when I hit level 101 I won't be able to find the Quests I need anyway and can't search them either because who would Post anomaly Quests on level 101. Let me search for 101-120 when I reach that threashhold :|
Last edited by GosuCab; Oct 9, 2022 @ 9:07am
Plumber Oct 9, 2022 @ 9:13am 
I don’t like anomaly quests either, and I’ve tried every weapon in different ways trying to make the qurio whackamole engaging but it always ends up strictly less entertaining than just fighting the normal version of a monster with rank-appropriate gear. Annoying speed boost that generally doesn’t matter outside of restricting your openings and making Magmadron’s reused animations even more unnaturally fast, annoying sponginess and lack of feedback while they’re enraged, and they all turn into harmless punching bags for a solid minute due to the super-exhaust you get when you’re already doing well. Good news is bloodblight is actually pretty fun anyway, and they’re totally optional outside of powercreep, plus once you unlock the quest versions you should be able to host those for your friends so they don’t have to grind their investigation levels. Less rewards, but still a fast track towards seeing what few things change and getting the augment/deco materials.

I’ve never liked the postgame gimmicks in any MH.
Cappucirno Oct 9, 2022 @ 9:17am 
Originally posted by Remi:
Anomaly system is a better version of 4U guild quests and Afflicteds are infinitely better than Hyper and Tempered monsters.
You fail to mention how any of it is better. It seems more to me like it's one flavor of crap to another but now in a worse system thanks to levels and requests.

Originally posted by Remi:
Birds are never necessary and A6 solo Afflicteds at level 120 are still done in 5-10 minutes when playing casually, the speed increases don't really matter for the most part.
Sure if you're range or counter based, though I have doubts on that "casually" part.

Originally posted by Remi:
If you need a specific A1 or A2 monster you can try searching for online quests and get high level quests of that tier that way, once you have one you're basically done and just need to roll for your desired monster.
Except as I've said it's always empty because of the division in levels and monsters in an already late game system where most of the playerbase won't get or won't care to get to.

Originally posted by DLOZanma:
Yeah dude. If only anomaly monsters had glowing HIT ME spots that make the hunt take less than their normal MR versions.
Funny. That 1k extra damage when you spend extra time and effort to hit a hard to reach non-weak spot is nothing compared to the double to triple HP they have.
DLOZanma Oct 9, 2022 @ 9:36am 
Originally posted by Cappucirno:
[
Originally posted by DLOZanma:
Yeah dude. If only anomaly monsters had glowing HIT ME spots that make the hunt take less than their normal MR versions.
Funny. That 1k extra damage when you spend extra time and effort to hit a hard to reach non-weak spot is nothing compared to the double to triple HP they have.
....and that they get knocked on their butt flailing around way, way more often?
Pook and Pie Oct 9, 2022 @ 10:27am 
Originally posted by Cappucirno:
Funny. That 1k extra damage when you spend extra time and effort to hit a hard to reach non-weak spot is nothing compared to the double to triple HP they have.

You actually don't need to go out of your way to hit those glowing spots.

I play bow so I pretty much only have 1 good, tiny hit zone on any monster and I will spend the entire hunt hitting that exact spot, but will still get the anomaly bursts and the knockdown during the hunt from exclusively hitting the head or Pyre Rakna's front legs and webbed sac, even if the glowing red spots are elsewhere. Gore Magala is painful with his tiny head and absolute garbage zones anywhere else on his body and I *still* get the knockdown even when almost exclusively hitting his dome and clear the 110~ quest in around 10 minutes. So it's not exactly hard to do.

It's less a, "Chase the glowing spot" mechanic and more a DPS threshold that needs to be met. I'm sure the glowing spots make the knockdown threshold come *faster* but if you're hitting weak spots, you should see red sparkles even on zones you're not hitting.
Last edited by Pook and Pie; Oct 9, 2022 @ 10:28am
amathy Oct 9, 2022 @ 10:30am 
as before except they do more damage, have more health and are faster
yeah, it's an endgame system that players were literally asking for

the damage increase means I have to take minutes to gather the permabuffs to not die in one hit
i do not collect birds and i have never died in one hit playing a blademaster weapon and even gunners have multiple comfort options now

take twice as long to hunt a monster as normal, and have barely any openings on some monsters because their speed becomes so wack.
skill issue tbh
every minute they topple into exhaust state and borderline stand still for an entire minute

Then you have the anomaly research level, which makes it so that if my friends are lower, they can't join my quests at all, and if I join theirs I'm wasting my time because the monsters are too low
joining a lower level anomaly quest is not wasting your time because you still get afflicted mats out of it, and more importantly if you think playing with friends is a waste of time just because it's not optimal progression maybe re-evaluate priorities tbh
also stop focusing on research requests, they're a waste of time
Last edited by amathy; Oct 9, 2022 @ 4:38pm
Remi Oct 9, 2022 @ 10:36am 
Originally posted by Cappucirno:
Originally posted by Remi:
Birds are never necessary and A6 solo Afflicteds at level 120 are still done in 5-10 minutes when playing casually, the speed increases don't really matter for the most part.
Sure if you're range or counter based, though I have doubts on that "casually" part.
Every melee weapon can do 5-10 minute clears on level 120 quests (spiders excluded because HP sponges+abysmal hitzones), be it Lance, the worst weapon in the game dps wise, be it IG, a weapon with almost zero counters, or CB, which requires long openings to punish monsters.
By casually I mean not using Felyne Adrenaline, double dogs or other speedrun strats, just playing as one would normally.
Last edited by Remi; Oct 9, 2022 @ 10:38am
A Oct 9, 2022 @ 10:43am 
I'm not a pro, but I like anomaly better than MR hunts just for the sustain of the qurio debuff allowing me to lifesteal and not chug indefinitely. I do understand the hunts take longer but also because my build isn't optimized.
Last edited by A; Oct 9, 2022 @ 10:43am
Juliane_L Oct 9, 2022 @ 10:44am 
My only problem with the system is that it gives too many Apex Rathians.

I like her fight, but after hunting her so many times I'd like to hunt something else as a secondary monster.

Also after tasting the fun of hunting several monsers in a row, I have to say that normal multi monster quests don't feel as good anymore, they just die too quickly. Anything that dies in less than 5 minutes is just not fun.
sweetroll204 Oct 9, 2022 @ 2:40pm 
I prefer longer hunts than 3 mintue hunts. If it's something that you don't like, you're not forced to do it. These are endgame contents for a g rank expansion. And I'm certainly happy that it's not a cakewalk. On the glowing weakspot argument, I suggest you use elemental weapons. As far as my experience goes the hp of those glowing spots are based only on their raw hzv. Using element to put in extra damage makes it really easy to pop them, with usually one or two combos.
kl250d Oct 9, 2022 @ 3:01pm 
Originally posted by Cappucirno:
Honestly who OK'd this?

It's the same monsters as before except they do more damage, have more health and are faster.
I thought afflicted monsters only had more hp? Do they really do more damage as well?
Popcorn Oct 9, 2022 @ 3:30pm 
Originally posted by kl250d:
Originally posted by Cappucirno:
Honestly who OK'd this?

It's the same monsters as before except they do more damage, have more health and are faster.
I thought afflicted monsters only had more hp? Do they really do more damage as well?
What lvl are you at? Lvl100+ can cart people easily
kl250d Oct 9, 2022 @ 3:32pm 
Originally posted by Popcorn:
Originally posted by kl250d:
I thought afflicted monsters only had more hp? Do they really do more damage as well?
What lvl are you at? Lvl100+ can cart people easily
Im at level 93 iirc. Only just got a good quest that gives 1000+ exp each time so am hoping to ride that to 111+ for the new materials
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Date Posted: Oct 9, 2022 @ 8:22am
Posts: 45